| Commit message (Collapse) | Author | Age | Files | Lines |
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There was no check for the existence of UVs or normals in an OBJ file.
A check for those was added. Additionally a debug message was added in
case model loading fails due to missing UVs or normals. Furthermore,
we no more qFatal out when custom object loading fails.
Pick-to: 6.2 6.4
Fixes: QTBUG-105398
Change-Id: Ie2742fb4307fe117e313cedf8111bc8f460f9c7b
Reviewed-by: Sami Varanka <sami.varanka@qt.io>
Reviewed-by: Kwanghyo Park <kwanghyo.park@qt.io>
Reviewed-by: Dilek Akcay
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I3b3112f5a36673b90fff0010f973d020886cf08d
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Fixes: QTBUG-90400
Change-Id: Ia2f1974a21112bad97724717d073d367c4413a7f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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Task-number: QTBUG-84469
Change-Id: I4dc064b70adb054ca4add2dd662e7227255ff970
Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: Ib264fe1f2cd1589e2ba1ef2dc7d8f3951e125708
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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Change-Id: I0581aefcf9dabc64b05eb8c97b5b92da1fb26299
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
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Copyright header changes for 5.5.
Change-Id: I0361cfe1ebdb28955cb927700f14cf7b72694421
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Change-Id: I409f3c95892b26ca6097dd4509109fc9978b9900
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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The volume object that would go partially outside axis ranges
is scale and repositioned so that it only renders the portion
that is inside the axis ranges.
Change-Id: I792494e437998ba6276f58fab645767276c1476d
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Proper behavior of volume objects that are shown only partially
will be added in a separate patch later.
Change-Id: I1fcd98faa6c4a7d09e3fef1645ed9816ff54654f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I856c4166513f6d6f7b73fd52bc46d52ab1b8fdff
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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New subclass of QCustom3DItem, QCustom3DVolume is provided.
The documentation for the example will be done in a separate commit.
Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3135
Change-Id: Ie13c7ab5cbfca2eef88ed4ca17eaf46f2aeb4788
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2792
Change-Id: I90d83bd9b73a0f337fd26f1b92000e72b3ec0607
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3122
Change-Id: Iefd4c4adad45721ed3519bdcecbbfa1e97039f08
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3057
Change-Id: Icb8904fa0a1c009985ac21ee6fa51eefda81d9cc
Change-Id: Icb8904fa0a1c009985ac21ee6fa51eefda81d9cc
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3093
Change-Id: Ia24a1bc657af1bb1a528581e1f65fb50277e6874
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3056
Change-Id: I653d8aeec797b76c19d9b542391b79e9370e7501
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3082
Change-Id: I1503b067edcc677904ca16c1501109187809f98b
Change-Id: I1503b067edcc677904ca16c1501109187809f98b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3080
Change-Id: I198930c48fe9bce6a158406aff5fbf31272b9afe
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3077
Change-Id: I2406a8fd133943379a5cb1c1c2961a419ef9315f
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2866
+ Added API for adding and removing custom items
+ Added custom data and custom render items
+ Added shaders for textured objects
+ Added custom item rendering draft to scatter
+ Fixed some shaders
- to be continued in part 2
Change-Id: I9735fd02fc9e86ae486cca4c06f6d7f2a4b0b7da
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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