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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2012-07-03 16:05:13 +0200
committerQt by Nokia <qt-info@nokia.com>2012-07-04 11:57:06 +0200
commit1d7471d93b4463657f2721074f2a63a12ea18752 (patch)
tree33c6b1db9e0aaf33e375eb36c117b7ef9326de99 /src/quick/items/qquickshadereffectsource_p.h
parent937bccd0e108e41eee55489d13af86f1683cfb73 (diff)
Let ShaderEffectSource use same multisample count as GL context.
Change-Id: I9b772a2c405c2fab13dfee3527212117de16e9c0 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectsource_p.h')
-rw-r--r--src/quick/items/qquickshadereffectsource_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffectsource_p.h b/src/quick/items/qquickshadereffectsource_p.h
index 3fae06f723..7c339a2642 100644
--- a/src/quick/items/qquickshadereffectsource_p.h
+++ b/src/quick/items/qquickshadereffectsource_p.h
@@ -147,7 +147,7 @@ private:
uint m_live : 1;
uint m_recursive : 1;
uint m_dirtyTexture : 1;
- uint m_multisamplingSupportChecked : 1;
+ uint m_multisamplingChecked : 1;
uint m_multisampling : 1;
uint m_grab : 1;
};