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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-03-14 15:22:02 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-03-17 08:07:12 +0200
commite0da339a9d1726cf49675537895e737b5001f31c (patch)
treee44d291802129b4e974f1835e8b3272fa9086ff0 /src/datavisualizationqml2/abstractdeclarative_p.h
parent3aea033f251a98e66f5ab530805fb412b202b4d7 (diff)
Add proper scoping to signals with enum parameters
According to customer feedback, the lack of proper scoping makes it impossible to use the traditional style SIGNAL() macro when making connections. Change-Id: I3fbead5400bbd8b5fad62e4facecc6610c36c9a6 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualizationqml2/abstractdeclarative_p.h')
-rw-r--r--src/datavisualizationqml2/abstractdeclarative_p.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualizationqml2/abstractdeclarative_p.h b/src/datavisualizationqml2/abstractdeclarative_p.h
index 0a18dc25..87b108db 100644
--- a/src/datavisualizationqml2/abstractdeclarative_p.h
+++ b/src/datavisualizationqml2/abstractdeclarative_p.h
@@ -159,14 +159,14 @@ protected:
virtual QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *);
signals:
- void selectionModeChanged(SelectionFlags mode);
- void shadowQualityChanged(ShadowQuality quality);
+ void selectionModeChanged(AbstractDeclarative::SelectionFlags mode);
+ void shadowQualityChanged(AbstractDeclarative::ShadowQuality quality);
void shadowsSupportedChanged(bool supported);
void msaaSamplesChanged(int samples);
void sceneChanged(Q3DScene *scene);
void inputHandlerChanged(QAbstract3DInputHandler *inputHandler);
void themeChanged(Q3DTheme *theme);
- void renderingModeChanged(RenderingMode mode);
+ void renderingModeChanged(AbstractDeclarative::RenderingMode mode);
private:
QPointer<Abstract3DController> m_controller;