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Qt Declarative (Quick 2)
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path:
root
/
src
/
quick
/
scenegraph
/
qsgthreadedrenderloop.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Silence -Wimplicit-fallthrough for clang
Tim Blechmann
2024-03-03
1
-0
/
+1
*
Fall back to retrying with "software" when swapchain fails
Laszlo Agocs
2024-02-29
1
-11
/
+39
*
Prevent crashing in the render loops upon device lost
Laszlo Agocs
2023-08-29
1
-1
/
+2
*
Remove "is" prefix from isTimestampsEnabled
Laszlo Agocs
2023-08-23
1
-1
/
+1
*
Sanitize QSG_RHI_HDR handling
Laszlo Agocs
2023-05-31
1
-1
/
+1
*
Trace: Convert qtdeclarative to use new tracepoint generation
Antti Määttä
2023-04-26
1
-0
/
+9
*
Hook up GPU frame timing to QQuickGraphicsConfig and the logs
Laszlo Agocs
2023-04-25
1
-1
/
+8
*
Avoid crashing when hiding window which is not registered
Eskil Abrahamsen Blomfeldt
2023-03-08
1
-0
/
+3
*
QtQuick: Fix conflicting definition of helper windowFor in CMake Unity (Jumbo...
Friedemann Kleint
2023-02-09
1
-18
/
+17
*
QtQuick/Render loops: Fix conflicting WM_ constants
Friedemann Kleint
2023-02-09
1
-29
/
+8
*
Have a way to always use an elapsed time based animation driver
Laszlo Agocs
2023-02-08
1
-5
/
+12
*
Skip updates in the render loops when requested
Laszlo Agocs
2023-01-24
1
-0
/
+13
*
sg: Ensure the layer is queried on the gui thread with Metal
Laszlo Agocs
2023-01-11
1
-2
/
+12
*
Prevent mixing up ShaderEffect materials
Laszlo Agocs
2023-01-09
1
-0
/
+6
*
Purge the internal renderSceneGraph function argument list
Laszlo Agocs
2022-12-12
1
-2
/
+2
*
Make the ShaderEffect type cache self maintaining
Laszlo Agocs
2022-12-12
1
-3
/
+0
*
Fix access to destroyed QRhi object
Bumjoon Park
2022-11-08
1
-0
/
+1
*
Make QSGRhiShaderEffectMaterial::type() safe with multiple windows
Laszlo Agocs
2022-11-03
1
-1
/
+1
*
sg: Enable hooking into the releaseResources call on the window
Laszlo Agocs
2022-10-07
1
-0
/
+2
*
Make the pipeline cache real and move some settings to QGraphicsConfig
Laszlo Agocs
2022-09-16
1
-3
/
+4
*
Prepare for moving QMacAutoReleasePool to qcore_mac_p.h
Sona Kurazyan
2022-08-31
1
-0
/
+4
*
Fix several more improperly placed #include moc
Thiago Macieira
2022-07-28
1
-2
/
+2
*
Remove flushFrameSynchronousEvents from qquickwindow_p.h
Johan Solbakken
2022-07-17
1
-1
/
+1
*
Use SPDX license identifiers
Lucie Gérard
2022-06-11
1
-39
/
+3
*
Minor tweaks for QSGThreadedRenderLoop
Kaj Grönholm
2022-05-25
1
-18
/
+14
*
Reset the bad-vsync counters on window resize
Laszlo Agocs
2022-01-31
1
-0
/
+11
*
sg: Add logic in threaded loop to recognize the lack of proper vsync
Laszlo Agocs
2022-01-21
1
-10
/
+75
*
sg: combine logic in fallback timer and animation driver
Laszlo Agocs
2022-01-20
1
-10
/
+1
*
sg: remove dead code in threaded render loop
Laszlo Agocs
2022-01-20
1
-7
/
+0
*
Better handle requesting no-vsync and make this usable with threaded
Laszlo Agocs
2022-01-20
1
-5
/
+17
*
scenegraph: Allow requesting a HDR swapchain
Laszlo Agocs
2022-01-13
1
-0
/
+1
*
scenegraph: Remove the experimental rhi profiler integration
Laszlo Agocs
2022-01-04
1
-4
/
+0
*
Reduce and clean up makeThreadLocalContext calls
Laszlo Agocs
2021-12-07
1
-21
/
+15
*
Get rid of renderpass descriptor objects from the pipeline cache keys
Laszlo Agocs
2021-09-22
1
-14
/
+0
*
Revert "Reduce makeCurrents with unnecessarily different surfaces"
Laszlo Agocs
2021-09-22
1
-3
/
+1
*
Reduce makeCurrents with unnecessarily different surfaces
Laszlo Agocs
2021-09-17
1
-1
/
+3
*
Make it possible to adopt an existing QRhi via QQuickGraphicsDevice
Laszlo Agocs
2021-08-31
1
-3
/
+9
*
Support QtQuick3D module for Integrity
Tatiana Borisova
2021-08-19
1
-1
/
+1
*
Sync shadereffect materialType cleanup between renderloops
Laszlo Agocs
2021-08-02
1
-4
/
+3
*
Add env.vars. to toggle pipeline cache load/save
Laszlo Agocs
2021-01-25
1
-2
/
+2
*
Fix potentially missing endFrame() in threaded render loop
Laszlo Agocs
2020-11-17
1
-0
/
+5
*
Do grabs out of order
Laszlo Agocs
2020-10-19
1
-34
/
+27
*
Follow rhi per-frame to per-pass flag change
Laszlo Agocs
2020-10-05
1
-3
/
+1
*
Make sure beforeFrameBegin-afterFrameEnd always come in pairs
Laszlo Agocs
2020-10-02
1
-1
/
+4
*
Map swap interval 0 to NoVSync with all the APIs
Laszlo Agocs
2020-09-23
1
-1
/
+9
*
Output the thread and window in the render loop timing prints
Laszlo Agocs
2020-09-09
1
-17
/
+45
*
threaded renderloop: Remove unused variable
Ulf Hermann
2020-09-08
1
-1
/
+0
*
threaded renderloop: Do not abort with sleep when no changes after sync
Laszlo Agocs
2020-09-07
1
-17
/
+10
*
Render loops: ignore update reqs during the main polish step
Laszlo Agocs
2020-09-07
1
-0
/
+9
*
Document internally the animation handling in the threaded loop
Laszlo Agocs
2020-09-07
1
-12
/
+43
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