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authorLars Knoll <lars.knoll@qt.io>2021-09-17 11:11:56 +0200
committerLars Knoll <lars.knoll@qt.io>2021-09-20 18:40:10 +0200
commit7e2ae885f6292b3b2623797e51de89bed11ce57a (patch)
tree718945f867d1d23027ce2472730f34e528ba7dbe /examples/multimedia/video/qmlvideofx/shaders/blackandwhite.fsh
parent7a177613086393e001b00e33002b3f914f942da1 (diff)
Remove the qmlvideofx example
The example is broken and was never too useful. Pick-to: 6.2 6.2.0 Change-Id: I24ccc3f316713ccba73104f2d6f4a2b1dd3727e0 Reviewed-by: Piotr Srebrny <piotr.srebrny@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'examples/multimedia/video/qmlvideofx/shaders/blackandwhite.fsh')
-rw-r--r--examples/multimedia/video/qmlvideofx/shaders/blackandwhite.fsh71
1 files changed, 0 insertions, 71 deletions
diff --git a/examples/multimedia/video/qmlvideofx/shaders/blackandwhite.fsh b/examples/multimedia/video/qmlvideofx/shaders/blackandwhite.fsh
deleted file mode 100644
index 3eeff5925..000000000
--- a/examples/multimedia/video/qmlvideofx/shaders/blackandwhite.fsh
+++ /dev/null
@@ -1,71 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Mobility Components.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-// Based on http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html
-
-uniform float threshold;
-uniform float dividerValue;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-varying vec2 qt_TexCoord0;
-
-void main()
-{
- vec2 uv = qt_TexCoord0.xy;
- vec4 orig = texture2D(source, uv);
- vec3 col = orig.rgb;
- float y = 0.3 *col.r + 0.59 * col.g + 0.11 * col.b;
- y = y < threshold ? 0.0 : 1.0;
- if (uv.x < dividerValue)
- gl_FragColor = qt_Opacity * vec4(y, y, y, 1.0);
- else
- gl_FragColor = qt_Opacity * orig;
-}