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-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp78
-rw-r--r--src/datavisualization/engine/bars3drenderer_p.h1
-rw-r--r--src/datavisualization/engine/engine.qrc4
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp34
-rw-r--r--src/datavisualization/engine/selectionpointer.cpp20
-rw-r--r--src/datavisualization/engine/selectionpointer_p.h8
-rw-r--r--src/datavisualization/engine/seriesrendercache.cpp5
-rw-r--r--src/datavisualization/engine/seriesrendercache_p.h3
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp6
9 files changed, 120 insertions, 39 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index 4140f01c..7e727645 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -44,6 +44,7 @@ const GLfloat labelMargin = 0.05f;
const GLfloat gridLineWidth = 0.005f;
const bool sliceGridLabels = true;
+const QQuaternion identityQuaternion;
Bars3DRenderer::Bars3DRenderer(Bars3DController *controller)
: Abstract3DRenderer(controller),
@@ -190,12 +191,13 @@ void Bars3DRenderer::updateData()
}
for (int series = 0; series < seriesCount; series++) {
- if (newRows != m_renderingArrays.at(series).size()
- || newColumns != m_renderingArrays.at(series).at(0).size()) {
+ BarRenderItemArray &renderArray = m_renderingArrays[series];
+ if (newRows != renderArray.size()
+ || newColumns != renderArray.at(0).size()) {
// Destroy old render items and reallocate new array
- m_renderingArrays[series].resize(newRows);
+ renderArray.resize(newRows);
for (int i = 0; i < newRows; i++)
- m_renderingArrays[series][i].resize(newColumns);
+ renderArray[i].resize(newColumns);
}
// Update cached data window
@@ -208,10 +210,10 @@ void Bars3DRenderer::updateData()
GLfloat heightValue = 0.0f;
for (int i = 0; i < newRows; i++) {
int j = 0;
+ BarRenderItemRow &renderRow = renderArray[i];
if (dataRowIndex < dataRowCount) {
const QBarDataRow *dataRow = dataProxy->rowAt(dataRowIndex);
- updateSize = qMin((dataRow->size() - minCol),
- m_renderingArrays.at(series).at(i).size());
+ updateSize = qMin((dataRow->size() - minCol), renderRow.size());
if (dataRow) {
int dataColIndex = minCol;
for (; j < updateSize ; j++) {
@@ -230,15 +232,24 @@ void Bars3DRenderer::updateData()
heightValue = 0.0f;
}
}
- m_renderingArrays[series][i][j].setValue(value);
- m_renderingArrays[series][i][j].setHeight(heightValue / m_heightNormalizer);
+ renderRow[j].setValue(value);
+ renderRow[j].setHeight(heightValue / m_heightNormalizer);
+ float angle = dataRow->at(dataColIndex).rotation();
+ if (angle) {
+ renderRow[j].setRotation(
+ QQuaternion::fromAxisAndAngle(
+ upVector, angle));
+ } else {
+ renderRow[j].setRotation(identityQuaternion);
+ }
dataColIndex++;
}
}
}
for (; j < m_renderingArrays.at(series).at(i).size(); j++) {
- m_renderingArrays[series][i][j].setValue(0.0f);
- m_renderingArrays[series][i][j].setHeight(0.0f);
+ renderRow[j].setValue(0.0f);
+ renderRow[j].setHeight(0.0f);
+ renderRow[j].setRotation(identityQuaternion);
}
dataRowIndex++;
}
@@ -248,6 +259,18 @@ void Bars3DRenderer::updateData()
updateSelectedBar(m_selectedBarPos, m_selectedBarSeries);
}
+void Bars3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesList, bool updateVisibility)
+{
+ Abstract3DRenderer::updateSeries(seriesList, updateVisibility);
+
+ // Fix the series rotations - ignore any rotations that are not along Y-axis
+ for (int series = 0; series < m_visibleSeriesList.size(); series++) {
+ QVector3D vector = m_visibleSeriesList.at(series).meshRotation().vector();
+ if (vector.x() || vector.z())
+ m_visibleSeriesList[series].setMeshRotation(identityQuaternion);
+ }
+}
+
void Bars3DRenderer::updateScene(Q3DScene *scene)
{
if (m_hasNegativeValues)
@@ -283,6 +306,7 @@ void Bars3DRenderer::drawSlicedScene()
GLfloat barPosX = 0;
QVector3D lightPos;
QVector3D lightColor = Utils::vectorFromColor(m_cachedTheme->lightColor());
+ static QQuaternion ninetyDegreeRotation = QQuaternion::fromAxisAndAngle(upVector, 90.0f);
// Specify viewport
glViewport(m_secondarySubViewport.x(),
@@ -479,6 +503,8 @@ void Bars3DRenderer::drawSlicedScene()
if (!item)
continue;
+ QQuaternion seriesRotation;
+
if (item->seriesIndex() != currentSeriesIndex) {
currentSeriesIndex = item->seriesIndex();
currentSeries = &(m_visibleSeriesList.at(currentSeriesIndex));
@@ -509,6 +535,7 @@ void Bars3DRenderer::drawSlicedScene()
}
previousColorStyle = colorStyle;
+ seriesRotation = currentSeries->meshRotation();
}
if (item->height() < 0)
@@ -519,20 +546,27 @@ void Bars3DRenderer::drawSlicedScene()
QMatrix4x4 MVPMatrix;
QMatrix4x4 modelMatrix;
QMatrix4x4 itModelMatrix;
- GLfloat barRotation = 0.0f;
+ QQuaternion barRotation = item->rotation();
GLfloat barPosY = item->translation().y() + barPosYAdjustment - zeroPosAdjustment;
if (rowMode) {
barPosX = item->translation().x();
} else {
barPosX = -(item->translation().z()); // flip z; frontmost bar to the left
- barRotation = 90.0f;
+ barRotation *= ninetyDegreeRotation;
}
modelMatrix.translate(barPosX, barPosY, 0.0f);
modelMatrixScaler.setY(item->height());
- modelMatrix.rotate(barRotation, 0.0f, 1.0f, 0.0f);
- itModelMatrix.rotate(barRotation, 0.0f, 1.0f, 0.0f);
+
+ if (!seriesRotation.isIdentity())
+ barRotation *= seriesRotation;
+
+ if (!barRotation.isIdentity()) {
+ modelMatrix.rotate(barRotation);
+ itModelMatrix.rotate(barRotation);
+ }
+
modelMatrix.scale(modelMatrixScaler);
itModelMatrix.scale(modelMatrixScaler);
@@ -822,6 +856,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
float seriesPos = m_seriesStart;
for (int series = 0; series < seriesCount; series++) {
ObjectHelper *barObj = m_visibleSeriesList.at(series).object();
+ QQuaternion seriesRotation(m_visibleSeriesList.at(series).meshRotation());
for (int row = startRow; row != stopRow; row += stepRow) {
for (int bar = startBar; bar != stopBar; bar += stepBar) {
GLfloat shadowOffset = 0.0f;
@@ -853,6 +888,8 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
(m_columnDepth - rowPos) / m_scaleFactor);
// Scale the bars down in X and Z to reduce self-shadowing issues
shadowScaler.setY(item.height());
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity())
+ modelMatrix.rotate(seriesRotation * item.rotation());
modelMatrix.scale(shadowScaler);
MVPMatrix = depthProjectionViewMatrix * modelMatrix;
@@ -915,6 +952,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
float seriesPos = m_seriesStart;
for (int series = 0; series < seriesCount; series++) {
ObjectHelper *barObj = m_visibleSeriesList.at(series).object();
+ QQuaternion seriesRotation(m_visibleSeriesList.at(series).meshRotation());
for (int row = startRow; row != stopRow; row += stepRow) {
for (int bar = startBar; bar != stopBar; bar += stepBar) {
const BarRenderItem &item = m_renderingArrays.at(series).at(row).at(bar);
@@ -935,6 +973,8 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
modelMatrix.translate((colPos - m_rowWidth) / m_scaleFactor,
item.height(),
(m_columnDepth - rowPos) / m_scaleFactor);
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity())
+ modelMatrix.rotate(seriesRotation * item.rotation());
modelMatrix.scale(QVector3D(m_scaleX * m_seriesScaleX,
item.height(),
m_scaleZ * m_seriesScaleZ));
@@ -1063,6 +1103,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
float seriesPos = m_seriesStart;
for (int series = 0; series < seriesCount; series++) {
const SeriesRenderCache &currentSeries = m_visibleSeriesList.at(series);
+ QQuaternion seriesRotation(currentSeries.meshRotation());
ObjectHelper *barObj = currentSeries.object();
Q3DTheme::ColorStyle colorStyle = currentSeries.colorStyle();
bool colorStyleIsUniform = (colorStyle == Q3DTheme::ColorStyleUniform);
@@ -1123,6 +1164,11 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
item.height(),
(m_columnDepth - rowPos) / m_scaleFactor);
modelScaler.setY(item.height());
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity()) {
+ QQuaternion totalRotation = seriesRotation * item.rotation();
+ modelMatrix.rotate(totalRotation);
+ itModelMatrix.rotate(totalRotation);
+ }
modelMatrix.scale(modelScaler);
itModelMatrix.scale(modelScaler);
#ifdef SHOW_DEPTH_TEXTURE_SCENE
@@ -1388,7 +1434,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
// Draw grid lines
if (m_cachedTheme->isGridEnabled() && m_heightNormalizer) {
ShaderHelper *lineShader = m_backgroundShader;
- QQuaternion lineRotation = QQuaternion();
+ QQuaternion lineRotation;
// Bind bar shader
lineShader->bind();
@@ -2021,7 +2067,7 @@ void Bars3DRenderer::fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh
{
if (!m_cachedTheme->isBackgroundEnabled()) {
// Load full version of meshes that have it available
- // Note: Minimal and Point not supported in bar charts
+ // Note: Minimal, Point, and Arrow not supported in bar charts
if (mesh != QAbstract3DSeries::MeshSphere)
fileName.append(QStringLiteral("Full"));
}
diff --git a/src/datavisualization/engine/bars3drenderer_p.h b/src/datavisualization/engine/bars3drenderer_p.h
index 04e2a1ac..46227aed 100644
--- a/src/datavisualization/engine/bars3drenderer_p.h
+++ b/src/datavisualization/engine/bars3drenderer_p.h
@@ -114,6 +114,7 @@ public:
~Bars3DRenderer();
void updateData();
+ void updateSeries(const QList<QAbstract3DSeries *> &seriesList, bool updateVisibility);
void updateScene(Q3DScene *scene);
void render(GLuint defaultFboHandle = 0);
diff --git a/src/datavisualization/engine/engine.qrc b/src/datavisualization/engine/engine.qrc
index 073c7450..18cba7fe 100644
--- a/src/datavisualization/engine/engine.qrc
+++ b/src/datavisualization/engine/engine.qrc
@@ -27,8 +27,8 @@
<file alias="negativeBackground">meshes/backgroundNegatives.obj</file>
<file alias="minimal">meshes/minimalFlat.obj</file>
<file alias="minimalSmooth">meshes/minimalSmooth.obj</file>
- <file alias="arrowFull">meshes/arrowFlat.obj</file>
- <file alias="arrowSmoothFull">meshes/arrowSmooth.obj</file>
+ <file alias="arrow">meshes/arrowFlat.obj</file>
+ <file alias="arrowSmooth">meshes/arrowSmooth.obj</file>
</qresource>
<qresource prefix="/shaders">
<file alias="fragment">shaders/default.frag</file>
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index 9cbffcdb..7a2bf568 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -204,15 +204,16 @@ void Scatter3DRenderer::updateData()
for (int i = 0; i < dataSize; i++) {
QVector3D dotPos = dataArray.at(i).position();
+ ScatterRenderItem &renderItem = m_renderingArrays[series][i];
if ((dotPos.x() >= minX && dotPos.x() <= maxX )
&& (dotPos.y() >= minY && dotPos.y() <= maxY)
&& (dotPos.z() >= minZ && dotPos.z() <= maxZ)) {
- m_renderingArrays[series][i].setPosition(dotPos);
- m_renderingArrays[series][i].setVisible(true);
- m_renderingArrays[series][i].setRotation(dataArray.at(i).rotation());
- calculateTranslation(m_renderingArrays[series][i]);
+ renderItem.setPosition(dotPos);
+ renderItem.setVisible(true);
+ renderItem.setRotation(dataArray.at(i).rotation());
+ calculateTranslation(renderItem);
} else {
- m_renderingArrays[series][i].setVisible(false);
+ renderItem.setVisible(false);
}
}
}
@@ -372,6 +373,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
// Draw dots to depth buffer
for (int series = 0; series < seriesCount; series++) {
ObjectHelper *dotObj = m_visibleSeriesList.at(series).object();
+ QQuaternion seriesRotation = m_visibleSeriesList.at(series).meshRotation();
bool drawingPoints = (m_visibleSeriesList.at(series).mesh() == QAbstract3DSeries::MeshPoint);
float itemSize = m_cachedItemSize.at(series) / itemScaler;
@@ -393,7 +395,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
modelMatrix.translate(item.translation());
if (!drawingPoints) {
- modelMatrix.rotate(item.rotation());
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity())
+ modelMatrix.rotate(seriesRotation * item.rotation());
modelMatrix.scale(modelScaler);
}
@@ -467,6 +470,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
bool previousDrawingPoints = (m_visibleSeriesList.at(0).mesh() != QAbstract3DSeries::MeshPoint);
for (int series = 0; series < seriesCount; series++) {
ObjectHelper *dotObj = m_visibleSeriesList.at(series).object();
+ QQuaternion seriesRotation = m_visibleSeriesList.at(series).meshRotation();
bool drawingPoints = (m_visibleSeriesList.at(series).mesh() == QAbstract3DSeries::MeshPoint);
float itemSize = m_cachedItemSize.at(series) / itemScaler;
@@ -504,7 +508,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
modelMatrix.translate(item.translation());
if (!drawingPoints) {
- modelMatrix.rotate(item.rotation());
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity())
+ modelMatrix.rotate(seriesRotation * item.rotation());
modelMatrix.scale(modelScaler);
}
@@ -601,6 +606,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
for (int series = 0; series < seriesCount; series++) {
const SeriesRenderCache &currentSeries = m_visibleSeriesList.at(series);
+ QQuaternion seriesRotation = currentSeries.meshRotation();
ObjectHelper *dotObj = currentSeries.object();
bool drawingPoints = (currentSeries.mesh() == QAbstract3DSeries::MeshPoint);
Q3DTheme::ColorStyle colorStyle = currentSeries.colorStyle();
@@ -662,10 +668,13 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
modelMatrix.translate(item.translation());
if (!drawingPoints) {
- modelMatrix.rotate(item.rotation());
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity()) {
+ QQuaternion totalRotation = seriesRotation * item.rotation();
+ modelMatrix.rotate(totalRotation);
+ itModelMatrix.rotate(totalRotation);
+ }
modelMatrix.scale(modelScaler);
itModelMatrix.scale(modelScaler);
- itModelMatrix.rotate(item.rotation());
}
#ifdef SHOW_DEPTH_TEXTURE_SCENE
MVPMatrix = depthProjectionViewMatrix * modelMatrix;
@@ -862,8 +871,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
m_cachedTheme->lightStrength() / 2.5f);
}
- QQuaternion lineYRotation = QQuaternion();
- QQuaternion lineXRotation = QQuaternion();
+ QQuaternion lineYRotation;
+ QQuaternion lineXRotation;
if (m_xFlipped)
lineYRotation = QQuaternion::fromAxisAndAngle(0.0f, 1.0f, 0.0f, -90.0f);
@@ -1618,7 +1627,8 @@ void Scatter3DRenderer::fixMeshFileName(QString &fileName, QAbstract3DSeries::Me
// Load full version of meshes that have it available
if (mesh != QAbstract3DSeries::MeshSphere
&& mesh != QAbstract3DSeries::MeshMinimal
- && mesh != QAbstract3DSeries::MeshPoint) {
+ && mesh != QAbstract3DSeries::MeshPoint
+ && mesh != QAbstract3DSeries::MeshArrow) {
fileName.append(QStringLiteral("Full"));
}
}
diff --git a/src/datavisualization/engine/selectionpointer.cpp b/src/datavisualization/engine/selectionpointer.cpp
index 85fb2b71..2dd23930 100644
--- a/src/datavisualization/engine/selectionpointer.cpp
+++ b/src/datavisualization/engine/selectionpointer.cpp
@@ -110,8 +110,15 @@ void SelectionPointer::render(GLuint defaultFboHandle)
// Position the pointer ball
modelMatrix.translate(m_position);
+ if (!m_rotation.isIdentity()) {
+ modelMatrix.rotate(m_rotation);
+ itModelMatrix.rotate(m_rotation);
+ }
+
// Scale the point with fixed values (at this point)
- modelMatrix.scale(QVector3D(0.05f, 0.05f, 0.05f));
+ QVector3D scaleVector(0.05f, 0.05f, 0.05f);
+ modelMatrix.scale(scaleVector);
+ itModelMatrix.scale(scaleVector);
MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
@@ -189,7 +196,7 @@ void SelectionPointer::render(GLuint defaultFboHandle)
glEnable(GL_DEPTH_TEST);
}
-void SelectionPointer::setPosition(QVector3D position)
+void SelectionPointer::setPosition(const QVector3D &position)
{
m_position = position;
}
@@ -200,11 +207,16 @@ void SelectionPointer::updateSliceData(bool sliceActivated, GLfloat autoScaleAdj
m_autoScaleAdjustment = autoScaleAdjustment;
}
-void SelectionPointer::setHighlightColor(QVector3D colorVector)
+void SelectionPointer::setHighlightColor(const QVector3D &colorVector)
{
m_highlightColor = colorVector;
}
+void SelectionPointer::setRotation(const QQuaternion &rotation)
+{
+ m_rotation = rotation;
+}
+
void SelectionPointer::setLabel(const QString &label)
{
m_label = label;
@@ -222,7 +234,7 @@ void SelectionPointer::handleDrawerChange()
setLabel(m_label);
}
-void SelectionPointer::updateBoundingRect(QRect rect)
+void SelectionPointer::updateBoundingRect(const QRect &rect)
{
m_mainViewPort = rect;
}
diff --git a/src/datavisualization/engine/selectionpointer_p.h b/src/datavisualization/engine/selectionpointer_p.h
index 12317943..5d901caa 100644
--- a/src/datavisualization/engine/selectionpointer_p.h
+++ b/src/datavisualization/engine/selectionpointer_p.h
@@ -52,14 +52,15 @@ public:
~SelectionPointer();
void render(GLuint defaultFboHandle = 0);
- void setPosition(QVector3D position);
+ void setPosition(const QVector3D &position);
void setLabel(const QString &label);
void setPointerObject(ObjectHelper *object);
void handleDrawerChange();
- void updateBoundingRect(QRect rect);
+ void updateBoundingRect(const QRect &rect);
void updateScene(Q3DScene *scene);
void updateSliceData(bool sliceActivated, GLfloat autoScaleAdjustment);
- void setHighlightColor(QVector3D colorVector);
+ void setHighlightColor(const QVector3D &colorVector);
+ void setRotation(const QQuaternion &rotation);
private:
void initializeOpenGL();
@@ -83,6 +84,7 @@ private:
bool m_cachedIsSlicingActivated;
GLfloat m_autoScaleAdjustment;
QVector3D m_highlightColor;
+ QQuaternion m_rotation;
};
QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/seriesrendercache.cpp b/src/datavisualization/engine/seriesrendercache.cpp
index f1165cb7..f13fc2ca 100644
--- a/src/datavisualization/engine/seriesrendercache.cpp
+++ b/src/datavisualization/engine/seriesrendercache.cpp
@@ -126,6 +126,11 @@ void SeriesRenderCache::populate(QAbstract3DSeries *series, Abstract3DRenderer *
}
}
+ if (seriesChanged || changeTracker.meshRotationChanged) {
+ m_meshRotation = series->meshRotation();
+ changeTracker.meshRotationChanged = false;
+ }
+
if (seriesChanged || changeTracker.colorStyleChanged) {
m_colorStyle = series->colorStyle();
changeTracker.colorStyleChanged = false;
diff --git a/src/datavisualization/engine/seriesrendercache_p.h b/src/datavisualization/engine/seriesrendercache_p.h
index 81eaacbc..ec6ef0ad 100644
--- a/src/datavisualization/engine/seriesrendercache_p.h
+++ b/src/datavisualization/engine/seriesrendercache_p.h
@@ -53,6 +53,8 @@ public:
inline const QString &itemLabelFormat() const { return m_itemLabelFormat; }
inline const QAbstract3DSeries::Mesh &mesh() const { return m_mesh; }
+ inline const QQuaternion &meshRotation() const { return m_meshRotation; }
+ inline void setMeshRotation(const QQuaternion &rotation) { m_meshRotation = rotation; }
inline ObjectHelper *object() const { return m_object; }
inline const Q3DTheme::ColorStyle &colorStyle() const { return m_colorStyle; }
inline const QVector3D &baseColor() const { return m_baseColor; }
@@ -68,6 +70,7 @@ protected:
QString m_itemLabelFormat;
ObjectHelper *m_object;
QAbstract3DSeries::Mesh m_mesh;
+ QQuaternion m_meshRotation;
Q3DTheme::ColorStyle m_colorStyle;
QVector3D m_baseColor;
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index 286477df..2ef5ea5d 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -301,6 +301,7 @@ void Surface3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesLis
Utils::vectorFromColor(series->singleHighlightColor()));
// Make sure selection pointer object reference is still good
m_selectionPointer->setPointerObject(m_visibleSeriesList.at(0).object());
+ m_selectionPointer->setRotation(m_visibleSeriesList.at(0).meshRotation());
}
}
}
@@ -1222,8 +1223,8 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
m_cachedTheme->lightStrength() / 2.5f);
}
- QQuaternion lineYRotation = QQuaternion();
- QQuaternion lineXRotation = QQuaternion();
+ QQuaternion lineYRotation;
+ QQuaternion lineXRotation;
if (m_xFlipped)
lineYRotation = QQuaternion::fromAxisAndAngle(0.0f, 1.0f, 0.0f, -90.0f);
@@ -1934,6 +1935,7 @@ void Surface3DRenderer::surfacePointSelected(const QPoint &point)
m_selectionPointer->setPointerObject(m_visibleSeriesList.at(0).object());
m_selectionPointer->setHighlightColor(m_visibleSeriesList.at(0).singleHighlightColor());
m_selectionPointer->updateScene(m_cachedScene);
+ m_selectionPointer->setRotation(m_visibleSeriesList.at(0).meshRotation());
}
// Maps selection Id to surface point in data array