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author | Oswald Buddenhagen <oswald.buddenhagen@digia.com> | 2013-04-11 16:34:58 +0200 |
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committer | Oswald Buddenhagen <oswald.buddenhagen@digia.com> | 2013-04-11 17:04:04 +0200 |
commit | 1088aabe6ad770041f038d9eee9da11b9227d36e (patch) | |
tree | 693bf3350f113419564aed75e482741eb7e7336a /examples/quick/particles/system | |
parent | 99eac6e3fb53dc1ca6f8136a02f93c33be3ef52f (diff) | |
parent | 2223f1ae293c2aedf4759564185f74b782395459 (diff) |
Merge branch 'release' into old/5.0old/5.0
Change-Id: I6e6f2ed367f89bab2114025478c873cfb132fe02
Diffstat (limited to 'examples/quick/particles/system')
-rw-r--r-- | examples/quick/particles/system/doc/src/system.qdoc | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/quick/particles/system/doc/src/system.qdoc b/examples/quick/particles/system/doc/src/system.qdoc index a01b014f4b..f65ff130cc 100644 --- a/examples/quick/particles/system/doc/src/system.qdoc +++ b/examples/quick/particles/system/doc/src/system.qdoc @@ -27,7 +27,7 @@ /*! \title QtQuick.Particles Examples - Affectors - \example quick/particles/system + \example particles/system \brief This is a collection of examples using Affectors in the QML particle system. \image qml-system-example.png @@ -40,7 +40,7 @@ Start and Stop simply sets the running and paused states of a ParticleSystem. While the system does not perform any simulation when stopped or paused, a restart restarts the simulation from the beginning, while unpausing resumes the simulation from where it was. - Timed group changes is an example that highlights the ParticleGroup element. While normally referring to groups with a string name is sufficent, additional effects can be + Timed group changes is an example that highlights the ParticleGroup element. While normally referring to groups with a string name is sufficient, additional effects can be done by setting properties on groups. The first group has a variable duration on it, but always transitions to the second group. \snippet quick/particles/system/content/timedgroupchanges.qml 0 @@ -56,4 +56,3 @@ Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, ImageParticle elements follow the normal Z-ordering rules for QtQuick items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle. */ - |