diff options
author | Ulf Hermann <ulf.hermann@digia.com> | 2014-09-03 19:28:35 +0200 |
---|---|---|
committer | Ulf Hermann <ulf.hermann@digia.com> | 2014-09-11 11:41:27 +0200 |
commit | 1de6e7b8e0ee465f642e1b2f5a14611e52a7e8c2 (patch) | |
tree | 3ac952d6e7539c0fda1fe3c9cd7f16ace849c91a /src/quick/scenegraph/qsgthreadedrenderloop.cpp | |
parent | 85627c26afb087975fe2e57f91837c9314d54ba7 (diff) |
Select specific features to be recorded when profiling QML
Some features, like the memory profiler, create huge amounts of data.
Often enough, we're not actually interested in all the data available
from the profiler and collecting it all can lead to excessive memory
consumption. This change enables us to optionally turn various aspects
of QML profiling off.
Task-number: QTBUG-41118
Change-Id: I7bb223414e24eb903124ffa6e0896af6ce974e49
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgthreadedrenderloop.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp index 4e70c3f0a2..3866ed9a2b 100644 --- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp +++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp @@ -521,7 +521,8 @@ void QSGRenderThread::sync(bool inExpose) void QSGRenderThread::syncAndRender() { - bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() || QQuickProfiler::enabled; + bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() || + QQuickProfiler::profilingSceneGraph(); if (profileFrames) { sinceLastTime = threadTimer.nsecsElapsed(); threadTimer.start(); @@ -1087,7 +1088,8 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose) qint64 polishTime = 0; qint64 waitTime = 0; qint64 syncTime = 0; - bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() || QQuickProfiler::enabled; + bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() || + QQuickProfiler::profilingSceneGraph(); if (profileFrames) timer.start(); |