Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Change volumetric example to show fictional terrain | Miikka Heikkinen | 2014-09-03 | 8 | -49/+315 |
* | Add option to use low definition volume shader. | Miikka Heikkinen | 2014-09-02 | 3 | -1/+14 |
* | Add alpha multiplier to QCustom3DVolume api | Miikka Heikkinen | 2014-08-25 | 3 | -15/+74 |
* | Implement API function for rendering volume slice to an image. | Miikka Heikkinen | 2014-08-25 | 3 | -10/+72 |
* | Make volume transparency uniform regardless of viewing angle | Miikka Heikkinen | 2014-08-20 | 1 | -1/+1 |
* | Improve volumetric example | Miikka Heikkinen | 2014-08-19 | 3 | -52/+249 |
* | Show warning label in volumetric example on OpenGL ES | Miikka Heikkinen | 2014-08-19 | 1 | -7/+25 |
* | Make volume shading sample once per texture layer. | Miikka Heikkinen | 2014-08-19 | 1 | -3/+3 |
* | Implement volume rendering support | Miikka Heikkinen | 2014-08-18 | 5 | -0/+385 |