Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | D3D12: Add support for QQuickWindow::setDefaultAlphaBuffer | Laszlo Agocs | 2016-07-15 | 1 | -1/+7 |
* | D3D12: Sprite node | Laszlo Agocs | 2016-07-14 | 1 | -1/+2 |
* | Add QSGSpriteNode to the Scenegraph Adaptation Layer | Andy Nichols | 2016-07-14 | 1 | -0/+5 |
* | Unify ShaderEffect property setting | Laszlo Agocs | 2016-06-29 | 1 | -6/+1 |
* | Add cross-backend simple rect, texture, and ninepatch nodes | Laszlo Agocs | 2016-06-22 | 1 | -11/+22 |
* | Remove the Q_UNREACHABLE from the nine patch node | Laszlo Agocs | 2016-05-16 | 1 | -1/+0 |
* | D3D12: Painter node | Laszlo Agocs | 2016-05-03 | 1 | -5/+5 |
* | Adaptable shader effect enablers | Laszlo Agocs | 2016-04-29 | 1 | -2/+17 |
* | Make rendernode suitable for public consumption | Laszlo Agocs | 2016-04-20 | 1 | -0/+10 |
* | Convert d3d12 backend into a plugin | Laszlo Agocs | 2016-04-13 | 1 | -0/+100 |