diff options
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/abstract3drenderer.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp index aaf5418f..277ef03e 100644 --- a/src/datavisualization/engine/abstract3drenderer.cpp +++ b/src/datavisualization/engine/abstract3drenderer.cpp @@ -223,6 +223,18 @@ void Abstract3DRenderer::initGradientShaders(const QString &vertexShader, Q_UNUSED(fragmentShader) } +void Abstract3DRenderer::initStaticSelectedItemShaders(const QString &vertexShader, + const QString &fragmentShader, + const QString &gradientVertexShader, + const QString &gradientFragmentShader) +{ + // Do nothing by default + Q_UNUSED(vertexShader) + Q_UNUSED(fragmentShader) + Q_UNUSED(gradientVertexShader) + Q_UNUSED(gradientFragmentShader) +} + void Abstract3DRenderer::initCustomItemShaders(const QString &vertexShader, const QString &fragmentShader) { @@ -362,6 +374,10 @@ void Abstract3DRenderer::reInitShaders() && qobject_cast<Scatter3DRenderer *>(this)) { initGradientShaders(QStringLiteral(":/shaders/vertexShadow"), QStringLiteral(":/shaders/fragmentShadow")); + initStaticSelectedItemShaders(QStringLiteral(":/shaders/vertexShadow"), + QStringLiteral(":/shaders/fragmentShadowNoTex"), + QStringLiteral(":/shaders/vertexShadow"), + QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY")); initShaders(QStringLiteral(":/shaders/vertexShadowNoMatrices"), QStringLiteral(":/shaders/fragmentShadowNoTex")); } else { @@ -379,6 +395,10 @@ void Abstract3DRenderer::reInitShaders() && qobject_cast<Scatter3DRenderer *>(this)) { initGradientShaders(QStringLiteral(":/shaders/vertexTexture"), QStringLiteral(":/shaders/fragmentTexture")); + initStaticSelectedItemShaders(QStringLiteral(":/shaders/vertex"), + QStringLiteral(":/shaders/fragment"), + QStringLiteral(":/shaders/vertex"), + QStringLiteral(":/shaders/fragmentColorOnY")); initShaders(QStringLiteral(":/shaders/vertexNoMatrices"), QStringLiteral(":/shaders/fragment")); } else { @@ -403,6 +423,10 @@ void Abstract3DRenderer::reInitShaders() && qobject_cast<Scatter3DRenderer *>(this)) { initGradientShaders(QStringLiteral(":/shaders/vertexTexture"), QStringLiteral(":/shaders/fragmentTextureES2")); + initStaticSelectedItemShaders(QStringLiteral(":/shaders/vertex"), + QStringLiteral(":/shaders/fragmentES2"), + QStringLiteral(":/shaders/vertex"), + QStringLiteral(":/shaders/fragmentColorOnYES2")); initBackgroundShaders(QStringLiteral(":/shaders/vertexNoMatrices"), QStringLiteral(":/shaders/fragmentES2")); } else { |