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-rw-r--r--src/datavisualization/engine/shaders/position.vert (renamed from src/datavisualization/engine/shaders/colorandposition.vert)0
-rw-r--r--src/datavisualization/engine/shaders/positionmap.frag11
2 files changed, 11 insertions, 0 deletions
diff --git a/src/datavisualization/engine/shaders/colorandposition.vert b/src/datavisualization/engine/shaders/position.vert
index 34849eae..34849eae 100644
--- a/src/datavisualization/engine/shaders/colorandposition.vert
+++ b/src/datavisualization/engine/shaders/position.vert
diff --git a/src/datavisualization/engine/shaders/positionmap.frag b/src/datavisualization/engine/shaders/positionmap.frag
new file mode 100644
index 00000000..9a277ab8
--- /dev/null
+++ b/src/datavisualization/engine/shaders/positionmap.frag
@@ -0,0 +1,11 @@
+varying highp vec3 pos;
+
+void main() {
+ // This shader encodes the axis position into the vertex color, assuming the object
+ // is a cube filling the entire data area of the graph
+ gl_FragColor = vec4((pos.x + 1.0) / 2.0,
+ (pos.y + 1.0) / 2.0,
+ (-pos.z + 1.0) / 2.0,
+ 0.0);
+}
+