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path: root/src/datavisualization/engine/abstract3drenderer.cpp
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* Do not render volumes into selection bufferTomi Korpipaa2024-03-151-1/+1
* Mark the module as free of Q_FOREACH, except where it isn'tMarc Mutz2023-08-181-0/+2
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-061-1/+1
* Do not crash if custom object load failsTomi Korpipaa2022-08-261-3/+8
* Use SPDX license identifiersLucie Gérard2022-06-131-28/+2
* Fix: Axis titles do not respect title fixedSami Varanka2021-06-221-0/+20
* Remove custom namespaceTomi Korpipaa2021-01-281-2/+2
* Fix compilation issues for macOS and Android on Qt 6.0Tuomo Pelkonen2021-01-271-3/+5
* Migrate C++ API rendering path to Qt 6Tomi Korpipaa2020-12-141-1/+3
* Add ; to Q_UNUSEDLars Schmertmann2020-06-261-8/+8
* Use QList instead of QVectorJarek Kobus2020-06-251-7/+7
* Fix GCC 4.8 build of abstract3drendererVille Voutilainen2019-08-221-1/+1
* Fix hanging at application exitTomi Korpipaa2019-04-291-29/+9
* Render custom items at insertion orderMika Salmela2017-11-161-1/+5
* Allow light position modification by userTomi Korpipää2016-11-181-2/+11
* Check if we got OpenGL2.1 functions before trying to use themTomi Korpipää2016-11-171-1/+5
* Copyright file update to GPLMiikka Heikkinen2016-01-121-9/+17
* Fix the leaking framebuffer on graph resizeMiikka Heikkinen2015-10-291-0/+2
* Update license headersMiikka Heikkinen2015-10-201-11/+14
* Copyright header changesMika Salmela2015-04-141-3/+3
* Fix flickering in android on some examples when zooming.Miikka Heikkinen2014-11-211-0/+5
* Fix incorrect shader initialization for static optimized es2Miikka Heikkinen2014-11-211-2/+2
* Change copyright headers.Miikka Heikkinen2014-11-071-7/+7
* Use QOffscreenSurface instead of QWindow for dummy surfaces.Miikka Heikkinen2014-10-301-3/+2
* Support for dynamic opengl builds.Miikka Heikkinen2014-10-291-144/+137
* Simplify context handling at cleanup.Miikka Heikkinen2014-10-151-13/+9
* Fix context cleanupMiikka Heikkinen2014-10-131-1/+41
* Fix screen position based queries in threaded rendering environmentMiikka Heikkinen2014-10-091-8/+11
* Polar coordinates angle grid lines fixes Tomi Korpipää2014-10-081-0/+4
* Fix changing items in static optimization modeMiikka Heikkinen2014-10-031-0/+2
* Fix selection color and gradient for static optimizationMiikka Heikkinen2014-10-011-0/+24
* Make background margin configurableMiikka Heikkinen2014-09-301-0/+9
* Fix absolutely scaled volumesMiikka Heikkinen2014-09-261-2/+3
* Implement zooming to cursorMiikka Heikkinen2014-09-261-9/+115
* Change custom labels to use label shaderMiikka Heikkinen2014-09-191-4/+18
* Fixed custom item wrong side reflectionTomi Korpipää2014-09-171-2/+4
* Fix volume frame translation for rotated volumesMiikka Heikkinen2014-09-171-1/+1
* Implement volume slice framesMiikka Heikkinen2014-09-121-22/+157
* Limit volume to axis rangesMiikka Heikkinen2014-09-101-24/+70
* Add possibility to scale custom items according to data rangesMiikka Heikkinen2014-09-081-16/+44
* ES2 gradient support for static optimizationMika Salmela2014-09-041-4/+12
* Remove undeclared identifierMika Salmela2014-09-031-4/+0
* Make volume items draw after regular custom itemsMiikka Heikkinen2014-09-031-155/+171
* Add option to use low definition volume shader.Miikka Heikkinen2014-09-021-22/+45
* Pixel perfect volume shaderMiikka Heikkinen2014-09-011-6/+6
* Diffuse and specular color for static optimizationMika Salmela2014-08-271-8/+25
* Fix build issue with Qt 5.2.1Miikka Heikkinen2014-08-271-1/+1
* Reflection API addedTomi Korpipää2014-08-261-44/+34
* Add alpha multiplier to QCustom3DVolume apiMiikka Heikkinen2014-08-251-0/+10
* Make volume shading sample once per texture layer.Miikka Heikkinen2014-08-191-0/+12