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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick.Particles
Rectangle {
color: "lightsteelblue"
width: 800
height: 800
id: root
SpriteSequence {
sprites: Sprite {
name: "bear"
source: "images/bear_tiles.png"
frameCount: 13
frameDuration: 120
}
width: 250
height: 250
x: 20
anchors.bottom: parent.bottom
anchors.bottomMargin: 20
z:4
}
ParticleSystem { id: sys }
ImageParticle {
anchors.fill: parent
id: particles
system: sys
sprites: [Sprite {
name: "happy"
source: "images/starfish_1.png"
frameCount: 1
frameDuration: 260
to: {"happy": 1, "silly": 1, "angry": 1}
}, Sprite {
name: "angry"
source: "images/starfish_0.png"
frameCount: 1
frameDuration: 260
to: {"happy": 1, "silly": 1, "angry": 1}
}, Sprite {
name: "silly"
source: "images/starfish_2.png"
frameCount: 1
frameDuration: 260
to: {"happy": 1, "silly": 1, "noticedbear": 0}
}, Sprite {
name: "noticedbear"
source: "images/starfish_3.png"
frameCount: 1
frameDuration: 2600
}]
}
Emitter {
system: sys
emitRate: 2
lifeSpan: 10000
velocity: AngleDirection {angle: 90; magnitude: 60; angleVariation: 5}
acceleration: PointDirection { y: 10 }
size: 160
sizeVariation: 40
width: parent.width
height: 100
}
SpriteGoal {
system: sys
width: root.width;
height: root.height/2;
y: root.height/2;
goalState:"noticedbear"
}
}
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