summaryrefslogtreecommitdiffstats
path: root/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
diff options
context:
space:
mode:
authorVaL Doroshchuk <valentyn.doroshchuk@qt.io>2020-06-04 16:31:22 +0200
committerVaL Doroshchuk <valentyn.doroshchuk@qt.io>2020-06-04 18:40:03 +0200
commitcf815557eef1d1d34e20d13df24baae5e2f138ac (patch)
tree6a96e21bef8ba08c08dac0be36dbc065bbaef4f7 /src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
parent0e3b08d2b8cec6b6489cb99de3f58d1ccdb439d8 (diff)
RHI: Remove gl code from video nodes
Now QSGMaterialShader handles rhi textures too. Task-number: QTBUG-78678 Change-Id: I410185c80bd104741fd5b52deeb87eb97531410a Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/qtmultimediaquicktools/qsgvideonode_yuv.cpp')
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_yuv.cpp424
1 files changed, 29 insertions, 395 deletions
diff --git a/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp b/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
index 006704a23..5d5147cc2 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
@@ -39,33 +39,7 @@
#include "qsgvideonode_yuv_p.h"
#include "qsgvideotexture_p.h"
#include <QtCore/qmutex.h>
-#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
-#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLFunctions>
-#include <QtOpenGL/QOpenGLShaderProgram>
-
-#ifndef GL_RED
-#define GL_RED 0x1903
-#endif
-#ifndef GL_GREEN
-#define GL_GREEN 0x1904
-#endif
-#ifndef GL_RG
-#define GL_RG 0x8227
-#endif
-#ifndef GL_TEXTURE_SWIZZLE_R
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#endif
-#ifndef GL_TEXTURE_SWIZZLE_G
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#endif
-#ifndef GL_TEXTURE_SWIZZLE_B
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#endif
-#ifndef GL_TEXTURE_SWIZZLE_A
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#endif
QT_BEGIN_NAMESPACE
@@ -91,136 +65,12 @@ QSGVideoNode *QSGVideoNodeFactory_YUV::createNode(const QVideoSurfaceFormat &for
return 0;
}
-
-class QSGVideoMaterialShader_YUV_BiPlanar : public QSGMaterialShader
-{
-public:
- QSGVideoMaterialShader_YUV_BiPlanar()
- : QSGMaterialShader()
- {
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo.frag"));
- }
-
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
-
- char const *const *attributeNames() const override {
- static const char *names[] = {
- "qt_VertexPosition",
- "qt_VertexTexCoord",
- 0
- };
- return names;
- }
-
-protected:
- void initialize() override {
- m_id_matrix = program()->uniformLocation("qt_Matrix");
- m_id_plane1Width = program()->uniformLocation("plane1Width");
- m_id_plane2Width = program()->uniformLocation("plane2Width");
- m_id_plane1Texture = program()->uniformLocation("plane1Texture");
- m_id_plane2Texture = program()->uniformLocation("plane2Texture");
- m_id_colorMatrix = program()->uniformLocation("colorMatrix");
- m_id_opacity = program()->uniformLocation("opacity");
- }
-
- int m_id_matrix;
- int m_id_plane1Width;
- int m_id_plane2Width;
- int m_id_plane1Texture;
- int m_id_plane2Texture;
- int m_id_colorMatrix;
- int m_id_opacity;
-};
-
-class QSGVideoMaterialShader_UYVY : public QSGMaterialShader
-{
-public:
- QSGVideoMaterialShader_UYVY()
- : QSGMaterialShader()
- {
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/monoplanarvideo.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/uyvyvideo.frag"));
- }
-
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
-
- char const *const *attributeNames() const override {
- static const char *names[] = {
- "qt_VertexPosition",
- "qt_VertexTexCoord",
- 0
- };
- return names;
- }
-
-protected:
- void initialize() override {
- m_id_matrix = program()->uniformLocation("qt_Matrix");
- m_id_yTexture = program()->uniformLocation("yTexture");
- m_id_uvTexture = program()->uniformLocation("uvTexture");
- m_id_colorMatrix = program()->uniformLocation("colorMatrix");
- m_id_opacity = program()->uniformLocation("opacity");
- QSGMaterialShader::initialize();
- }
-
- int m_id_matrix;
- int m_id_yTexture;
- int m_id_uvTexture;
- int m_id_colorMatrix;
- int m_id_opacity;
-};
-
-
-class QSGVideoMaterialShader_YUYV : public QSGVideoMaterialShader_UYVY
-{
-public:
- QSGVideoMaterialShader_YUYV()
- : QSGVideoMaterialShader_UYVY()
- {
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/yuyvvideo.frag"));
- }
-};
-
-class QSGVideoMaterialShader_YUV_BiPlanar_swizzle : public QSGVideoMaterialShader_YUV_BiPlanar
-{
-public:
- QSGVideoMaterialShader_YUV_BiPlanar_swizzle()
- : QSGVideoMaterialShader_YUV_BiPlanar()
- {
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle.frag"));
- }
-};
-
-class QSGVideoMaterialShader_YUV_TriPlanar : public QSGVideoMaterialShader_YUV_BiPlanar
-{
-public:
- QSGVideoMaterialShader_YUV_TriPlanar()
- : QSGVideoMaterialShader_YUV_BiPlanar()
- {
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/triplanaryuvvideo.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag"));
- }
-
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
-
-protected:
- void initialize() override {
- m_id_plane3Width = program()->uniformLocation("plane3Width");
- m_id_plane3Texture = program()->uniformLocation("plane3Texture");
- QSGVideoMaterialShader_YUV_BiPlanar::initialize();
- }
-
- int m_id_plane3Width;
- int m_id_plane3Texture;
-};
-
-class QSGVideoMaterialRhiShader_YUV : public QSGMaterialRhiShader
+class QSGVideoMaterialRhiShader_YUV : public QSGMaterialShader
{
public:
QSGVideoMaterialRhiShader_YUV()
{
- setShaderFileName(VertexStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/yuv.vert.qsb"));
+ setShaderFileName(VertexStage, QStringLiteral(":/qtmultimediaquicktools/shaders/yuv.vert.qsb"));
}
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial,
@@ -232,7 +82,7 @@ public:
virtual void mapFrame(QSGVideoMaterial_YUV *) = 0;
protected:
- GLfloat m_planeWidth[3] = {0, 0, 0};
+ qreal m_planeWidth[3] = {0, 0, 0};
QMatrix4x4 m_colorMatrix;
};
@@ -241,7 +91,7 @@ class QSGVideoMaterialRhiShader_UYVY : public QSGVideoMaterialRhiShader_YUV
public:
QSGVideoMaterialRhiShader_UYVY()
{
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/uyvy.frag.qsb"));
}
void mapFrame(QSGVideoMaterial_YUV *m) override;
@@ -252,7 +102,7 @@ class QSGVideoMaterialRhiShader_YUYV : public QSGVideoMaterialRhiShader_UYVY
public:
QSGVideoMaterialRhiShader_YUYV()
{
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/yuyv.frag.qsb"));
}
};
@@ -261,7 +111,7 @@ class QSGVideoMaterialRhiShader_YUV_YV : public QSGVideoMaterialRhiShader_YUV
public:
QSGVideoMaterialRhiShader_YUV_YV()
{
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/yuv_yv.frag.qsb"));
}
void mapFrame(QSGVideoMaterial_YUV *m) override;
@@ -272,7 +122,7 @@ class QSGVideoMaterialRhiShader_NV12 : public QSGVideoMaterialRhiShader_YUV
public:
QSGVideoMaterialRhiShader_NV12()
{
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/nv12.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/nv12.frag.qsb"));
}
void mapFrame(QSGVideoMaterial_YUV *m) override;
@@ -283,7 +133,7 @@ class QSGVideoMaterialRhiShader_NV21 : public QSGVideoMaterialRhiShader_NV12
public:
QSGVideoMaterialRhiShader_NV21()
{
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/nv21.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/nv21.frag.qsb"));
}
};
@@ -291,7 +141,6 @@ class QSGVideoMaterial_YUV : public QSGMaterial
{
public:
QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format);
- ~QSGVideoMaterial_YUV();
QSGMaterialType *type() const override {
static QSGMaterialType biPlanarType, biPlanarSwizzleType, triPlanarType, uyvyType, yuyvType;
@@ -311,51 +160,34 @@ public:
}
QSGMaterialShader *createShader() const override {
- if (flags().testFlag(RhiShaderWanted)) {
- switch (m_format.pixelFormat()) {
- case QVideoFrame::Format_NV12:
- return new QSGVideoMaterialRhiShader_NV12;
- case QVideoFrame::Format_NV21:
- return new QSGVideoMaterialRhiShader_NV21;
- case QVideoFrame::Format_UYVY:
- return new QSGVideoMaterialRhiShader_UYVY;
- case QVideoFrame::Format_YUYV:
- return new QSGVideoMaterialRhiShader_YUYV;
- default: // Currently: YUV420P, YUV422P and YV12
- return new QSGVideoMaterialRhiShader_YUV_YV;
- }
- }
-
switch (m_format.pixelFormat()) {
case QVideoFrame::Format_NV12:
- return new QSGVideoMaterialShader_YUV_BiPlanar;
+ return new QSGVideoMaterialRhiShader_NV12;
case QVideoFrame::Format_NV21:
- return new QSGVideoMaterialShader_YUV_BiPlanar_swizzle;
+ return new QSGVideoMaterialRhiShader_NV21;
case QVideoFrame::Format_UYVY:
- return new QSGVideoMaterialShader_UYVY;
+ return new QSGVideoMaterialRhiShader_UYVY;
case QVideoFrame::Format_YUYV:
- return new QSGVideoMaterialShader_YUYV;
+ return new QSGVideoMaterialRhiShader_YUYV;
default: // Currently: YUV420P, YUV422P and YV12
- return new QSGVideoMaterialShader_YUV_TriPlanar;
+ return new QSGVideoMaterialRhiShader_YUV_YV;
}
}
int compare(const QSGMaterial *other) const override {
const QSGVideoMaterial_YUV *m = static_cast<const QSGVideoMaterial_YUV *>(other);
- if (!m_textureIds[0])
- return 1;
-
- int d = m_textureIds[0] - m->m_textureIds[0];
- if (d)
- return d;
- else if ((d = m_textureIds[1] - m->m_textureIds[1]) != 0)
- return d;
- else
- return m_textureIds[2] - m->m_textureIds[2];
+
+ qint64 diff = m_textures[0]->comparisonKey() - m->m_textures[0]->comparisonKey();
+ if (!diff)
+ diff = m_textures[1]->comparisonKey() - m->m_textures[1]->comparisonKey();
+ if (!diff)
+ diff = m_textures[2]->comparisonKey() - m->m_textures[2]->comparisonKey();
+
+ return diff < 0 ? -1 : (diff > 0 ? 1 : 0);
}
void updateBlending() {
- setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
+ setFlag(Blending, !qFuzzyCompare(m_opacity, float(1.0)));
}
void setCurrentFrame(const QVideoFrame &frame) {
@@ -363,22 +195,12 @@ public:
m_frame = frame;
}
- void bind();
- void bindTexture(int id, int w, int h, const uchar *bits, GLenum format);
-
QVideoSurfaceFormat m_format;
- QSize m_textureSize;
- int m_planeCount;
-
- GLuint m_textureIds[3];
- GLfloat m_planeWidth[3];
-
- qreal m_opacity;
+ float m_planeWidth[3];
+ float m_opacity;
QMatrix4x4 m_colorMatrix;
-
QVideoFrame m_frame;
QMutex m_frameMutex;
-
QScopedPointer<QSGVideoTexture> m_textures[3];
};
@@ -403,8 +225,9 @@ bool QSGVideoMaterialRhiShader_YUV::updateUniformData(RenderState &state, QSGMat
m_colorMatrix = m->m_colorMatrix;
if (state.isOpacityDirty()) {
- const float opacity = state.opacity();
- memcpy(buf->data() + 64 + 64, &opacity, 4);
+ m->m_opacity = state.opacity();
+ m->updateBlending();
+ memcpy(buf->data() + 64 + 64, &m->m_opacity, 4);
changed = true;
}
@@ -413,7 +236,9 @@ bool QSGVideoMaterialRhiShader_YUV::updateUniformData(RenderState &state, QSGMat
m->m_textures[1].reset(new QSGVideoTexture);
}
+ m->m_frameMutex.lock();
mapFrame(m);
+ m->m_frameMutex.unlock();
if (m->m_planeWidth[0] != m_planeWidth[0]
|| m->m_planeWidth[1] != m_planeWidth[1]
@@ -516,26 +341,6 @@ QSGVideoMaterial_YUV::QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format) :
m_format(format),
m_opacity(1.0)
{
- setFlag(SupportsRhiShader, true);
- memset(m_textureIds, 0, sizeof(m_textureIds));
-
- switch (format.pixelFormat()) {
- case QVideoFrame::Format_NV12:
- case QVideoFrame::Format_NV21:
- m_planeCount = 2;
- break;
- case QVideoFrame::Format_YUV420P:
- case QVideoFrame::Format_YV12:
- case QVideoFrame::Format_YUV422P:
- m_planeCount = 3;
- break;
- case QVideoFrame::Format_UYVY:
- case QVideoFrame::Format_YUYV:
- default:
- m_planeCount = 2;
- break;
- }
-
switch (format.yCbCrColorSpace()) {
case QVideoSurfaceFormat::YCbCr_JPEG:
m_colorMatrix = QMatrix4x4(
@@ -563,120 +368,6 @@ QSGVideoMaterial_YUV::QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format) :
setFlag(Blending, false);
}
-QSGVideoMaterial_YUV::~QSGVideoMaterial_YUV()
-{
- if (!m_textureSize.isEmpty()) {
- if (QOpenGLContext *current = QOpenGLContext::currentContext())
- current->functions()->glDeleteTextures(m_planeCount, m_textureIds);
- else
- qWarning() << "QSGVideoMaterial_YUV: Cannot obtain GL context, unable to delete textures";
- }
-}
-
-void QSGVideoMaterial_YUV::bind()
-{
- QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
- QSurfaceFormat::OpenGLContextProfile profile = QOpenGLContext::currentContext()->format().profile();
-
- QMutexLocker lock(&m_frameMutex);
- if (m_frame.isValid()) {
- if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
- int fw = m_frame.width();
- int fh = m_frame.height();
-
- // Frame has changed size, recreate textures...
- if (m_textureSize != m_frame.size()) {
- if (!m_textureSize.isEmpty())
- functions->glDeleteTextures(m_planeCount, m_textureIds);
- functions->glGenTextures(m_planeCount, m_textureIds);
- m_textureSize = m_frame.size();
- }
-
- GLint previousAlignment;
- const GLenum texFormat1 = (profile == QSurfaceFormat::CoreProfile) ? GL_RED : GL_LUMINANCE;
- const GLenum texFormat2 = (profile == QSurfaceFormat::CoreProfile) ? GL_RG : GL_LUMINANCE_ALPHA;
-
- functions->glGetIntegerv(GL_UNPACK_ALIGNMENT, &previousAlignment);
- functions->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (m_format.pixelFormat() == QVideoFrame::Format_UYVY
- || m_format.pixelFormat() == QVideoFrame::Format_YUYV) {
- int fw = m_frame.width();
-
- m_planeWidth[0] = fw;
- // In YUYV texture the UV plane appears with the 1/2 of image and Y width.
- m_planeWidth[1] = fw / 2;
- functions->glActiveTexture(GL_TEXTURE1);
- // Either r,b (YUYV) or g,a (UYVY) values are used as source of UV.
- // Additionally U and V are set per 2 pixels hence only 1/2 of image width is used.
- // Interpreting this properly in shaders allows to not copy or not make conditionals inside shaders,
- // only interpretation of data changes.
- bindTexture(m_textureIds[1], m_planeWidth[1], m_frame.height(), m_frame.bits(), GL_RGBA);
- functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
- // Either red (YUYV) or alpha (UYVY) values are used as source of Y
- bindTexture(m_textureIds[0], m_planeWidth[0], m_frame.height(), m_frame.bits(), texFormat2);
- } else if (m_format.pixelFormat() == QVideoFrame::Format_NV12
- || m_format.pixelFormat() == QVideoFrame::Format_NV21) {
- const int y = 0;
- const int uv = 1;
-
- m_planeWidth[0] = m_planeWidth[1] = qreal(fw) / m_frame.bytesPerLine(y);
-
- functions->glActiveTexture(GL_TEXTURE1);
- bindTexture(m_textureIds[1], m_frame.bytesPerLine(uv) / 2, fh / 2, m_frame.bits(uv), texFormat2);
- functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
- bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y), texFormat1);
-
- } else { // YUV420P || YV12 || YUV422P
- const int y = 0;
- const int u = m_frame.pixelFormat() == QVideoFrame::Format_YV12 ? 2 : 1;
- const int v = m_frame.pixelFormat() == QVideoFrame::Format_YV12 ? 1 : 2;
-
- m_planeWidth[0] = qreal(fw) / m_frame.bytesPerLine(y);
- m_planeWidth[1] = m_planeWidth[2] = qreal(fw) / (2 * m_frame.bytesPerLine(u));
-
- const int uvHeight = m_frame.pixelFormat() == QVideoFrame::Format_YUV422P ? fh : fh / 2;
-
- functions->glActiveTexture(GL_TEXTURE1);
- bindTexture(m_textureIds[1], m_frame.bytesPerLine(u), uvHeight, m_frame.bits(u), texFormat1);
- functions->glActiveTexture(GL_TEXTURE2);
- bindTexture(m_textureIds[2], m_frame.bytesPerLine(v), uvHeight, m_frame.bits(v), texFormat1);
- functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
- bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y), texFormat1);
- }
-
- functions->glPixelStorei(GL_UNPACK_ALIGNMENT, previousAlignment);
- m_frame.unmap();
- }
-
- m_frame = QVideoFrame();
- } else {
- // Go backwards to finish with GL_TEXTURE0
- for (int i = m_planeCount - 1; i >= 0; --i) {
- functions->glActiveTexture(GL_TEXTURE0 + i);
- functions->glBindTexture(GL_TEXTURE_2D, m_textureIds[i]);
- }
- }
-}
-
-void QSGVideoMaterial_YUV::bindTexture(int id, int w, int h, const uchar *bits, GLenum format)
-{
- QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
- functions->glBindTexture(GL_TEXTURE_2D, id);
- functions->glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, format, GL_UNSIGNED_BYTE, bits);
- // replacement for GL_LUMINANCE_ALPHA in core profile
- if (format == GL_RG) {
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
- }
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-}
-
QSGVideoNode_YUV::QSGVideoNode_YUV(const QVideoSurfaceFormat &format) :
m_format(format)
{
@@ -695,61 +386,4 @@ void QSGVideoNode_YUV::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
markDirty(DirtyMaterial);
}
-void QSGVideoMaterialShader_YUV_BiPlanar::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
-{
- Q_UNUSED(oldMaterial);
-
- QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
- program()->setUniformValue(m_id_plane1Texture, 0);
- program()->setUniformValue(m_id_plane2Texture, 1);
-
- mat->bind();
-
- program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
- program()->setUniformValue(m_id_plane1Width, mat->m_planeWidth[0]);
- program()->setUniformValue(m_id_plane2Width, mat->m_planeWidth[1]);
- if (state.isOpacityDirty()) {
- mat->m_opacity = state.opacity();
- program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
- }
- if (state.isMatrixDirty())
- program()->setUniformValue(m_id_matrix, state.combinedMatrix());
-}
-
-void QSGVideoMaterialShader_YUV_TriPlanar::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
-{
- QSGVideoMaterialShader_YUV_BiPlanar::updateState(state, newMaterial, oldMaterial);
-
- QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
- program()->setUniformValue(m_id_plane3Texture, 2);
- program()->setUniformValue(m_id_plane3Width, mat->m_planeWidth[2]);
-}
-
-void QSGVideoMaterialShader_UYVY::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
-{
- Q_UNUSED(oldMaterial);
-
- QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
- program()->setUniformValue(m_id_yTexture, 0);
- program()->setUniformValue(m_id_uvTexture, 1);
-
- mat->bind();
-
- program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
-
- if (state.isOpacityDirty()) {
- mat->m_opacity = state.opacity();
- program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
- }
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_id_matrix, state.combinedMatrix());
-}
-
QT_END_NAMESPACE