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Diffstat (limited to 'src/quick/scenegraph/util/qsgengine.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgengine.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp index c05005c467..4880d98871 100644 --- a/src/quick/scenegraph/util/qsgengine.cpp +++ b/src/quick/scenegraph/util/qsgengine.cpp @@ -69,6 +69,10 @@ QT_BEGIN_NAMESPACE Most of the time you will instead want to subclass QQuickItem and insert your QSGNode in a normal QtQuick scene by overriding QQuickItem::updatePaintNode(). + \warning This class is only suitable when working directly with OpenGL. It + is not compatible with the \l{Scene Graph Adaptations}{RHI-based rendering + path}. + \sa QSGAbstractRenderer */ |