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authorAndy Nichols <andy.nichols@theqtcompany.com>2015-10-26 13:46:51 +0100
committerAndy Nichols <andy.nichols@theqtcompany.com>2015-10-26 12:55:08 +0000
commit591e1229eccddaef43b8b2d67b9cd48077317a9b (patch)
tree4a7102ca850bcec124006c50448876adbc8455f4 /README.md
parent63527552d2070be768a0bc5d07a208053a5cd8fa (diff)
Bump module version to 5.6.0
We now depend on features only in 5.6.0, so bumping the module version. I also updated to README to describe the currently supported platforms. Change-Id: Ib67e1c474e9d096ad2dc18649127b4183bf25b95 Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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@@ -2,7 +2,14 @@ Qt Gamepad
A Qt 5 module that adds support for getting events from gamepad devices on multiple platforms.
-Currently supports Linux (evdev), Windows (xinput) and OS X (via SDL2).
+Supported Platforms:
+Native Backends
+ - Linux (evdev)
+ - Window (xinput)
+ - Android
+ - iOS
+
+For other platforms there is a backend that uses SDL2 for gamepad support.
This module provides classes that can:
- Read input events from game controllers (Button and Axis events), both from C++ and Qt Quick (QML)