| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTRD-3053
Change-Id: Ia0f1a9061d29b799bc60d8c965de4c012fa852b1
Change-Id: Ia0f1a9061d29b799bc60d8c965de4c012fa852b1
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3001
Changed all colors to QVector4Ds to avoid mixups with vec4 and vec3 colors
in shaders.
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2866
+ Added custom item rendering
Change-Id: If24400fed7c0467d8ebbd554d6e4df3ec5a205f3
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2866
+ Added API for adding and removing custom items
+ Added custom data and custom render items
+ Added shaders for textured objects
+ Added custom item rendering draft to scatter
+ Fixed some shaders
- to be continued in part 2
Change-Id: I9735fd02fc9e86ae486cca4c06f6d7f2a4b0b7da
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Also fix one cosmetic issue.
Change-Id: I80f04dc214b544755d2e4b462a3c30277582c390
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Cache all series instead of just the visible ones on all graphs
instead of just surface.
Changes to one series now trigger data update to only the affected
series, which should significantly improve performance in these
cases.
Task-number: QTRD-2600
Task-number: QTRD-2957
Change-Id: I6db7c689108fce8d25aace6682a193936d6f0eaf
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2367
+ Added emitting selection signals
+ Added an example about creating an input handler for axis label dragging
- Snapshot for example docs to be taken
Change-Id: I641f4feb9e31c32023727b1c7c695324923accc4
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Also enable suppressing drawing the label on graph.
Selection label formatting was consequently moved from renderers
to series.
Task-number: QTRD-2896
Change-Id: Ia6a1a40298d8db0f54349de3eb27fb0b683dd302
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2367
+ Added label selection support to surface & scatter
+ Added Y-label selection support to bars
Change-Id: I3153f1e38019604be763492feba66c3af084de14
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2981
+ Bars done
+ Scatter done (= no label selection)
- Surface to be done
Change-Id: Icd352e40ad6d0ada76380f3dba742f280fd278b3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Number of grid lines and labels are no longer tied to segment
count.
Change-Id: I517ebc905f1f70e2e00ae86c05fd0e49e922845d
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Also refactor axis formatter sub grid array to be one dimensional.
There is no need to know which segment each sub grid line belongs
to.
Change-Id: Ie9813088650fcc0ca844f3c358ea1abae9258367
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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- Selection highlighting fixed
Change-Id: Ieba8af12d8947f27b199d61591a77d295dbc9c48
Change-Id: Ieba8af12d8947f27b199d61591a77d295dbc9c48
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2701
Change-Id: Id3f096099ef584a6feaaebcbecc084810ec27967
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2787
Change-Id: I0ced8e506928df5fba2e8df94258b53457f4412e
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2527
Change-Id: I08b9c740f6dfaf8107601cfc1e7e53db13bf8268
Note: Not to be merged until 1.0 is released
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Creating a new label on demand is fast enough, so we don't need to
store old labels. Storing labels unnecessarily leads to unchecked
use of graphics memory.
Optimized bar slices a bit by having separate class of render items
for slice items.
Change-Id: I5afdecfb3949393341b6c3eaefbc667c65da32e3
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I067d02c448fbff9b0e381760c247a1275a0f9b98
Change-Id: I067d02c448fbff9b0e381760c247a1275a0f9b98
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I20ba0ffafa6bbe22d624a15fe3046ef2e33ab6d7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Enables us to lose a bunch of hacks.
Change-Id: Id7641012004428aa9782cfb5dbaf9fc9c4629706
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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+Fix scatter rangegradient
Task-number: QTRD-2801
Change-Id: I1515b0a500cd995471b3de1e0b5356099bc19ede
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Quaternions are actually easier to use in most use cases.
Added some convenience functionality for QML to enable using
axis/angle combinations, too.
Change-Id: I61c76e0967b4808aa9adaf43dfe6f4596c9ce353
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Quaternions are pain in the behind to use, especially
in QML, so change them to angle + vector combinations.
Change-Id: I25eb5ea92deaf3a079e2e193cce2e8de89f3c3c4
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2809
Change-Id: I009316652475d71d82a66ba23368b045f34c1f9a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2803
Change-Id: If670633f52519741a096abe901d55fd084ddc9c5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2654
Change-Id: I864d33bc173b35b8680eddb402bdf1817ecb031f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2791
Change-Id: I85ada903072b31829fdd42510029373fcf791a35
Change-Id: I85ada903072b31829fdd42510029373fcf791a35
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ commented-out code and qDebugs removed
Task-number: QTRD-2398
Change-Id: Iab13e3ae9d672c0a3bcb4735b3fd1931b2eb7d86
Change-Id: Iab13e3ae9d672c0a3bcb4735b3fd1931b2eb7d86
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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- commented-out code will be removed (and made tasks of, if necessary) in part 2
Task-number: QTRD-2398
Change-Id: Ib94a4a873ecd25f4040c74c42902e204f3f41943
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2683
Change-Id: Ib05469ac1bf8c8ed828974a3adb91ecb5f8f1fc9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ implemented the rest of lightColor
Task-number: QTRD-2405
Change-Id: I38402b45cc4a567a79d07b23983567551d06b4fe
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I96a0bfacd074152941618beb2c5a65a36781ceb3
Change-Id: I96a0bfacd074152941618beb2c5a65a36781ceb3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Implements item 2) in QTRD-2645
Task-number: QTRD-2645
Change-Id: I8b4b3a63eeeba3ba34b6865543380022a6d732ed
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2594
Change-Id: I31e1ea20fd590d7bdf3d1218d696915c22c3426b
Change-Id: I31e1ea20fd590d7bdf3d1218d696915c22c3426b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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- some links do not work
Task-number: QTRD-2594
Change-Id: I255a4c12fe09e1a708c068a68073c1c99d6382b6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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- docs will be fixed in QTRD-2594
Task-number: QTRD-2699
Task-number: QTRD-2700
Change-Id: Ia89d365c2de5d9254b165feb4f0a54ec099084be
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+Don't call updateScene for every render cycle
+Fixed item label update when format or name changes
+Misc cosmetic fixes
Task-number: QTRD-2736
Task-number: QTRD-2571
Change-Id: I43aa6b8e3202b09529b17a22bb24d05fcb545609
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2654
Change-Id: Ib21e6d75fa43de45387ad6225973aa8a11ffc0c9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2689
Change-Id: I8cd73a74f1ede49ce35c742712fbf3a5357f152e
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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+ other minor fixes
Task-number: QTRD-2749
Change-Id: I654d41fd4124d6596f9df3ace7019706452d8bfa
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Moved the '3D' in axis class names so that the classes would be
in line with other '3D' classes.
Task-number: QTRD-2674
Change-Id: Ie4f8a10babe3bf1b0b30b366863f55ed02ec66ba
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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In case of QMl ApplicationWindow using applications, openGL context
seems to be 0 when the renderer gets destroyed at application
shutdown. Work around this by checking for context validity on
destructors before attempting to free openGL resources.
Change-Id: I5ba5209740f8f4467f4ba2cc8dd195171bcd13c8
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: I5dee557f2f4857f586412d604040ffbeda0e78a1
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Task-id: QTRD-2565
Change-Id: I4099c869f157361ee6a900dfc1c29301b373ac30
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Colors to series
- Multiselection labels in bar slices still buggy
- Selection in bars doesn't work correctly if not all
series have items in that grid
Task-number: QTRD-2557
Change-Id: Icd38428e5337a26b8410476104bb1f1f784cdc7f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I325739b199fad7dc5ea7fb45f87ea776dd14a7f4
Change-Id: I325739b199fad7dc5ea7fb45f87ea776dd14a7f4
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2568
Change-Id: Ic137185304a5cc5ad16699cbb127035db86196cb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2667
Change-Id: I460ba87b4bcb639328439f6e1b698ca1323c0968
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-id: QTRD-2660
Change-Id: Icd36c082f45077a1ebb3372838f43a50fd277076
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2633
Change-Id: Ib274ec236f50145df8fd4c2d83f62d4a9154687a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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