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path: root/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
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* Merge remote-tracking branch 'origin/5.9' into 5.10Liang Qi2018-01-041-1/+1
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| * D3D12: Fix compilation with clang-clFriedemann Kleint2017-12-051-1/+1
* | D3D12: Fix some compiler warnings emitted by clang-clFriedemann Kleint2017-10-061-1/+1
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* D3D12: Output error messagesFriedemann Kleint2016-11-281-23/+49
* D3D12: Fix RESOURCE_BARRIER_BEFORE_AFTER_MISMATCHLaszlo Agocs2016-11-251-1/+4
* QSGRendererInterface: Add Resource suffix for consistencyLaszlo Agocs2016-11-181-3/+3
* Fix enums in QSGGeometryLaszlo Agocs2016-10-121-7/+7
* Merge dev into 5.8Oswald Buddenhagen2016-08-221-11/+23
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| * D3D12: Convert 8-bit glyphs to 32-bit to prevent using R8 formatsLaszlo Agocs2016-08-171-11/+23
* | winrt: Make certification pass on D3D12 backendMaurice Kalinowski2016-08-171-0/+4
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* Fix static buildMaurice Kalinowski2016-08-091-11/+11
* D3D12: Fix winrt buildLaszlo Agocs2016-08-021-0/+2
* D3D12: clean up loggingLaszlo Agocs2016-07-191-28/+31
* software: Add support for QSGRenderNodeLaszlo Agocs2016-07-191-1/+1
* D3D12: Move swapchain/color buffer format to a constantLaszlo Agocs2016-07-191-9/+11
* D3D12: Show a warning when the requested adapter is not usableLaszlo Agocs2016-07-191-5/+9
* D3D12: Change the command list size limitLaszlo Agocs2016-07-151-1/+4
* D3D12: Support translucent windows via DirectCompositionLaszlo Agocs2016-07-141-25/+99
* D3D12: Fix descriptor range referenceLaszlo Agocs2016-07-051-7/+7
* D3D12: Print what goes wrong in rootsig serializationLaszlo Agocs2016-07-051-1/+2
* D3D12: Improve debug layer supportLaszlo Agocs2016-07-011-2/+28
* D3D12: Move the info prints to categorized loggingLaszlo Agocs2016-07-011-14/+22
* Unify ShaderEffect property settingLaszlo Agocs2016-06-291-21/+1
* D3D12: Support runtime threaded shader compilationLaszlo Agocs2016-06-221-2/+2
* Fix build with latest qtbase due to qsimd_p changesLaszlo Agocs2016-06-011-2/+2
* One GraphicsInfo to rule them allLaszlo Agocs2016-06-011-0/+15
* Change graphicsAPI to graphicsApiLaszlo Agocs2016-06-011-1/+1
* D3D12: Remove unused srv gettersLaszlo Agocs2016-05-311-13/+0
* D3D12: Drop QVectors from QSGD3D12EngineLaszlo Agocs2016-05-311-18/+24
* D3D12: Preliminary UWP supportLaszlo Agocs2016-05-311-2/+51
* D3D12: Add a way to test device loss and fix discovered issuesLaszlo Agocs2016-05-081-6/+119
* D3D12: Fix a buffer sync issue and fix up tst_scenegraphLaszlo Agocs2016-05-081-1/+3
* D3D12: Support QQuickItem::grabToImageLaszlo Agocs2016-05-081-5/+24
* D3D12: Implement grabWindowLaszlo Agocs2016-05-061-1/+142
* D3D12: Fix incorrect descriptor heap types in deferred releasesLaszlo Agocs2016-05-031-8/+9
* D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'Laszlo Agocs2016-04-291-0/+4
* D3D12: Recursive layer supportLaszlo Agocs2016-04-201-6/+11
* D3D12: Add support for multisampled layersLaszlo Agocs2016-04-201-12/+16
* Make rendernode suitable for public consumptionLaszlo Agocs2016-04-201-6/+52
* Convert d3d12 backend into a pluginLaszlo Agocs2016-04-131-0/+2740