diff options
Diffstat (limited to 'examples/quick/animation/behaviors/tvtennis.qml')
-rw-r--r-- | examples/quick/animation/behaviors/tvtennis.qml | 77 |
1 files changed, 55 insertions, 22 deletions
diff --git a/examples/quick/animation/behaviors/tvtennis.qml b/examples/quick/animation/behaviors/tvtennis.qml index 0b8ba15ad7..4a55448ad7 100644 --- a/examples/quick/animation/behaviors/tvtennis.qml +++ b/examples/quick/animation/behaviors/tvtennis.qml @@ -8,30 +8,67 @@ Rectangle { width: 320; height: 480; color: "#1e1b18" + state: "right" + states: [ + State { + name: "left" + PropertyChanges { + leftBat { + y: (ball.y + ball.height / 2) - leftBat.height / 2 + } + rightBat { + y: page.height / 2 - rightBat.height / 2 + } + } + }, + State { + name: "right" + PropertyChanges { + rightBat { + y: (ball.y + ball.height / 2) - rightBat.height / 2 + } + leftBat { + y: page.height / 2 - leftBat.height / 2 + } + } + } + ] + + transitions: [ + Transition { + from: "left"; to: "right" + NumberAnimation { property: "y"; easing.type: Easing.InOutQuad; duration: 200} + }, + Transition { + from: "right"; to: "left" + NumberAnimation { property: "y"; easing.type: Easing.InOutQuad; duration: 200} + } + ] + // Make a ball to bounce Rectangle { id: ball - // Add a property for the target y coordinate - property variant direction : "right" - - x: 20; width: 20; height: 20; z: 1 + width: 20 + height: 20 + z: 1 color: "#80c342" // Move the ball to the right and back to the left repeatedly SequentialAnimation on x { loops: Animation.Infinite NumberAnimation { to: page.width - 40; duration: 2000 } - PropertyAction { target: ball; property: "direction"; value: "left" } + PropertyAction { target: page; property: "state"; value: "left" } NumberAnimation { to: 20; duration: 2000 } - PropertyAction { target: ball; property: "direction"; value: "right" } + PropertyAction { target: page; property: "state"; value: "right" } } // Make y move with a velocity of 200 - Behavior on y { SpringAnimation{ velocity: 200; } + Behavior on y { + SpringAnimation { velocity: 200; } } - Component.onCompleted: y = page.height-10; // start the ball motion + Component.onCompleted: y = page.height - 10; // start the ball motion // Detect the ball hitting the top or bottom of the view and bounce it onYChanged: { @@ -48,31 +85,27 @@ Rectangle { Rectangle { id: leftBat color: "#328930" - x: 2; width: 20; height: 90 - // ![0] - y: ball.direction == 'left' ? ball.y - 45 : page.height/2 -45; - Behavior on y { SpringAnimation{ velocity: 300 } } - // ![0] + width: 20; height: 90 + x: 2; } Rectangle { id: rightBat color: "#328930" - x: page.width - 22; width: 20; height: 90 - y: ball.direction == 'right' ? ball.y - 45 : page.height/2 -45; - Behavior on y { SpringAnimation{ velocity: 300 } } + width: 20; height: 90 + x: page.width - width - 2 } // The rest, to make it look realistic, if neither ever scores... - Rectangle { color: "#328930"; x: page.width/2-80; y: 0; width: 40; height: 60 } - Rectangle { color: "#1e1b18"; x: page.width/2-70; y: 10; width: 20; height: 40 } - Rectangle { color: "#328930"; x: page.width/2+40; y: 0; width: 40; height: 60 } - Rectangle { color: "#1e1b18"; x: page.width/2+50; y: 10; width: 20; height: 40 } + Rectangle { color: "#328930"; x: page.width / 2 - 80; y: 0; width: 40; height: 60 } + Rectangle { color: "#1e1b18"; x: page.width / 2 - 70; y: 10; width: 20; height: 40 } + Rectangle { color: "#328930"; x: page.width / 2 + 40; y: 0; width: 40; height: 60 } + Rectangle { color: "#1e1b18"; x: page.width / 2 + 50; y: 10; width: 20; height: 40 } Repeater { model: page.height / 20 - Rectangle { + delegate: Rectangle { required property int index color: "#328930" - x: page.width / 2 - 5 + x: parent.width / 2 - 5 y: index * 20 width: 10 height: 10 |