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-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp78
1 files changed, 62 insertions, 16 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index 4140f01c..7e727645 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -44,6 +44,7 @@ const GLfloat labelMargin = 0.05f;
const GLfloat gridLineWidth = 0.005f;
const bool sliceGridLabels = true;
+const QQuaternion identityQuaternion;
Bars3DRenderer::Bars3DRenderer(Bars3DController *controller)
: Abstract3DRenderer(controller),
@@ -190,12 +191,13 @@ void Bars3DRenderer::updateData()
}
for (int series = 0; series < seriesCount; series++) {
- if (newRows != m_renderingArrays.at(series).size()
- || newColumns != m_renderingArrays.at(series).at(0).size()) {
+ BarRenderItemArray &renderArray = m_renderingArrays[series];
+ if (newRows != renderArray.size()
+ || newColumns != renderArray.at(0).size()) {
// Destroy old render items and reallocate new array
- m_renderingArrays[series].resize(newRows);
+ renderArray.resize(newRows);
for (int i = 0; i < newRows; i++)
- m_renderingArrays[series][i].resize(newColumns);
+ renderArray[i].resize(newColumns);
}
// Update cached data window
@@ -208,10 +210,10 @@ void Bars3DRenderer::updateData()
GLfloat heightValue = 0.0f;
for (int i = 0; i < newRows; i++) {
int j = 0;
+ BarRenderItemRow &renderRow = renderArray[i];
if (dataRowIndex < dataRowCount) {
const QBarDataRow *dataRow = dataProxy->rowAt(dataRowIndex);
- updateSize = qMin((dataRow->size() - minCol),
- m_renderingArrays.at(series).at(i).size());
+ updateSize = qMin((dataRow->size() - minCol), renderRow.size());
if (dataRow) {
int dataColIndex = minCol;
for (; j < updateSize ; j++) {
@@ -230,15 +232,24 @@ void Bars3DRenderer::updateData()
heightValue = 0.0f;
}
}
- m_renderingArrays[series][i][j].setValue(value);
- m_renderingArrays[series][i][j].setHeight(heightValue / m_heightNormalizer);
+ renderRow[j].setValue(value);
+ renderRow[j].setHeight(heightValue / m_heightNormalizer);
+ float angle = dataRow->at(dataColIndex).rotation();
+ if (angle) {
+ renderRow[j].setRotation(
+ QQuaternion::fromAxisAndAngle(
+ upVector, angle));
+ } else {
+ renderRow[j].setRotation(identityQuaternion);
+ }
dataColIndex++;
}
}
}
for (; j < m_renderingArrays.at(series).at(i).size(); j++) {
- m_renderingArrays[series][i][j].setValue(0.0f);
- m_renderingArrays[series][i][j].setHeight(0.0f);
+ renderRow[j].setValue(0.0f);
+ renderRow[j].setHeight(0.0f);
+ renderRow[j].setRotation(identityQuaternion);
}
dataRowIndex++;
}
@@ -248,6 +259,18 @@ void Bars3DRenderer::updateData()
updateSelectedBar(m_selectedBarPos, m_selectedBarSeries);
}
+void Bars3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesList, bool updateVisibility)
+{
+ Abstract3DRenderer::updateSeries(seriesList, updateVisibility);
+
+ // Fix the series rotations - ignore any rotations that are not along Y-axis
+ for (int series = 0; series < m_visibleSeriesList.size(); series++) {
+ QVector3D vector = m_visibleSeriesList.at(series).meshRotation().vector();
+ if (vector.x() || vector.z())
+ m_visibleSeriesList[series].setMeshRotation(identityQuaternion);
+ }
+}
+
void Bars3DRenderer::updateScene(Q3DScene *scene)
{
if (m_hasNegativeValues)
@@ -283,6 +306,7 @@ void Bars3DRenderer::drawSlicedScene()
GLfloat barPosX = 0;
QVector3D lightPos;
QVector3D lightColor = Utils::vectorFromColor(m_cachedTheme->lightColor());
+ static QQuaternion ninetyDegreeRotation = QQuaternion::fromAxisAndAngle(upVector, 90.0f);
// Specify viewport
glViewport(m_secondarySubViewport.x(),
@@ -479,6 +503,8 @@ void Bars3DRenderer::drawSlicedScene()
if (!item)
continue;
+ QQuaternion seriesRotation;
+
if (item->seriesIndex() != currentSeriesIndex) {
currentSeriesIndex = item->seriesIndex();
currentSeries = &(m_visibleSeriesList.at(currentSeriesIndex));
@@ -509,6 +535,7 @@ void Bars3DRenderer::drawSlicedScene()
}
previousColorStyle = colorStyle;
+ seriesRotation = currentSeries->meshRotation();
}
if (item->height() < 0)
@@ -519,20 +546,27 @@ void Bars3DRenderer::drawSlicedScene()
QMatrix4x4 MVPMatrix;
QMatrix4x4 modelMatrix;
QMatrix4x4 itModelMatrix;
- GLfloat barRotation = 0.0f;
+ QQuaternion barRotation = item->rotation();
GLfloat barPosY = item->translation().y() + barPosYAdjustment - zeroPosAdjustment;
if (rowMode) {
barPosX = item->translation().x();
} else {
barPosX = -(item->translation().z()); // flip z; frontmost bar to the left
- barRotation = 90.0f;
+ barRotation *= ninetyDegreeRotation;
}
modelMatrix.translate(barPosX, barPosY, 0.0f);
modelMatrixScaler.setY(item->height());
- modelMatrix.rotate(barRotation, 0.0f, 1.0f, 0.0f);
- itModelMatrix.rotate(barRotation, 0.0f, 1.0f, 0.0f);
+
+ if (!seriesRotation.isIdentity())
+ barRotation *= seriesRotation;
+
+ if (!barRotation.isIdentity()) {
+ modelMatrix.rotate(barRotation);
+ itModelMatrix.rotate(barRotation);
+ }
+
modelMatrix.scale(modelMatrixScaler);
itModelMatrix.scale(modelMatrixScaler);
@@ -822,6 +856,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
float seriesPos = m_seriesStart;
for (int series = 0; series < seriesCount; series++) {
ObjectHelper *barObj = m_visibleSeriesList.at(series).object();
+ QQuaternion seriesRotation(m_visibleSeriesList.at(series).meshRotation());
for (int row = startRow; row != stopRow; row += stepRow) {
for (int bar = startBar; bar != stopBar; bar += stepBar) {
GLfloat shadowOffset = 0.0f;
@@ -853,6 +888,8 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
(m_columnDepth - rowPos) / m_scaleFactor);
// Scale the bars down in X and Z to reduce self-shadowing issues
shadowScaler.setY(item.height());
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity())
+ modelMatrix.rotate(seriesRotation * item.rotation());
modelMatrix.scale(shadowScaler);
MVPMatrix = depthProjectionViewMatrix * modelMatrix;
@@ -915,6 +952,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
float seriesPos = m_seriesStart;
for (int series = 0; series < seriesCount; series++) {
ObjectHelper *barObj = m_visibleSeriesList.at(series).object();
+ QQuaternion seriesRotation(m_visibleSeriesList.at(series).meshRotation());
for (int row = startRow; row != stopRow; row += stepRow) {
for (int bar = startBar; bar != stopBar; bar += stepBar) {
const BarRenderItem &item = m_renderingArrays.at(series).at(row).at(bar);
@@ -935,6 +973,8 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
modelMatrix.translate((colPos - m_rowWidth) / m_scaleFactor,
item.height(),
(m_columnDepth - rowPos) / m_scaleFactor);
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity())
+ modelMatrix.rotate(seriesRotation * item.rotation());
modelMatrix.scale(QVector3D(m_scaleX * m_seriesScaleX,
item.height(),
m_scaleZ * m_seriesScaleZ));
@@ -1063,6 +1103,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
float seriesPos = m_seriesStart;
for (int series = 0; series < seriesCount; series++) {
const SeriesRenderCache &currentSeries = m_visibleSeriesList.at(series);
+ QQuaternion seriesRotation(currentSeries.meshRotation());
ObjectHelper *barObj = currentSeries.object();
Q3DTheme::ColorStyle colorStyle = currentSeries.colorStyle();
bool colorStyleIsUniform = (colorStyle == Q3DTheme::ColorStyleUniform);
@@ -1123,6 +1164,11 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
item.height(),
(m_columnDepth - rowPos) / m_scaleFactor);
modelScaler.setY(item.height());
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity()) {
+ QQuaternion totalRotation = seriesRotation * item.rotation();
+ modelMatrix.rotate(totalRotation);
+ itModelMatrix.rotate(totalRotation);
+ }
modelMatrix.scale(modelScaler);
itModelMatrix.scale(modelScaler);
#ifdef SHOW_DEPTH_TEXTURE_SCENE
@@ -1388,7 +1434,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
// Draw grid lines
if (m_cachedTheme->isGridEnabled() && m_heightNormalizer) {
ShaderHelper *lineShader = m_backgroundShader;
- QQuaternion lineRotation = QQuaternion();
+ QQuaternion lineRotation;
// Bind bar shader
lineShader->bind();
@@ -2021,7 +2067,7 @@ void Bars3DRenderer::fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh
{
if (!m_cachedTheme->isBackgroundEnabled()) {
// Load full version of meshes that have it available
- // Note: Minimal and Point not supported in bar charts
+ // Note: Minimal, Point, and Arrow not supported in bar charts
if (mesh != QAbstract3DSeries::MeshSphere)
fileName.append(QStringLiteral("Full"));
}