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authorLaszlo Agocs <laszlo.agocs@qt.io>2022-01-18 15:28:38 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2022-01-20 19:33:02 +0100
commit82e8dbb8b724a18a1b7ca8ad1a9e1df9ec353682 (patch)
tree2bea2f6d5b3aece3f8a524dd2af5b369e3c42732 /src/quick/scenegraph/qsgthreadedrenderloop.cpp
parent8d9347085822afe3778909bf879a1274b97b231a (diff)
sg: remove dead code in threaded render loop
Change-Id: I37630934beedbe2ee8b30a96f87959bd09fb1690 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 3d072b8948..6ddc6a5c9d 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -290,7 +290,6 @@ public:
// The SDP 6.6.0 x86 MESA driver requires a larger stack than the default.
setStackSize(1024 * 1024);
#endif
- vsyncDelta = qsgrl_animation_interval();
}
~QSGRenderThread()
@@ -349,8 +348,6 @@ public:
volatile bool active;
- float vsyncDelta;
-
QMutex mutex;
QWaitCondition waitCondition;
@@ -1019,10 +1016,6 @@ QSGThreadedRenderLoop::QSGThreadedRenderLoop()
: sg(QSGContext::createDefaultContext())
, m_animation_timer(0)
{
-#if defined(QSG_RENDER_LOOP_DEBUG)
- qsgrl_timer.start();
-#endif
-
m_animation_driver = sg->createAnimationDriver(this);
connect(m_animation_driver, SIGNAL(started()), this, SLOT(animationStarted()));