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Qt Declarative (Quick 2)
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src
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plugins
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scenegraph
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d3d12
/
qsgd3d12engine.cpp
Commit message (
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Author
Age
Files
Lines
*
Merge remote-tracking branch 'origin/5.9' into 5.10
Liang Qi
2018-01-04
1
-1
/
+1
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\
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*
D3D12: Fix compilation with clang-cl
Friedemann Kleint
2017-12-05
1
-1
/
+1
*
|
D3D12: Fix some compiler warnings emitted by clang-cl
Friedemann Kleint
2017-10-06
1
-1
/
+1
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/
*
D3D12: Output error messages
Friedemann Kleint
2016-11-28
1
-23
/
+49
*
D3D12: Fix RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH
Laszlo Agocs
2016-11-25
1
-1
/
+4
*
QSGRendererInterface: Add Resource suffix for consistency
Laszlo Agocs
2016-11-18
1
-3
/
+3
*
Fix enums in QSGGeometry
Laszlo Agocs
2016-10-12
1
-7
/
+7
*
Merge dev into 5.8
Oswald Buddenhagen
2016-08-22
1
-11
/
+23
|
\
|
*
D3D12: Convert 8-bit glyphs to 32-bit to prevent using R8 formats
Laszlo Agocs
2016-08-17
1
-11
/
+23
*
|
winrt: Make certification pass on D3D12 backend
Maurice Kalinowski
2016-08-17
1
-0
/
+4
|
/
*
Fix static build
Maurice Kalinowski
2016-08-09
1
-11
/
+11
*
D3D12: Fix winrt build
Laszlo Agocs
2016-08-02
1
-0
/
+2
*
D3D12: clean up logging
Laszlo Agocs
2016-07-19
1
-28
/
+31
*
software: Add support for QSGRenderNode
Laszlo Agocs
2016-07-19
1
-1
/
+1
*
D3D12: Move swapchain/color buffer format to a constant
Laszlo Agocs
2016-07-19
1
-9
/
+11
*
D3D12: Show a warning when the requested adapter is not usable
Laszlo Agocs
2016-07-19
1
-5
/
+9
*
D3D12: Change the command list size limit
Laszlo Agocs
2016-07-15
1
-1
/
+4
*
D3D12: Support translucent windows via DirectComposition
Laszlo Agocs
2016-07-14
1
-25
/
+99
*
D3D12: Fix descriptor range reference
Laszlo Agocs
2016-07-05
1
-7
/
+7
*
D3D12: Print what goes wrong in rootsig serialization
Laszlo Agocs
2016-07-05
1
-1
/
+2
*
D3D12: Improve debug layer support
Laszlo Agocs
2016-07-01
1
-2
/
+28
*
D3D12: Move the info prints to categorized logging
Laszlo Agocs
2016-07-01
1
-14
/
+22
*
Unify ShaderEffect property setting
Laszlo Agocs
2016-06-29
1
-21
/
+1
*
D3D12: Support runtime threaded shader compilation
Laszlo Agocs
2016-06-22
1
-2
/
+2
*
Fix build with latest qtbase due to qsimd_p changes
Laszlo Agocs
2016-06-01
1
-2
/
+2
*
One GraphicsInfo to rule them all
Laszlo Agocs
2016-06-01
1
-0
/
+15
*
Change graphicsAPI to graphicsApi
Laszlo Agocs
2016-06-01
1
-1
/
+1
*
D3D12: Remove unused srv getters
Laszlo Agocs
2016-05-31
1
-13
/
+0
*
D3D12: Drop QVectors from QSGD3D12Engine
Laszlo Agocs
2016-05-31
1
-18
/
+24
*
D3D12: Preliminary UWP support
Laszlo Agocs
2016-05-31
1
-2
/
+51
*
D3D12: Add a way to test device loss and fix discovered issues
Laszlo Agocs
2016-05-08
1
-6
/
+119
*
D3D12: Fix a buffer sync issue and fix up tst_scenegraph
Laszlo Agocs
2016-05-08
1
-1
/
+3
*
D3D12: Support QQuickItem::grabToImage
Laszlo Agocs
2016-05-08
1
-5
/
+24
*
D3D12: Implement grabWindow
Laszlo Agocs
2016-05-06
1
-1
/
+142
*
D3D12: Fix incorrect descriptor heap types in deferred releases
Laszlo Agocs
2016-05-03
1
-8
/
+9
*
D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'
Laszlo Agocs
2016-04-29
1
-0
/
+4
*
D3D12: Recursive layer support
Laszlo Agocs
2016-04-20
1
-6
/
+11
*
D3D12: Add support for multisampled layers
Laszlo Agocs
2016-04-20
1
-12
/
+16
*
Make rendernode suitable for public consumption
Laszlo Agocs
2016-04-20
1
-6
/
+52
*
Convert d3d12 backend into a plugin
Laszlo Agocs
2016-04-13
1
-0
/
+2740