Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Limit volume to axis ranges | Miikka Heikkinen | 2014-09-10 | 1 | -36/+28 |
* | Add option to use low definition volume shader. | Miikka Heikkinen | 2014-09-02 | 1 | -5/+3 |
* | Pixel perfect volume shader | Miikka Heikkinen | 2014-09-01 | 1 | -53/+109 |
* | Add alpha multiplier to QCustom3DVolume api | Miikka Heikkinen | 2014-08-25 | 1 | -3/+11 |
* | Tweak volume shaders. | Miikka Heikkinen | 2014-08-22 | 1 | -62/+74 |
* | Make volume transparency uniform regardless of viewing angle | Miikka Heikkinen | 2014-08-20 | 1 | -2/+9 |
* | Make volume shading sample once per texture layer. | Miikka Heikkinen | 2014-08-19 | 1 | -6/+18 |
* | Implement volume rendering support | Miikka Heikkinen | 2014-08-18 | 1 | -0/+70 |