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path: root/src/plugins/scenegraph/d3d12/qsgd3d12context.cpp
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* D3D12: Add support for QQuickWindow::setDefaultAlphaBufferLaszlo Agocs2016-07-151-1/+7
* D3D12: Sprite nodeLaszlo Agocs2016-07-141-1/+2
* Add QSGSpriteNode to the Scenegraph Adaptation LayerAndy Nichols2016-07-141-0/+5
* Unify ShaderEffect property settingLaszlo Agocs2016-06-291-6/+1
* Add cross-backend simple rect, texture, and ninepatch nodesLaszlo Agocs2016-06-221-11/+22
* Remove the Q_UNREACHABLE from the nine patch nodeLaszlo Agocs2016-05-161-1/+0
* D3D12: Painter nodeLaszlo Agocs2016-05-031-5/+5
* Adaptable shader effect enablersLaszlo Agocs2016-04-291-2/+17
* Make rendernode suitable for public consumptionLaszlo Agocs2016-04-201-0/+10
* Convert d3d12 backend into a pluginLaszlo Agocs2016-04-131-0/+100