summaryrefslogtreecommitdiffstats
path: root/src/imports/nativemedia/SurfaceTexture_4_1.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/imports/nativemedia/SurfaceTexture_4_1.cpp')
-rw-r--r--src/imports/nativemedia/SurfaceTexture_4_1.cpp866
1 files changed, 866 insertions, 0 deletions
diff --git a/src/imports/nativemedia/SurfaceTexture_4_1.cpp b/src/imports/nativemedia/SurfaceTexture_4_1.cpp
new file mode 100644
index 0000000..9f8fd84
--- /dev/null
+++ b/src/imports/nativemedia/SurfaceTexture_4_1.cpp
@@ -0,0 +1,866 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTexture"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+//#define LOG_NDEBUG 0
+
+#define GL_GLEXT_PROTOTYPES
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <QtDebug>
+
+#include <hardware/hardware.h>
+
+#include <gui/IGraphicBufferAlloc.h>
+#include <gui/ISurfaceComposer.h>
+#include <gui/SurfaceComposerClient.h>
+#include <SurfaceTexture.h>
+
+#include <private/gui/ComposerService.h>
+
+#include <utils/Log.h>
+#include <utils/String8.h>
+#include <utils/Trace.h>
+
+// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension
+// to synchronize access to the buffers. It will cause dequeueBuffer to stall,
+// waiting for the GL reads for the buffer being dequeued to complete before
+// allowing the buffer to be dequeued.
+#ifdef USE_FENCE_SYNC
+#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
+#error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible"
+#endif
+#endif
+
+// Macros for including the SurfaceTexture name in log messages
+#define ST_LOGV(x, ...) qDebug("[V/%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGD(x, ...) qDebug("[D/%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGI(x, ...) qDebug("[I/%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGW(x, ...) qDebug("[W/%s] "x, mName.string(), ##__VA_ARGS__)
+#define ST_LOGE(x, ...) qDebug("[E/%s] "x, mName.string(), ##__VA_ARGS__)
+
+namespace android {
+
+// Transform matrices
+static float mtxIdentity[16] = {
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+};
+static float mtxFlipH[16] = {
+ -1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 1, 0, 0, 1,
+};
+static float mtxFlipV[16] = {
+ 1, 0, 0, 0,
+ 0, -1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 1, 0, 1,
+};
+static float mtxRot90[16] = {
+ 0, 1, 0, 0,
+ -1, 0, 0, 0,
+ 0, 0, 1, 0,
+ 1, 0, 0, 1,
+};
+static float mtxRot180[16] = {
+ -1, 0, 0, 0,
+ 0, -1, 0, 0,
+ 0, 0, 1, 0,
+ 1, 1, 0, 1,
+};
+static float mtxRot270[16] = {
+ 0, -1, 0, 0,
+ 1, 0, 0, 0,
+ 0, 0, 1, 0,
+ 0, 1, 0, 1,
+};
+
+static void mtxMul(float out[16], const float a[16], const float b[16]);
+
+// Get an ID that's unique within this process.
+static int32_t createProcessUniqueId() {
+ static volatile int32_t globalCounter = 0;
+ return android_atomic_inc(&globalCounter);
+}
+
+SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
+ GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
+ mCurrentTransform(0),
+ mCurrentTimestamp(0),
+ mFilteringEnabled(true),
+ mTexName(tex),
+#ifdef USE_FENCE_SYNC
+ mUseFenceSync(useFenceSync),
+#else
+ mUseFenceSync(false),
+#endif
+ mTexTarget(texTarget),
+ mEglDisplay(EGL_NO_DISPLAY),
+ mEglContext(EGL_NO_CONTEXT),
+ mAbandoned(false),
+ mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
+ mAttached(true)
+{
+ // Choose a name using the PID and a process-unique ID.
+ mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+ ST_LOGV("SurfaceTexture");
+ if (bufferQueue == 0) {
+ ST_LOGV("Creating a new BufferQueue");
+ mBufferQueue = new BufferQueue(allowSynchronousMode);
+ }
+ else {
+ mBufferQueue = bufferQueue;
+ }
+
+ memcpy(mCurrentTransformMatrix, mtxIdentity,
+ sizeof(mCurrentTransformMatrix));
+
+ // Note that we can't create an sp<...>(this) in a ctor that will not keep a
+ // reference once the ctor ends, as that would cause the refcount of 'this'
+ // dropping to 0 at the end of the ctor. Since all we need is a wp<...>
+ // that's what we create.
+ wp<BufferQueue::ConsumerListener> listener;
+ sp<BufferQueue::ConsumerListener> proxy;
+ listener = static_cast<BufferQueue::ConsumerListener*>(this);
+ proxy = new BufferQueue::ProxyConsumerListener(listener);
+
+ status_t err = mBufferQueue->consumerConnect(proxy);
+ if (err != NO_ERROR) {
+ ST_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
+ strerror(-err), err);
+ } else {
+ mBufferQueue->setConsumerName(mName);
+ mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
+ }
+}
+
+SurfaceTexture::~SurfaceTexture() {
+ ST_LOGV("~SurfaceTexture");
+
+ abandon();
+}
+
+status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
+ Mutex::Autolock lock(mMutex);
+ return mBufferQueue->setBufferCountServer(bufferCount);
+}
+
+
+status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
+{
+ Mutex::Autolock lock(mMutex);
+ mDefaultWidth = w;
+ mDefaultHeight = h;
+ return mBufferQueue->setDefaultBufferSize(w, h);
+}
+
+status_t SurfaceTexture::updateTexImage() {
+ return SurfaceTexture::updateTexImage(NULL);
+}
+
+status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
+ ATRACE_CALL();
+ ST_LOGV("updateTexImage");
+ Mutex::Autolock lock(mMutex);
+
+ status_t err = NO_ERROR;
+
+ if (mAbandoned) {
+ ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
+ return NO_INIT;
+ }
+
+ if (!mAttached) {
+ ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL "
+ "ES context");
+ return INVALID_OPERATION;
+ }
+
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ EGLContext ctx = eglGetCurrentContext();
+
+ if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) ||
+ dpy == EGL_NO_DISPLAY) {
+ ST_LOGE("updateTexImage: invalid current EGLDisplay");
+ return INVALID_OPERATION;
+ }
+
+ if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) ||
+ ctx == EGL_NO_CONTEXT) {
+ ST_LOGE("updateTexImage: invalid current EGLContext");
+ return INVALID_OPERATION;
+ }
+
+ mEglDisplay = dpy;
+ mEglContext = ctx;
+
+ BufferQueue::BufferItem item;
+
+ // In asynchronous mode the list is guaranteed to be one buffer
+ // deep, while in synchronous mode we use the oldest buffer.
+ err = mBufferQueue->acquireBuffer(&item);
+ if (err == NO_ERROR) {
+ int buf = item.mBuf;
+ // This buffer was newly allocated, so we need to clean up on our side
+ if (item.mGraphicBuffer != NULL) {
+ mEGLSlots[buf].mGraphicBuffer = 0;
+ if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(dpy, mEGLSlots[buf].mEglImage);
+ mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
+ }
+ mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer;
+ }
+
+ // we call the rejecter here, in case the caller has a reason to
+ // not accept this buffer. this is used by SurfaceFlinger to
+ // reject buffers which have the wrong size
+ if (rejecter && rejecter->reject(mEGLSlots[buf].mGraphicBuffer, item)) {
+ mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence);
+ mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR;
+ glBindTexture(mTexTarget, mTexName);
+ return NO_ERROR;
+ }
+
+ // Update the GL texture object. We may have to do this even when
+ // item.mGraphicBuffer == NULL, if we destroyed the EGLImage when
+ // detaching from a context but the buffer has not been re-allocated.
+ EGLImageKHR image = mEGLSlots[buf].mEglImage;
+ if (image == EGL_NO_IMAGE_KHR) {
+ if (mEGLSlots[buf].mGraphicBuffer == NULL) {
+ ST_LOGE("updateTexImage: buffer at slot %d is null", buf);
+ err = BAD_VALUE;
+ } else {
+ image = createImage(dpy, mEGLSlots[buf].mGraphicBuffer);
+ mEGLSlots[buf].mEglImage = image;
+ if (image == EGL_NO_IMAGE_KHR) {
+ // NOTE: if dpy was invalid, createImage() is guaranteed to
+ // fail. so we'd end up here.
+ err = UNKNOWN_ERROR;
+ }
+ }
+ }
+
+ if (err == NO_ERROR) {
+ GLint error;
+ while ((error = glGetError()) != GL_NO_ERROR) {
+ ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
+ }
+
+ glBindTexture(mTexTarget, mTexName);
+ glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
+
+ while ((error = glGetError()) != GL_NO_ERROR) {
+ ST_LOGE("updateTexImage: error binding external texture image %p "
+ "(slot %d): %#04x", image, buf, error);
+ err = UNKNOWN_ERROR;
+ }
+
+ if (err == NO_ERROR) {
+ err = syncForReleaseLocked(dpy);
+ }
+ }
+
+ if (err != NO_ERROR) {
+ // Release the buffer we just acquired. It's not safe to
+ // release the old buffer, so instead we just drop the new frame.
+ mBufferQueue->releaseBuffer(buf, dpy, mEGLSlots[buf].mFence);
+ mEGLSlots[buf].mFence = EGL_NO_SYNC_KHR;
+ return err;
+ }
+
+ ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
+ mCurrentTexture,
+ mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
+ buf, item.mGraphicBuffer != NULL ? item.mGraphicBuffer->handle : 0);
+
+ // release old buffer
+ if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
+ status_t status = mBufferQueue->releaseBuffer(mCurrentTexture, dpy,
+ mEGLSlots[mCurrentTexture].mFence);
+
+ mEGLSlots[mCurrentTexture].mFence = EGL_NO_SYNC_KHR;
+ if (status == BufferQueue::STALE_BUFFER_SLOT) {
+ freeBufferLocked(mCurrentTexture);
+ } else if (status != NO_ERROR) {
+ ST_LOGE("updateTexImage: released invalid buffer");
+ err = status;
+ }
+ }
+
+ // Update the SurfaceTexture state.
+ mCurrentTexture = buf;
+ mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer;
+ mCurrentCrop = item.mCrop;
+ mCurrentTransform = item.mTransform;
+ mCurrentScalingMode = item.mScalingMode;
+ mCurrentTimestamp = item.mTimestamp;
+ computeCurrentTransformMatrix();
+ } else {
+ if (err < 0) {
+ ALOGE("updateTexImage failed on acquire %d", err);
+ }
+ // We always bind the texture even if we don't update its contents.
+ glBindTexture(mTexTarget, mTexName);
+ return OK;
+ }
+
+ return err;
+}
+
+status_t SurfaceTexture::detachFromContext() {
+ ATRACE_CALL();
+ ST_LOGV("detachFromContext");
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("detachFromContext: abandoned SurfaceTexture");
+ return NO_INIT;
+ }
+
+ if (!mAttached) {
+ ST_LOGE("detachFromContext: SurfaceTexture is not attached to a "
+ "context");
+ return INVALID_OPERATION;
+ }
+
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ EGLContext ctx = eglGetCurrentContext();
+
+ if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
+ ST_LOGE("detachFromContext: invalid current EGLDisplay");
+ return INVALID_OPERATION;
+ }
+
+ if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
+ ST_LOGE("detachFromContext: invalid current EGLContext");
+ return INVALID_OPERATION;
+ }
+
+ if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
+ status_t err = syncForReleaseLocked(dpy);
+ if (err != OK) {
+ return err;
+ }
+
+ glDeleteTextures(1, &mTexName);
+ }
+
+ // Because we're giving up the EGLDisplay we need to free all the EGLImages
+ // that are associated with it. They'll be recreated when the
+ // SurfaceTexture gets attached to a new OpenGL ES context (and thus gets a
+ // new EGLDisplay).
+ for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
+ EGLImageKHR img = mEGLSlots[i].mEglImage;
+ if (img != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(mEglDisplay, img);
+ mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
+ }
+ }
+
+ mEglDisplay = EGL_NO_DISPLAY;
+ mEglContext = EGL_NO_CONTEXT;
+ mAttached = false;
+
+ return OK;
+}
+
+status_t SurfaceTexture::attachToContext(GLuint tex) {
+ ATRACE_CALL();
+ ST_LOGV("attachToContext");
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("attachToContext: abandoned SurfaceTexture");
+ return NO_INIT;
+ }
+
+ if (mAttached) {
+ ST_LOGE("attachToContext: SurfaceTexture is already attached to a "
+ "context");
+ return INVALID_OPERATION;
+ }
+
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ EGLContext ctx = eglGetCurrentContext();
+
+ if (dpy == EGL_NO_DISPLAY) {
+ ST_LOGE("attachToContext: invalid current EGLDisplay");
+ return INVALID_OPERATION;
+ }
+
+ if (ctx == EGL_NO_CONTEXT) {
+ ST_LOGE("attachToContext: invalid current EGLContext");
+ return INVALID_OPERATION;
+ }
+
+ // We need to bind the texture regardless of whether there's a current
+ // buffer.
+ glBindTexture(mTexTarget, tex);
+
+ if (mCurrentTextureBuf != NULL) {
+ // The EGLImageKHR that was associated with the slot was destroyed when
+ // the SurfaceTexture was detached from the old context, so we need to
+ // recreate it here.
+ EGLImageKHR image = createImage(dpy, mCurrentTextureBuf);
+ if (image == EGL_NO_IMAGE_KHR) {
+ return UNKNOWN_ERROR;
+ }
+
+ // Attach the current buffer to the GL texture.
+ glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
+
+ GLint error;
+ status_t err = OK;
+ while ((error = glGetError()) != GL_NO_ERROR) {
+ ST_LOGE("attachToContext: error binding external texture image %p "
+ "(slot %d): %#04x", image, mCurrentTexture, error);
+ err = UNKNOWN_ERROR;
+ }
+
+ // We destroy the EGLImageKHR here because the current buffer may no
+ // longer be associated with one of the buffer slots, so we have
+ // nowhere to to store it. If the buffer is still associated with a
+ // slot then another EGLImageKHR will be created next time that buffer
+ // gets acquired in updateTexImage.
+ eglDestroyImageKHR(dpy, image);
+
+ if (err != OK) {
+ return err;
+ }
+ }
+
+ mEglDisplay = dpy;
+ mEglContext = ctx;
+ mTexName = tex;
+ mAttached = true;
+
+ return OK;
+}
+
+status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
+ ST_LOGV("syncForReleaseLocked");
+
+ if (mUseFenceSync && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
+ EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence;
+ if (fence != EGL_NO_SYNC_KHR) {
+ // There is already a fence for the current slot. We need to wait
+ // on that before replacing it with another fence to ensure that all
+ // outstanding buffer accesses have completed before the producer
+ // accesses it.
+ EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
+ if (result == EGL_FALSE) {
+ ST_LOGE("syncForReleaseLocked: error waiting for previous "
+ "fence: %#x", eglGetError());
+ return UNKNOWN_ERROR;
+ } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
+ ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
+ "fence");
+ return TIMED_OUT;
+ }
+ eglDestroySyncKHR(dpy, fence);
+ }
+
+ // Create a fence for the outstanding accesses in the current OpenGL ES
+ // context.
+ fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
+ if (fence == EGL_NO_SYNC_KHR) {
+ ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
+ eglGetError());
+ return UNKNOWN_ERROR;
+ }
+ glFlush();
+ mEGLSlots[mCurrentTexture].mFence = fence;
+ }
+
+ return OK;
+}
+
+bool SurfaceTexture::isExternalFormat(uint32_t format)
+{
+ switch (format) {
+ // supported YUV formats
+ case HAL_PIXEL_FORMAT_YV12:
+ // Legacy/deprecated YUV formats
+ case HAL_PIXEL_FORMAT_YCbCr_422_SP:
+ case HAL_PIXEL_FORMAT_YCrCb_420_SP:
+ case HAL_PIXEL_FORMAT_YCbCr_422_I:
+ return true;
+ }
+
+ // Any OEM format needs to be considered
+ if (format>=0x100 && format<=0x1FF)
+ return true;
+
+ return false;
+}
+
+GLenum SurfaceTexture::getCurrentTextureTarget() const {
+ return mTexTarget;
+}
+
+void SurfaceTexture::getTransformMatrix(float mtx[16]) {
+ Mutex::Autolock lock(mMutex);
+ memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
+}
+
+void SurfaceTexture::setFilteringEnabled(bool enabled) {
+ Mutex::Autolock lock(mMutex);
+ bool needsRecompute = mFilteringEnabled != enabled;
+ mFilteringEnabled = enabled;
+ if (needsRecompute) {
+ computeCurrentTransformMatrix();
+ }
+}
+
+void SurfaceTexture::computeCurrentTransformMatrix() {
+ ST_LOGV("computeCurrentTransformMatrix");
+
+ float xform[16];
+ for (int i = 0; i < 16; i++) {
+ xform[i] = mtxIdentity[i];
+ }
+ if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
+ float result[16];
+ mtxMul(result, xform, mtxFlipH);
+ for (int i = 0; i < 16; i++) {
+ xform[i] = result[i];
+ }
+ }
+ if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
+ float result[16];
+ mtxMul(result, xform, mtxFlipV);
+ for (int i = 0; i < 16; i++) {
+ xform[i] = result[i];
+ }
+ }
+ if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
+ float result[16];
+ mtxMul(result, xform, mtxRot90);
+ for (int i = 0; i < 16; i++) {
+ xform[i] = result[i];
+ }
+ }
+
+ sp<GraphicBuffer>& buf(mCurrentTextureBuf);
+ Rect cropRect = mCurrentCrop;
+ float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
+ float bufferWidth = buf->getWidth();
+ float bufferHeight = buf->getHeight();
+ if (!cropRect.isEmpty()) {
+ float shrinkAmount = 0.0f;
+ if (mFilteringEnabled) {
+ // In order to prevent bilinear sampling beyond the edge of the
+ // crop rectangle we may need to shrink it by 2 texels in each
+ // dimension. Normally this would just need to take 1/2 a texel
+ // off each end, but because the chroma channels of YUV420 images
+ // are subsampled we may need to shrink the crop region by a whole
+ // texel on each side.
+ switch (buf->getPixelFormat()) {
+ case PIXEL_FORMAT_RGBA_8888:
+ case PIXEL_FORMAT_RGBX_8888:
+ case PIXEL_FORMAT_RGB_888:
+ case PIXEL_FORMAT_RGB_565:
+ case PIXEL_FORMAT_BGRA_8888:
+ case PIXEL_FORMAT_RGBA_5551:
+ case PIXEL_FORMAT_RGBA_4444:
+ // We know there's no subsampling of any channels, so we
+ // only need to shrink by a half a pixel.
+ shrinkAmount = 0.5;
+
+ default:
+ // If we don't recognize the format, we must assume the
+ // worst case (that we care about), which is YUV420.
+ shrinkAmount = 1.0;
+ }
+ }
+
+ // Only shrink the dimensions that are not the size of the buffer.
+ if (cropRect.width() < bufferWidth) {
+ tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
+ sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
+ bufferWidth;
+ }
+ if (cropRect.height() < bufferHeight) {
+ ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
+ bufferHeight;
+ sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
+ bufferHeight;
+ }
+ }
+ float crop[16] = {
+ sx, 0, 0, 0,
+ 0, sy, 0, 0,
+ 0, 0, 1, 0,
+ tx, ty, 0, 1,
+ };
+
+ float mtxBeforeFlipV[16];
+ mtxMul(mtxBeforeFlipV, crop, xform);
+
+ // SurfaceFlinger expects the top of its window textures to be at a Y
+ // coordinate of 0, so SurfaceTexture must behave the same way. We don't
+ // want to expose this to applications, however, so we must add an
+ // additional vertical flip to the transform after all the other transforms.
+ mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
+}
+
+nsecs_t SurfaceTexture::getTimestamp() {
+ ST_LOGV("getTimestamp");
+ Mutex::Autolock lock(mMutex);
+ return mCurrentTimestamp;
+}
+
+void SurfaceTexture::setFrameAvailableListener(
+ const sp<FrameAvailableListener>& listener) {
+ ST_LOGV("setFrameAvailableListener");
+ Mutex::Autolock lock(mMutex);
+ mFrameAvailableListener = listener;
+}
+
+EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
+ const sp<GraphicBuffer>& graphicBuffer) {
+ EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
+ EGLint attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_NONE,
+ };
+ EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
+ EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
+ if (image == EGL_NO_IMAGE_KHR) {
+ EGLint error = eglGetError();
+ ST_LOGE("error creating EGLImage: %#x", error);
+ }
+ return image;
+}
+
+sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
+ Mutex::Autolock lock(mMutex);
+ return mCurrentTextureBuf;
+}
+
+Rect SurfaceTexture::getCurrentCrop() const {
+ Mutex::Autolock lock(mMutex);
+
+ Rect outCrop = mCurrentCrop;
+ if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
+ int32_t newWidth = mCurrentCrop.width();
+ int32_t newHeight = mCurrentCrop.height();
+
+ if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
+ newWidth = newHeight * mDefaultWidth / mDefaultHeight;
+ ST_LOGV("too wide: newWidth = %d", newWidth);
+ } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
+ newHeight = newWidth * mDefaultHeight / mDefaultWidth;
+ ST_LOGV("too tall: newHeight = %d", newHeight);
+ }
+
+ // The crop is too wide
+ if (newWidth < mCurrentCrop.width()) {
+ int32_t dw = (newWidth - mCurrentCrop.width())/2;
+ outCrop.left -=dw;
+ outCrop.right += dw;
+ // The crop is too tall
+ } else if (newHeight < mCurrentCrop.height()) {
+ int32_t dh = (newHeight - mCurrentCrop.height())/2;
+ outCrop.top -= dh;
+ outCrop.bottom += dh;
+ }
+
+ ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
+ outCrop.left, outCrop.top,
+ outCrop.right,outCrop.bottom);
+ }
+
+ return outCrop;
+}
+
+uint32_t SurfaceTexture::getCurrentTransform() const {
+ Mutex::Autolock lock(mMutex);
+ return mCurrentTransform;
+}
+
+uint32_t SurfaceTexture::getCurrentScalingMode() const {
+ Mutex::Autolock lock(mMutex);
+ return mCurrentScalingMode;
+}
+
+bool SurfaceTexture::isSynchronousMode() const {
+ Mutex::Autolock lock(mMutex);
+ return mBufferQueue->isSynchronousMode();
+}
+
+void SurfaceTexture::freeBufferLocked(int slotIndex) {
+ ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
+ mEGLSlots[slotIndex].mGraphicBuffer = 0;
+ if (slotIndex == mCurrentTexture) {
+ mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
+ }
+ EGLImageKHR img = mEGLSlots[slotIndex].mEglImage;
+ if (img != EGL_NO_IMAGE_KHR) {
+ ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
+ eglDestroyImageKHR(mEglDisplay, img);
+ }
+ mEGLSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
+}
+
+void SurfaceTexture::abandon() {
+ ST_LOGV("abandon");
+ Mutex::Autolock lock(mMutex);
+
+ if (!mAbandoned) {
+ mAbandoned = true;
+ mCurrentTextureBuf.clear();
+
+ // destroy all egl buffers
+ for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
+ freeBufferLocked(i);
+ }
+
+ // disconnect from the BufferQueue
+ mBufferQueue->consumerDisconnect();
+ mBufferQueue.clear();
+ }
+}
+
+void SurfaceTexture::setName(const String8& name) {
+ Mutex::Autolock _l(mMutex);
+ mName = name;
+ mBufferQueue->setConsumerName(name);
+}
+
+status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) {
+ Mutex::Autolock lock(mMutex);
+ return mBufferQueue->setDefaultBufferFormat(defaultFormat);
+}
+
+status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) {
+ Mutex::Autolock lock(mMutex);
+ usage |= DEFAULT_USAGE_FLAGS;
+ return mBufferQueue->setConsumerUsageBits(usage);
+}
+
+status_t SurfaceTexture::setTransformHint(uint32_t hint) {
+ Mutex::Autolock lock(mMutex);
+ return mBufferQueue->setTransformHint(hint);
+}
+
+// Used for refactoring BufferQueue from SurfaceTexture
+// Should not be in final interface once users of SurfaceTexture are clean up.
+status_t SurfaceTexture::setSynchronousMode(bool enabled) {
+ Mutex::Autolock lock(mMutex);
+ return mBufferQueue->setSynchronousMode(enabled);
+}
+
+// Used for refactoring, should not be in final interface
+sp<BufferQueue> SurfaceTexture::getBufferQueue() const {
+ Mutex::Autolock lock(mMutex);
+ return mBufferQueue;
+}
+
+void SurfaceTexture::onFrameAvailable() {
+ ST_LOGV("onFrameAvailable");
+
+ sp<FrameAvailableListener> listener;
+ { // scope for the lock
+ Mutex::Autolock lock(mMutex);
+ listener = mFrameAvailableListener;
+ }
+
+ if (listener != NULL) {
+ ST_LOGV("actually calling onFrameAvailable");
+ listener->onFrameAvailable();
+ }
+}
+
+void SurfaceTexture::onBuffersReleased() {
+ ST_LOGV("onBuffersReleased");
+
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ // Nothing to do if we're already abandoned.
+ return;
+ }
+
+ uint32_t mask = 0;
+ mBufferQueue->getReleasedBuffers(&mask);
+ for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
+ if (mask & (1 << i)) {
+ freeBufferLocked(i);
+ }
+ }
+}
+
+void SurfaceTexture::dump(String8& result) const
+{
+ char buffer[1024];
+ dump(result, "", buffer, 1024);
+}
+
+void SurfaceTexture::dump(String8& result, const char* prefix,
+ char* buffer, size_t SIZE) const
+{
+ Mutex::Autolock _l(mMutex);
+ snprintf(buffer, SIZE, "%smTexName=%d, mAbandoned=%d\n", prefix, mTexName,
+ int(mAbandoned));
+ result.append(buffer);
+
+ snprintf(buffer, SIZE,
+ "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n",
+ prefix, mCurrentCrop.left,
+ mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
+ mCurrentTransform, mCurrentTexture
+ );
+ result.append(buffer);
+
+ if (!mAbandoned) {
+ mBufferQueue->dump(result, prefix, buffer, SIZE);
+ }
+}
+
+static void mtxMul(float out[16], const float a[16], const float b[16]) {
+ out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
+ out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
+ out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
+ out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
+
+ out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
+ out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
+ out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
+ out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
+
+ out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
+ out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
+ out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
+ out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
+
+ out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
+ out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
+ out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
+ out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
+}
+
+}; // namespace android