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-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp4
-rw-r--r--src/quick/scenegraph/util/qsgengine.h2
2 files changed, 6 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
index c05005c467..4880d98871 100644
--- a/src/quick/scenegraph/util/qsgengine.cpp
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -69,6 +69,10 @@ QT_BEGIN_NAMESPACE
Most of the time you will instead want to subclass QQuickItem and insert
your QSGNode in a normal QtQuick scene by overriding QQuickItem::updatePaintNode().
+ \warning This class is only suitable when working directly with OpenGL. It
+ is not compatible with the \l{Scene Graph Adaptations}{RHI-based rendering
+ path}.
+
\sa QSGAbstractRenderer
*/
diff --git a/src/quick/scenegraph/util/qsgengine.h b/src/quick/scenegraph/util/qsgengine.h
index e48b7784ae..c5a59b47e7 100644
--- a/src/quick/scenegraph/util/qsgengine.h
+++ b/src/quick/scenegraph/util/qsgengine.h
@@ -54,6 +54,8 @@ class QSGRectangleNode;
class QSGImageNode;
class QSGNinePatchNode;
+// ### Qt 6: Remove or redesign.
+
class Q_QUICK_EXPORT QSGEngine : public QObject
{
Q_OBJECT