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author | Mosolov Sergey <mosolovs1987@gmail.com> | 2020-07-29 08:45:53 +0400 |
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committer | Konstantin Ritt <ritt.ks@gmail.com> | 2020-07-29 21:39:42 +0000 |
commit | f842578650d850596fea81da99de5e31f867e8f7 (patch) | |
tree | 132d08e08cab45c290bad2c61764d55528029516 | |
parent | 04ed0dcd88a8fb3d7c27213fd3f8396a2a5bb1df (diff) |
Reset loop counter when the animation direction changes
Change-Id: Iec960c033970ccb55a31c1aee02b4a5072314001
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
-rw-r--r-- | src/imports/lottieanimation.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/imports/lottieanimation.cpp b/src/imports/lottieanimation.cpp index 27fe96f..73df6f0 100644 --- a/src/imports/lottieanimation.cpp +++ b/src/imports/lottieanimation.cpp @@ -587,6 +587,7 @@ void LottieAnimation::setDirection(LottieAnimation::Direction direction) return; m_direction = direction; + m_currentLoop = 0; emit directionChanged(); m_frameRenderThread->gotoFrame(this, m_currentFrame); |