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author | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2012-07-03 16:05:13 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-07-04 11:57:06 +0200 |
commit | 1d7471d93b4463657f2721074f2a63a12ea18752 (patch) | |
tree | 33c6b1db9e0aaf33e375eb36c117b7ef9326de99 /src/quick/items/qquickshadereffectsource_p.h | |
parent | 937bccd0e108e41eee55489d13af86f1683cfb73 (diff) |
Let ShaderEffectSource use same multisample count as GL context.
Change-Id: I9b772a2c405c2fab13dfee3527212117de16e9c0
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectsource_p.h')
-rw-r--r-- | src/quick/items/qquickshadereffectsource_p.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffectsource_p.h b/src/quick/items/qquickshadereffectsource_p.h index 3fae06f723..7c339a2642 100644 --- a/src/quick/items/qquickshadereffectsource_p.h +++ b/src/quick/items/qquickshadereffectsource_p.h @@ -147,7 +147,7 @@ private: uint m_live : 1; uint m_recursive : 1; uint m_dirtyTexture : 1; - uint m_multisamplingSupportChecked : 1; + uint m_multisamplingChecked : 1; uint m_multisampling : 1; uint m_grab : 1; }; |