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-rw-r--r--src/datavisualization/engine/abstract3drenderer.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
index aaf5418f..277ef03e 100644
--- a/src/datavisualization/engine/abstract3drenderer.cpp
+++ b/src/datavisualization/engine/abstract3drenderer.cpp
@@ -223,6 +223,18 @@ void Abstract3DRenderer::initGradientShaders(const QString &vertexShader,
Q_UNUSED(fragmentShader)
}
+void Abstract3DRenderer::initStaticSelectedItemShaders(const QString &vertexShader,
+ const QString &fragmentShader,
+ const QString &gradientVertexShader,
+ const QString &gradientFragmentShader)
+{
+ // Do nothing by default
+ Q_UNUSED(vertexShader)
+ Q_UNUSED(fragmentShader)
+ Q_UNUSED(gradientVertexShader)
+ Q_UNUSED(gradientFragmentShader)
+}
+
void Abstract3DRenderer::initCustomItemShaders(const QString &vertexShader,
const QString &fragmentShader)
{
@@ -362,6 +374,10 @@ void Abstract3DRenderer::reInitShaders()
&& qobject_cast<Scatter3DRenderer *>(this)) {
initGradientShaders(QStringLiteral(":/shaders/vertexShadow"),
QStringLiteral(":/shaders/fragmentShadow"));
+ initStaticSelectedItemShaders(QStringLiteral(":/shaders/vertexShadow"),
+ QStringLiteral(":/shaders/fragmentShadowNoTex"),
+ QStringLiteral(":/shaders/vertexShadow"),
+ QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY"));
initShaders(QStringLiteral(":/shaders/vertexShadowNoMatrices"),
QStringLiteral(":/shaders/fragmentShadowNoTex"));
} else {
@@ -379,6 +395,10 @@ void Abstract3DRenderer::reInitShaders()
&& qobject_cast<Scatter3DRenderer *>(this)) {
initGradientShaders(QStringLiteral(":/shaders/vertexTexture"),
QStringLiteral(":/shaders/fragmentTexture"));
+ initStaticSelectedItemShaders(QStringLiteral(":/shaders/vertex"),
+ QStringLiteral(":/shaders/fragment"),
+ QStringLiteral(":/shaders/vertex"),
+ QStringLiteral(":/shaders/fragmentColorOnY"));
initShaders(QStringLiteral(":/shaders/vertexNoMatrices"),
QStringLiteral(":/shaders/fragment"));
} else {
@@ -403,6 +423,10 @@ void Abstract3DRenderer::reInitShaders()
&& qobject_cast<Scatter3DRenderer *>(this)) {
initGradientShaders(QStringLiteral(":/shaders/vertexTexture"),
QStringLiteral(":/shaders/fragmentTextureES2"));
+ initStaticSelectedItemShaders(QStringLiteral(":/shaders/vertex"),
+ QStringLiteral(":/shaders/fragmentES2"),
+ QStringLiteral(":/shaders/vertex"),
+ QStringLiteral(":/shaders/fragmentColorOnYES2"));
initBackgroundShaders(QStringLiteral(":/shaders/vertexNoMatrices"),
QStringLiteral(":/shaders/fragmentES2"));
} else {