diff options
author | Samuel Rødal <samuel.rodal@digia.com> | 2013-03-13 15:13:17 +0100 |
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committer | Samuel Rødal <samuel.rodal@digia.com> | 2013-03-13 15:13:17 +0100 |
commit | 98fbbf3af12def9ad0fb1daba9728761859a943b (patch) | |
tree | 7ba05226cada0d71017842709c57ceb52472db51 /src/imports/nativemedia/SurfaceTexture_4_1.cpp | |
parent | 71b64b2544f81814078f97f0f52bc31c8ce19296 (diff) |
Added nativemedia for video playback.
See the test.qml in src/imports/nativemedia for usage.
Diffstat (limited to 'src/imports/nativemedia/SurfaceTexture_4_1.cpp')
-rw-r--r-- | src/imports/nativemedia/SurfaceTexture_4_1.cpp | 866 |
1 files changed, 866 insertions, 0 deletions
diff --git a/src/imports/nativemedia/SurfaceTexture_4_1.cpp b/src/imports/nativemedia/SurfaceTexture_4_1.cpp new file mode 100644 index 0000000..9f8fd84 --- /dev/null +++ b/src/imports/nativemedia/SurfaceTexture_4_1.cpp @@ -0,0 +1,866 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "SurfaceTexture" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#define GL_GLEXT_PROTOTYPES +#define EGL_EGLEXT_PROTOTYPES + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <QtDebug> + +#include <hardware/hardware.h> + +#include <gui/IGraphicBufferAlloc.h> +#include <gui/ISurfaceComposer.h> +#include <gui/SurfaceComposerClient.h> +#include <SurfaceTexture.h> + +#include <private/gui/ComposerService.h> + +#include <utils/Log.h> +#include <utils/String8.h> +#include <utils/Trace.h> + +// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension +// to synchronize access to the buffers. It will cause dequeueBuffer to stall, +// waiting for the GL reads for the buffer being dequeued to complete before +// allowing the buffer to be dequeued. +#ifdef USE_FENCE_SYNC +#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER +#error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible" +#endif +#endif + +// Macros for including the SurfaceTexture name in log messages +#define ST_LOGV(x, ...) qDebug("[V/%s] "x, mName.string(), ##__VA_ARGS__) +#define ST_LOGD(x, ...) qDebug("[D/%s] "x, mName.string(), ##__VA_ARGS__) +#define ST_LOGI(x, ...) qDebug("[I/%s] "x, mName.string(), ##__VA_ARGS__) +#define ST_LOGW(x, ...) qDebug("[W/%s] "x, mName.string(), ##__VA_ARGS__) +#define ST_LOGE(x, ...) qDebug("[E/%s] "x, mName.string(), ##__VA_ARGS__) + +namespace android { + +// Transform matrices +static float mtxIdentity[16] = { + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1, +}; +static float mtxFlipH[16] = { + -1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 1, 0, 0, 1, +}; +static float mtxFlipV[16] = { + 1, 0, 0, 0, + 0, -1, 0, 0, + 0, 0, 1, 0, + 0, 1, 0, 1, +}; +static float mtxRot90[16] = { + 0, 1, 0, 0, + -1, 0, 0, 0, + 0, 0, 1, 0, + 1, 0, 0, 1, +}; +static float mtxRot180[16] = { + -1, 0, 0, 0, + 0, -1, 0, 0, + 0, 0, 1, 0, + 1, 1, 0, 1, +}; +static float mtxRot270[16] = { + 0, -1, 0, 0, + 1, 0, 0, 0, + 0, 0, 1, 0, + 0, 1, 0, 1, +}; + +static void mtxMul(float out[16], const float a[16], const float b[16]); + +// Get an ID that's unique within this process. +static int32_t createProcessUniqueId() { + static volatile int32_t globalCounter = 0; + return android_atomic_inc(&globalCounter); +} + +SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, + GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) : + mCurrentTransform(0), + mCurrentTimestamp(0), + mFilteringEnabled(true), + mTexName(tex), +#ifdef USE_FENCE_SYNC + mUseFenceSync(useFenceSync), +#else + mUseFenceSync(false), +#endif + mTexTarget(texTarget), + mEglDisplay(EGL_NO_DISPLAY), + mEglContext(EGL_NO_CONTEXT), + mAbandoned(false), + mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), + mAttached(true) +{ + // Choose a name using the PID and a process-unique ID. + mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); + ST_LOGV("SurfaceTexture"); + if (bufferQueue == 0) { + ST_LOGV("Creating a new BufferQueue"); + mBufferQueue = new BufferQueue(allowSynchronousMode); + } + else { + mBufferQueue = bufferQueue; + } + + memcpy(mCurrentTransformMatrix, mtxIdentity, + sizeof(mCurrentTransformMatrix)); + + // Note that we can't create an sp<...>(this) in a ctor that will not keep a + // reference once the ctor ends, as that would cause the refcount of 'this' + // dropping to 0 at the end of the ctor. Since all we need is a wp<...> + // that's what we create. + wp<BufferQueue::ConsumerListener> listener; + sp<BufferQueue::ConsumerListener> proxy; + listener = static_cast<BufferQueue::ConsumerListener*>(this); + proxy = new BufferQueue::ProxyConsumerListener(listener); + + status_t err = mBufferQueue->consumerConnect(proxy); + if (err != NO_ERROR) { + ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)", + strerror(-err), err); + } else { + mBufferQueue->setConsumerName(mName); + mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); + } +} + +SurfaceTexture::~SurfaceTexture() { + ST_LOGV("~SurfaceTexture"); + + abandon(); +} + +status_t SurfaceTexture::setBufferCountServer(int bufferCount) { + Mutex::Autolock lock(mMutex); + return mBufferQueue->setBufferCountServer(bufferCount); +} + + +status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) +{ + Mutex::Autolock lock(mMutex); + mDefaultWidth = w; + mDefaultHeight = h; + return mBufferQueue->setDefaultBufferSize(w, h); +} + +status_t SurfaceTexture::updateTexImage() { + return SurfaceTexture::updateTexImage(NULL); +} + +status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) { + ATRACE_CALL(); + ST_LOGV("updateTexImage"); + Mutex::Autolock lock(mMutex); + + status_t err = NO_ERROR; + + if (mAbandoned) { + ST_LOGE("updateTexImage: SurfaceTexture is abandoned!"); + return NO_INIT; + } + + if (!mAttached) { + ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL " + "ES context"); + return INVALID_OPERATION; + } + + EGLDisplay dpy = eglGetCurrentDisplay(); + EGLContext ctx = eglGetCurrentContext(); + + if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) || + dpy == EGL_NO_DISPLAY) { + ST_LOGE("updateTexImage: invalid current EGLDisplay"); + return INVALID_OPERATION; + } + + if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) || + ctx == EGL_NO_CONTEXT) { + ST_LOGE("updateTexImage: invalid current EGLContext"); + return INVALID_OPERATION; + } + + mEglDisplay = dpy; + mEglContext = ctx; + + BufferQueue::BufferItem item; + + // In asynchronous mode the list is guaranteed to be one buffer + // deep, while in synchronous mode we use the oldest buffer. + err = mBufferQueue->acquireBuffer(&item); + if (err == NO_ERROR) { + int buf = item.mBuf; + // This buffer was newly allocated, so we need to clean up on our side + if (item.mGraphicBuffer != NULL) { + mEGLSlots[buf].mGraphicBuffer = 0; + if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { + eglDestroyImageKHR(dpy, mEGLSlots[buf].mEglImage); + mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; + } + mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer; + } + + // we call the rejecter here, in case the caller has a reason to + // not accept this buffer. this is used by SurfaceFlinger to + // reject buffers which have the wrong size + if (rejecter && rejecter->reject(mEGLSlots[buf].mGraphicBuffer, item)) { + mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence); + mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR; + glBindTexture(mTexTarget, mTexName); + return NO_ERROR; + } + + // Update the GL texture object. We may have to do this even when + // item.mGraphicBuffer == NULL, if we destroyed the EGLImage when + // detaching from a context but the buffer has not been re-allocated. + EGLImageKHR image = mEGLSlots[buf].mEglImage; + if (image == EGL_NO_IMAGE_KHR) { + if (mEGLSlots[buf].mGraphicBuffer == NULL) { + ST_LOGE("updateTexImage: buffer at slot %d is null", buf); + err = BAD_VALUE; + } else { + image = createImage(dpy, mEGLSlots[buf].mGraphicBuffer); + mEGLSlots[buf].mEglImage = image; + if (image == EGL_NO_IMAGE_KHR) { + // NOTE: if dpy was invalid, createImage() is guaranteed to + // fail. so we'd end up here. + err = UNKNOWN_ERROR; + } + } + } + + if (err == NO_ERROR) { + GLint error; + while ((error = glGetError()) != GL_NO_ERROR) { + ST_LOGW("updateTexImage: clearing GL error: %#04x", error); + } + + glBindTexture(mTexTarget, mTexName); + glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); + + while ((error = glGetError()) != GL_NO_ERROR) { + ST_LOGE("updateTexImage: error binding external texture image %p " + "(slot %d): %#04x", image, buf, error); + err = UNKNOWN_ERROR; + } + + if (err == NO_ERROR) { + err = syncForReleaseLocked(dpy); + } + } + + if (err != NO_ERROR) { + // Release the buffer we just acquired. It's not safe to + // release the old buffer, so instead we just drop the new frame. + mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence); + mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR; + return err; + } + + ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)", + mCurrentTexture, + mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, + buf, item.mGraphicBuffer != NULL ? item.mGraphicBuffer->handle : 0); + + // release old buffer + if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { + status_t status = mBufferQueue->releaseBuffer(mCurrentTexture, dpy, + mEGLSlots[mCurrentTexture].mFence); + + mEGLSlots[mCurrentTexture].mFence = EGL_NO_SYNC_KHR; + if (status == BufferQueue::STALE_BUFFER_SLOT) { + freeBufferLocked(mCurrentTexture); + } else if (status != NO_ERROR) { + ST_LOGE("updateTexImage: released invalid buffer"); + err = status; + } + } + + // Update the SurfaceTexture state. + mCurrentTexture = buf; + mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer; + mCurrentCrop = item.mCrop; + mCurrentTransform = item.mTransform; + mCurrentScalingMode = item.mScalingMode; + mCurrentTimestamp = item.mTimestamp; + computeCurrentTransformMatrix(); + } else { + if (err < 0) { + ALOGE("updateTexImage failed on acquire %d", err); + } + // We always bind the texture even if we don't update its contents. + glBindTexture(mTexTarget, mTexName); + return OK; + } + + return err; +} + +status_t SurfaceTexture::detachFromContext() { + ATRACE_CALL(); + ST_LOGV("detachFromContext"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("detachFromContext: abandoned SurfaceTexture"); + return NO_INIT; + } + + if (!mAttached) { + ST_LOGE("detachFromContext: SurfaceTexture is not attached to a " + "context"); + return INVALID_OPERATION; + } + + EGLDisplay dpy = eglGetCurrentDisplay(); + EGLContext ctx = eglGetCurrentContext(); + + if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { + ST_LOGE("detachFromContext: invalid current EGLDisplay"); + return INVALID_OPERATION; + } + + if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) { + ST_LOGE("detachFromContext: invalid current EGLContext"); + return INVALID_OPERATION; + } + + if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) { + status_t err = syncForReleaseLocked(dpy); + if (err != OK) { + return err; + } + + glDeleteTextures(1, &mTexName); + } + + // Because we're giving up the EGLDisplay we need to free all the EGLImages + // that are associated with it. They'll be recreated when the + // SurfaceTexture gets attached to a new OpenGL ES context (and thus gets a + // new EGLDisplay). + for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { + EGLImageKHR img = mEGLSlots[i].mEglImage; + if (img != EGL_NO_IMAGE_KHR) { + eglDestroyImageKHR(mEglDisplay, img); + mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR; + } + } + + mEglDisplay = EGL_NO_DISPLAY; + mEglContext = EGL_NO_CONTEXT; + mAttached = false; + + return OK; +} + +status_t SurfaceTexture::attachToContext(GLuint tex) { + ATRACE_CALL(); + ST_LOGV("attachToContext"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("attachToContext: abandoned SurfaceTexture"); + return NO_INIT; + } + + if (mAttached) { + ST_LOGE("attachToContext: SurfaceTexture is already attached to a " + "context"); + return INVALID_OPERATION; + } + + EGLDisplay dpy = eglGetCurrentDisplay(); + EGLContext ctx = eglGetCurrentContext(); + + if (dpy == EGL_NO_DISPLAY) { + ST_LOGE("attachToContext: invalid current EGLDisplay"); + return INVALID_OPERATION; + } + + if (ctx == EGL_NO_CONTEXT) { + ST_LOGE("attachToContext: invalid current EGLContext"); + return INVALID_OPERATION; + } + + // We need to bind the texture regardless of whether there's a current + // buffer. + glBindTexture(mTexTarget, tex); + + if (mCurrentTextureBuf != NULL) { + // The EGLImageKHR that was associated with the slot was destroyed when + // the SurfaceTexture was detached from the old context, so we need to + // recreate it here. + EGLImageKHR image = createImage(dpy, mCurrentTextureBuf); + if (image == EGL_NO_IMAGE_KHR) { + return UNKNOWN_ERROR; + } + + // Attach the current buffer to the GL texture. + glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); + + GLint error; + status_t err = OK; + while ((error = glGetError()) != GL_NO_ERROR) { + ST_LOGE("attachToContext: error binding external texture image %p " + "(slot %d): %#04x", image, mCurrentTexture, error); + err = UNKNOWN_ERROR; + } + + // We destroy the EGLImageKHR here because the current buffer may no + // longer be associated with one of the buffer slots, so we have + // nowhere to to store it. If the buffer is still associated with a + // slot then another EGLImageKHR will be created next time that buffer + // gets acquired in updateTexImage. + eglDestroyImageKHR(dpy, image); + + if (err != OK) { + return err; + } + } + + mEglDisplay = dpy; + mEglContext = ctx; + mTexName = tex; + mAttached = true; + + return OK; +} + +status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) { + ST_LOGV("syncForReleaseLocked"); + + if (mUseFenceSync && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { + EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence; + if (fence != EGL_NO_SYNC_KHR) { + // There is already a fence for the current slot. We need to wait + // on that before replacing it with another fence to ensure that all + // outstanding buffer accesses have completed before the producer + // accesses it. + EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); + if (result == EGL_FALSE) { + ST_LOGE("syncForReleaseLocked: error waiting for previous " + "fence: %#x", eglGetError()); + return UNKNOWN_ERROR; + } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { + ST_LOGE("syncForReleaseLocked: timeout waiting for previous " + "fence"); + return TIMED_OUT; + } + eglDestroySyncKHR(dpy, fence); + } + + // Create a fence for the outstanding accesses in the current OpenGL ES + // context. + fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL); + if (fence == EGL_NO_SYNC_KHR) { + ST_LOGE("syncForReleaseLocked: error creating fence: %#x", + eglGetError()); + return UNKNOWN_ERROR; + } + glFlush(); + mEGLSlots[mCurrentTexture].mFence = fence; + } + + return OK; +} + +bool SurfaceTexture::isExternalFormat(uint32_t format) +{ + switch (format) { + // supported YUV formats + case HAL_PIXEL_FORMAT_YV12: + // Legacy/deprecated YUV formats + case HAL_PIXEL_FORMAT_YCbCr_422_SP: + case HAL_PIXEL_FORMAT_YCrCb_420_SP: + case HAL_PIXEL_FORMAT_YCbCr_422_I: + return true; + } + + // Any OEM format needs to be considered + if (format>=0x100 && format<=0x1FF) + return true; + + return false; +} + +GLenum SurfaceTexture::getCurrentTextureTarget() const { + return mTexTarget; +} + +void SurfaceTexture::getTransformMatrix(float mtx[16]) { + Mutex::Autolock lock(mMutex); + memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); +} + +void SurfaceTexture::setFilteringEnabled(bool enabled) { + Mutex::Autolock lock(mMutex); + bool needsRecompute = mFilteringEnabled != enabled; + mFilteringEnabled = enabled; + if (needsRecompute) { + computeCurrentTransformMatrix(); + } +} + +void SurfaceTexture::computeCurrentTransformMatrix() { + ST_LOGV("computeCurrentTransformMatrix"); + + float xform[16]; + for (int i = 0; i < 16; i++) { + xform[i] = mtxIdentity[i]; + } + if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { + float result[16]; + mtxMul(result, xform, mtxFlipH); + for (int i = 0; i < 16; i++) { + xform[i] = result[i]; + } + } + if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { + float result[16]; + mtxMul(result, xform, mtxFlipV); + for (int i = 0; i < 16; i++) { + xform[i] = result[i]; + } + } + if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { + float result[16]; + mtxMul(result, xform, mtxRot90); + for (int i = 0; i < 16; i++) { + xform[i] = result[i]; + } + } + + sp<GraphicBuffer>& buf(mCurrentTextureBuf); + Rect cropRect = mCurrentCrop; + float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f; + float bufferWidth = buf->getWidth(); + float bufferHeight = buf->getHeight(); + if (!cropRect.isEmpty()) { + float shrinkAmount = 0.0f; + if (mFilteringEnabled) { + // In order to prevent bilinear sampling beyond the edge of the + // crop rectangle we may need to shrink it by 2 texels in each + // dimension. Normally this would just need to take 1/2 a texel + // off each end, but because the chroma channels of YUV420 images + // are subsampled we may need to shrink the crop region by a whole + // texel on each side. + switch (buf->getPixelFormat()) { + case PIXEL_FORMAT_RGBA_8888: + case PIXEL_FORMAT_RGBX_8888: + case PIXEL_FORMAT_RGB_888: + case PIXEL_FORMAT_RGB_565: + case PIXEL_FORMAT_BGRA_8888: + case PIXEL_FORMAT_RGBA_5551: + case PIXEL_FORMAT_RGBA_4444: + // We know there's no subsampling of any channels, so we + // only need to shrink by a half a pixel. + shrinkAmount = 0.5; + + default: + // If we don't recognize the format, we must assume the + // worst case (that we care about), which is YUV420. + shrinkAmount = 1.0; + } + } + + // Only shrink the dimensions that are not the size of the buffer. + if (cropRect.width() < bufferWidth) { + tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; + sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / + bufferWidth; + } + if (cropRect.height() < bufferHeight) { + ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / + bufferHeight; + sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / + bufferHeight; + } + } + float crop[16] = { + sx, 0, 0, 0, + 0, sy, 0, 0, + 0, 0, 1, 0, + tx, ty, 0, 1, + }; + + float mtxBeforeFlipV[16]; + mtxMul(mtxBeforeFlipV, crop, xform); + + // SurfaceFlinger expects the top of its window textures to be at a Y + // coordinate of 0, so SurfaceTexture must behave the same way. We don't + // want to expose this to applications, however, so we must add an + // additional vertical flip to the transform after all the other transforms. + mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV); +} + +nsecs_t SurfaceTexture::getTimestamp() { + ST_LOGV("getTimestamp"); + Mutex::Autolock lock(mMutex); + return mCurrentTimestamp; +} + +void SurfaceTexture::setFrameAvailableListener( + const sp<FrameAvailableListener>& listener) { + ST_LOGV("setFrameAvailableListener"); + Mutex::Autolock lock(mMutex); + mFrameAvailableListener = listener; +} + +EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, + const sp<GraphicBuffer>& graphicBuffer) { + EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); + EGLint attrs[] = { + EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, + EGL_NONE, + }; + EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, + EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); + if (image == EGL_NO_IMAGE_KHR) { + EGLint error = eglGetError(); + ST_LOGE("error creating EGLImage: %#x", error); + } + return image; +} + +sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const { + Mutex::Autolock lock(mMutex); + return mCurrentTextureBuf; +} + +Rect SurfaceTexture::getCurrentCrop() const { + Mutex::Autolock lock(mMutex); + + Rect outCrop = mCurrentCrop; + if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { + int32_t newWidth = mCurrentCrop.width(); + int32_t newHeight = mCurrentCrop.height(); + + if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) { + newWidth = newHeight * mDefaultWidth / mDefaultHeight; + ST_LOGV("too wide: newWidth = %d", newWidth); + } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) { + newHeight = newWidth * mDefaultHeight / mDefaultWidth; + ST_LOGV("too tall: newHeight = %d", newHeight); + } + + // The crop is too wide + if (newWidth < mCurrentCrop.width()) { + int32_t dw = (newWidth - mCurrentCrop.width())/2; + outCrop.left -=dw; + outCrop.right += dw; + // The crop is too tall + } else if (newHeight < mCurrentCrop.height()) { + int32_t dh = (newHeight - mCurrentCrop.height())/2; + outCrop.top -= dh; + outCrop.bottom += dh; + } + + ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]", + outCrop.left, outCrop.top, + outCrop.right,outCrop.bottom); + } + + return outCrop; +} + +uint32_t SurfaceTexture::getCurrentTransform() const { + Mutex::Autolock lock(mMutex); + return mCurrentTransform; +} + +uint32_t SurfaceTexture::getCurrentScalingMode() const { + Mutex::Autolock lock(mMutex); + return mCurrentScalingMode; +} + +bool SurfaceTexture::isSynchronousMode() const { + Mutex::Autolock lock(mMutex); + return mBufferQueue->isSynchronousMode(); +} + +void SurfaceTexture::freeBufferLocked(int slotIndex) { + ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); + mEGLSlots[slotIndex].mGraphicBuffer = 0; + if (slotIndex == mCurrentTexture) { + mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; + } + EGLImageKHR img = mEGLSlots[slotIndex].mEglImage; + if (img != EGL_NO_IMAGE_KHR) { + ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img); + eglDestroyImageKHR(mEglDisplay, img); + } + mEGLSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR; +} + +void SurfaceTexture::abandon() { + ST_LOGV("abandon"); + Mutex::Autolock lock(mMutex); + + if (!mAbandoned) { + mAbandoned = true; + mCurrentTextureBuf.clear(); + + // destroy all egl buffers + for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { + freeBufferLocked(i); + } + + // disconnect from the BufferQueue + mBufferQueue->consumerDisconnect(); + mBufferQueue.clear(); + } +} + +void SurfaceTexture::setName(const String8& name) { + Mutex::Autolock _l(mMutex); + mName = name; + mBufferQueue->setConsumerName(name); +} + +status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) { + Mutex::Autolock lock(mMutex); + return mBufferQueue->setDefaultBufferFormat(defaultFormat); +} + +status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) { + Mutex::Autolock lock(mMutex); + usage |= DEFAULT_USAGE_FLAGS; + return mBufferQueue->setConsumerUsageBits(usage); +} + +status_t SurfaceTexture::setTransformHint(uint32_t hint) { + Mutex::Autolock lock(mMutex); + return mBufferQueue->setTransformHint(hint); +} + +// Used for refactoring BufferQueue from SurfaceTexture +// Should not be in final interface once users of SurfaceTexture are clean up. +status_t SurfaceTexture::setSynchronousMode(bool enabled) { + Mutex::Autolock lock(mMutex); + return mBufferQueue->setSynchronousMode(enabled); +} + +// Used for refactoring, should not be in final interface +sp<BufferQueue> SurfaceTexture::getBufferQueue() const { + Mutex::Autolock lock(mMutex); + return mBufferQueue; +} + +void SurfaceTexture::onFrameAvailable() { + ST_LOGV("onFrameAvailable"); + + sp<FrameAvailableListener> listener; + { // scope for the lock + Mutex::Autolock lock(mMutex); + listener = mFrameAvailableListener; + } + + if (listener != NULL) { + ST_LOGV("actually calling onFrameAvailable"); + listener->onFrameAvailable(); + } +} + +void SurfaceTexture::onBuffersReleased() { + ST_LOGV("onBuffersReleased"); + + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + // Nothing to do if we're already abandoned. + return; + } + + uint32_t mask = 0; + mBufferQueue->getReleasedBuffers(&mask); + for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { + if (mask & (1 << i)) { + freeBufferLocked(i); + } + } +} + +void SurfaceTexture::dump(String8& result) const +{ + char buffer[1024]; + dump(result, "", buffer, 1024); +} + +void SurfaceTexture::dump(String8& result, const char* prefix, + char* buffer, size_t SIZE) const +{ + Mutex::Autolock _l(mMutex); + snprintf(buffer, SIZE, "%smTexName=%d, mAbandoned=%d\n", prefix, mTexName, + int(mAbandoned)); + result.append(buffer); + + snprintf(buffer, SIZE, + "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n", + prefix, mCurrentCrop.left, + mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, + mCurrentTransform, mCurrentTexture + ); + result.append(buffer); + + if (!mAbandoned) { + mBufferQueue->dump(result, prefix, buffer, SIZE); + } +} + +static void mtxMul(float out[16], const float a[16], const float b[16]) { + out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; + out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; + out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; + out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; + + out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; + out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; + out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; + out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; + + out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; + out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; + out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; + out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; + + out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; + out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; + out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; + out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; +} + +}; // namespace android |