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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: shapeelementtest
anchors.fill: parent
property string testtext: ""
ParticleSystem {
id: particlesystem
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: 20
height: 300
width: 300
ImageParticle {
id: imageparticle
source: "pics/star.png"
color: "red"
}
Emitter {
id: emitter
property real magn: 0.1
anchors.fill: parent
emitRate: 500
lifeSpan: 2000
velocity: TargetDirection {
targetX: particlesystem.width/2
targetY: particlesystem.height/2
proportionalMagnitude: true
magnitude: emitter.magn
magnitudeVariation: emitter.magn
}
shape: rectangleshapeelement
}
Emitter {
id: emitter2
enabled: false
anchors.fill: parent
emitRate: 200
lifeSpan: 1000
velocity: TargetDirection {
targetX: particlesystem.width/2
targetY: particlesystem.height/2
proportionalMagnitude: true
magnitude: 0
magnitudeVariation: 0
}
shape: lineshapeelement2
}
// Shapes
EllipseShape {
id: ellipseshapeelement
fill: false
}
RectangleShape {
id: rectangleshapeelement
fill: false
}
LineShape {
id: lineshapeelement
}
LineShape {
id: lineshapeelement2
mirrored: true
}
MaskShape {
id: maskshapeelement
source: "pics/logo-hollowed.png"
}
}
SystemTestHelp { id: helpbubble; visible: statenum != 0
anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 }
}
BugPanel { id: bugpanel }
states: [
State { name: "start"; when: statenum == 1
PropertyChanges { target: shapeelementtest
testtext: "This is an Shape element, used by Emitter. There should be a rectangle "+
"shape emitting into its center.\n"+
"Next, let's change the shape to an ellipse." }
},
State { name: "ellipse"; when: statenum == 2
PropertyChanges { target: emitter; shape: ellipseshapeelement }
PropertyChanges { target: shapeelementtest
testtext: "The particles should now be emitted in a circular shape.\n"+
"Next, let's change the shape to a line." }
},
State { name: "line"; when: statenum == 3
PropertyChanges { target: emitter; shape: lineshapeelement; lifeSpan: 1000; emitRate: 200; }
PropertyChanges { target: emitter2; enabled: true }
PropertyChanges { target: shapeelementtest
testtext: "The particles should now be emitted from two lines, creating an X shape.\n"+
"Next, let's change the shape to an image." }
},
State { name: "enduring"; when: statenum == 4
PropertyChanges { target: emitter; shape: maskshapeelement; lifeSpan: 1000; emitRate: 1000; magn: 0 }
PropertyChanges { target: shapeelementtest
testtext: "The particles should now be sparkling, stationary within a 'Qt' text image.\n"+
"Advance to restart the test." }
}
]
}
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