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path: root/src/quick/scenegraph/qsgthreadedrenderloop.cpp
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* Silence -Wimplicit-fallthrough for clangTim Blechmann2024-03-031-0/+1
* Fall back to retrying with "software" when swapchain failsLaszlo Agocs2024-02-291-11/+39
* Prevent crashing in the render loops upon device lostLaszlo Agocs2023-08-291-1/+2
* Remove "is" prefix from isTimestampsEnabledLaszlo Agocs2023-08-231-1/+1
* Sanitize QSG_RHI_HDR handlingLaszlo Agocs2023-05-311-1/+1
* Trace: Convert qtdeclarative to use new tracepoint generationAntti Määttä2023-04-261-0/+9
* Hook up GPU frame timing to QQuickGraphicsConfig and the logsLaszlo Agocs2023-04-251-1/+8
* Avoid crashing when hiding window which is not registeredEskil Abrahamsen Blomfeldt2023-03-081-0/+3
* QtQuick: Fix conflicting definition of helper windowFor in CMake Unity (Jumbo...Friedemann Kleint2023-02-091-18/+17
* QtQuick/Render loops: Fix conflicting WM_ constantsFriedemann Kleint2023-02-091-29/+8
* Have a way to always use an elapsed time based animation driverLaszlo Agocs2023-02-081-5/+12
* Skip updates in the render loops when requestedLaszlo Agocs2023-01-241-0/+13
* sg: Ensure the layer is queried on the gui thread with MetalLaszlo Agocs2023-01-111-2/+12
* Prevent mixing up ShaderEffect materialsLaszlo Agocs2023-01-091-0/+6
* Purge the internal renderSceneGraph function argument listLaszlo Agocs2022-12-121-2/+2
* Make the ShaderEffect type cache self maintainingLaszlo Agocs2022-12-121-3/+0
* Fix access to destroyed QRhi objectBumjoon Park2022-11-081-0/+1
* Make QSGRhiShaderEffectMaterial::type() safe with multiple windowsLaszlo Agocs2022-11-031-1/+1
* sg: Enable hooking into the releaseResources call on the windowLaszlo Agocs2022-10-071-0/+2
* Make the pipeline cache real and move some settings to QGraphicsConfigLaszlo Agocs2022-09-161-3/+4
* Prepare for moving QMacAutoReleasePool to qcore_mac_p.hSona Kurazyan2022-08-311-0/+4
* Fix several more improperly placed #include mocThiago Macieira2022-07-281-2/+2
* Remove flushFrameSynchronousEvents from qquickwindow_p.hJohan Solbakken2022-07-171-1/+1
* Use SPDX license identifiersLucie Gérard2022-06-111-39/+3
* Minor tweaks for QSGThreadedRenderLoopKaj Grönholm2022-05-251-18/+14
* Reset the bad-vsync counters on window resizeLaszlo Agocs2022-01-311-0/+11
* sg: Add logic in threaded loop to recognize the lack of proper vsyncLaszlo Agocs2022-01-211-10/+75
* sg: combine logic in fallback timer and animation driverLaszlo Agocs2022-01-201-10/+1
* sg: remove dead code in threaded render loopLaszlo Agocs2022-01-201-7/+0
* Better handle requesting no-vsync and make this usable with threadedLaszlo Agocs2022-01-201-5/+17
* scenegraph: Allow requesting a HDR swapchainLaszlo Agocs2022-01-131-0/+1
* scenegraph: Remove the experimental rhi profiler integrationLaszlo Agocs2022-01-041-4/+0
* Reduce and clean up makeThreadLocalContext callsLaszlo Agocs2021-12-071-21/+15
* Get rid of renderpass descriptor objects from the pipeline cache keysLaszlo Agocs2021-09-221-14/+0
* Revert "Reduce makeCurrents with unnecessarily different surfaces"Laszlo Agocs2021-09-221-3/+1
* Reduce makeCurrents with unnecessarily different surfacesLaszlo Agocs2021-09-171-1/+3
* Make it possible to adopt an existing QRhi via QQuickGraphicsDeviceLaszlo Agocs2021-08-311-3/+9
* Support QtQuick3D module for IntegrityTatiana Borisova2021-08-191-1/+1
* Sync shadereffect materialType cleanup between renderloopsLaszlo Agocs2021-08-021-4/+3
* Add env.vars. to toggle pipeline cache load/saveLaszlo Agocs2021-01-251-2/+2
* Fix potentially missing endFrame() in threaded render loopLaszlo Agocs2020-11-171-0/+5
* Do grabs out of orderLaszlo Agocs2020-10-191-34/+27
* Follow rhi per-frame to per-pass flag changeLaszlo Agocs2020-10-051-3/+1
* Make sure beforeFrameBegin-afterFrameEnd always come in pairsLaszlo Agocs2020-10-021-1/+4
* Map swap interval 0 to NoVSync with all the APIsLaszlo Agocs2020-09-231-1/+9
* Output the thread and window in the render loop timing printsLaszlo Agocs2020-09-091-17/+45
* threaded renderloop: Remove unused variableUlf Hermann2020-09-081-1/+0
* threaded renderloop: Do not abort with sleep when no changes after syncLaszlo Agocs2020-09-071-17/+10
* Render loops: ignore update reqs during the main polish stepLaszlo Agocs2020-09-071-0/+9
* Document internally the animation handling in the threaded loopLaszlo Agocs2020-09-071-12/+43