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authorVaL Doroshchuk <valentyn.doroshchuk@qt.io>2020-06-04 16:31:22 +0200
committerVaL Doroshchuk <valentyn.doroshchuk@qt.io>2020-06-04 18:40:03 +0200
commitcf815557eef1d1d34e20d13df24baae5e2f138ac (patch)
tree6a96e21bef8ba08c08dac0be36dbc065bbaef4f7 /src
parent0e3b08d2b8cec6b6489cb99de3f58d1ccdb439d8 (diff)
RHI: Remove gl code from video nodes
Now QSGMaterialShader handles rhi textures too. Task-number: QTBUG-78678 Change-Id: I410185c80bd104741fd5b52deeb87eb97531410a Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_rgb.cpp200
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_texture.cpp139
-rw-r--r--src/qtmultimediaquicktools/qsgvideonode_yuv.cpp424
-rw-r--r--src/qtmultimediaquicktools/qsgvideotexture.cpp3
-rw-r--r--src/qtmultimediaquicktools/qtmultimediaquicktools.pro31
-rw-r--r--src/qtmultimediaquicktools/qtmultimediaquicktools.qrc42
-rw-r--r--src/qtmultimediaquicktools/shaders/bgra.frag (renamed from src/qtmultimediaquicktools/shaders_ng/bgra.frag)0
-rw-r--r--src/qtmultimediaquicktools/shaders/bgra.frag.qsb (renamed from src/qtmultimediaquicktools/shaders_ng/bgra.frag.qsb)bin1566 -> 1566 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders/biplanaryuvvideo.frag14
-rw-r--r--src/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert13
-rw-r--r--src/qtmultimediaquicktools/shaders/biplanaryuvvideo_core.frag16
-rw-r--r--src/qtmultimediaquicktools/shaders/biplanaryuvvideo_core.vert14
-rw-r--r--src/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle.frag14
-rw-r--r--src/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle_core.frag16
-rwxr-xr-xsrc/qtmultimediaquicktools/shaders/compile.bat (renamed from src/qtmultimediaquicktools/shaders_ng/compile.bat)0
-rw-r--r--src/qtmultimediaquicktools/shaders/monoplanarvideo.vert9
-rw-r--r--src/qtmultimediaquicktools/shaders/monoplanarvideo_core.vert10
-rw-r--r--src/qtmultimediaquicktools/shaders/nv12.frag (renamed from src/qtmultimediaquicktools/shaders_ng/nv12.frag)0
-rw-r--r--src/qtmultimediaquicktools/shaders/nv12.frag.qsb (renamed from src/qtmultimediaquicktools/shaders_ng/nv12.frag.qsb)bin2240 -> 2240 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders/nv21.frag (renamed from src/qtmultimediaquicktools/shaders_ng/nv21.frag)0
-rw-r--r--src/qtmultimediaquicktools/shaders/nv21.frag.qsb (renamed from src/qtmultimediaquicktools/shaders_ng/nv21.frag.qsb)bin2238 -> 2238 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders/rgba.frag (renamed from src/qtmultimediaquicktools/shaders_ng/rgba.frag)0
-rw-r--r--src/qtmultimediaquicktools/shaders/rgba.frag.qsb (renamed from src/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb)bin1553 -> 1553 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders/rgba.vert (renamed from src/qtmultimediaquicktools/shaders_ng/rgba.vert)0
-rw-r--r--src/qtmultimediaquicktools/shaders/rgba.vert.qsb (renamed from src/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb)bin1831 -> 1831 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders/rgbvideo.frag8
-rw-r--r--src/qtmultimediaquicktools/shaders/rgbvideo_core.frag10
-rw-r--r--src/qtmultimediaquicktools/shaders/rgbvideo_padded.vert10
-rw-r--r--src/qtmultimediaquicktools/shaders/rgbvideo_padded_core.vert11
-rw-r--r--src/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag10
-rw-r--r--src/qtmultimediaquicktools/shaders/rgbvideo_swizzle_core.frag12
-rw-r--r--src/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag18
-rw-r--r--src/qtmultimediaquicktools/shaders/triplanaryuvvideo.vert16
-rw-r--r--src/qtmultimediaquicktools/shaders/triplanaryuvvideo_core.frag19
-rw-r--r--src/qtmultimediaquicktools/shaders/triplanaryuvvideo_core.vert17
-rw-r--r--src/qtmultimediaquicktools/shaders/uyvy.frag (renamed from src/qtmultimediaquicktools/shaders_ng/uyvy.frag)0
-rw-r--r--src/qtmultimediaquicktools/shaders/uyvy.frag.qsb (renamed from src/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsb)bin2182 -> 2182 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders/uyvyvideo.frag13
-rw-r--r--src/qtmultimediaquicktools/shaders/uyvyvideo_core.frag14
-rw-r--r--src/qtmultimediaquicktools/shaders/yuv.vert (renamed from src/qtmultimediaquicktools/shaders_ng/yuv.vert)0
-rw-r--r--src/qtmultimediaquicktools/shaders/yuv.vert.qsb (renamed from src/qtmultimediaquicktools/shaders_ng/yuv.vert.qsb)bin2410 -> 2410 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders/yuv_yv.frag (renamed from src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag)0
-rw-r--r--src/qtmultimediaquicktools/shaders/yuv_yv.frag.qsb (renamed from src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsb)bin2385 -> 2385 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders/yuyv.frag (renamed from src/qtmultimediaquicktools/shaders_ng/yuyv.frag)0
-rw-r--r--src/qtmultimediaquicktools/shaders/yuyv.frag.qsb (renamed from src/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsb)bin2192 -> 2192 bytes
-rw-r--r--src/qtmultimediaquicktools/shaders/yuyvvideo.frag13
-rw-r--r--src/qtmultimediaquicktools/shaders/yuyvvideo_core.frag14
47 files changed, 79 insertions, 1051 deletions
diff --git a/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp b/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp
index 5746a644a..c5c82de4a 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_rgb.cpp
@@ -38,12 +38,8 @@
****************************************************************************/
#include "qsgvideonode_rgb_p.h"
#include "qsgvideotexture_p.h"
-#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
#include <QtCore/qmutex.h>
-#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLFunctions>
-#include <QtOpenGL/QOpenGLShaderProgram>
QT_BEGIN_NAMESPACE
@@ -71,71 +67,13 @@ QSGVideoNode *QSGVideoNodeFactory_RGB::createNode(const QVideoSurfaceFormat &for
return 0;
}
-
-class QSGVideoMaterialShader_RGB : public QSGMaterialShader
-{
-public:
- QSGVideoMaterialShader_RGB()
- : QSGMaterialShader(),
- m_id_matrix(-1),
- m_id_width(-1),
- m_id_rgbTexture(-1),
- m_id_opacity(-1)
- {
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo_padded.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo.frag"));
- }
-
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
-
- char const *const *attributeNames() const override {
- static const char *names[] = {
- "qt_VertexPosition",
- "qt_VertexTexCoord",
- 0
- };
- return names;
- }
-
-protected:
- void initialize() override {
- m_id_matrix = program()->uniformLocation("qt_Matrix");
- m_id_width = program()->uniformLocation("width");
- m_id_rgbTexture = program()->uniformLocation("rgbTexture");
- m_id_opacity = program()->uniformLocation("opacity");
- }
-
- int m_id_matrix;
- int m_id_width;
- int m_id_rgbTexture;
- int m_id_opacity;
-};
-
-class QSGVideoMaterialShader_RGB_swizzle : public QSGVideoMaterialShader_RGB
-{
-public:
- QSGVideoMaterialShader_RGB_swizzle(bool hasAlpha)
- : m_hasAlpha(hasAlpha)
- {
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag"));
- }
-
-protected:
- void initialize() override {
- QSGVideoMaterialShader_RGB::initialize();
- program()->setUniformValue(program()->uniformLocation("hasAlpha"), GLboolean(m_hasAlpha));
- }
-
- bool m_hasAlpha;
-};
-
-class QSGVideoMaterialRhiShader_RGB : public QSGMaterialRhiShader
+class QSGVideoMaterialRhiShader_RGB : public QSGMaterialShader
{
public:
QSGVideoMaterialRhiShader_RGB()
{
- setShaderFileName(VertexStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb"));
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb"));
+ setShaderFileName(VertexStage, QStringLiteral(":/qtmultimediaquicktools/shaders/rgba.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/rgba.frag.qsb"));
}
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial,
@@ -150,45 +88,29 @@ class QSGVideoMaterial_RGB : public QSGMaterial
public:
QSGVideoMaterial_RGB(const QVideoSurfaceFormat &format) :
m_format(format),
- m_textureId(0),
- m_opacity(1.0),
- m_width(1.0)
+ m_opacity(1.0)
{
setFlag(Blending, false);
- setFlag(SupportsRhiShader, true);
- }
-
- ~QSGVideoMaterial_RGB()
- {
- if (m_textureId)
- QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_textureId);
}
QSGMaterialType *type() const override {
- static QSGMaterialType normalType, swizzleType;
- return needsSwizzling() ? &swizzleType : &normalType;
+ static QSGMaterialType normalType;
+ return &normalType;
}
QSGMaterialShader *createShader() const override {
- if (flags().testFlag(RhiShaderWanted))
- return new QSGVideoMaterialRhiShader_RGB;
-
- const bool hasAlpha = m_format.pixelFormat() == QVideoFrame::Format_ARGB32;
- return needsSwizzling() ? new QSGVideoMaterialShader_RGB_swizzle(hasAlpha)
- : new QSGVideoMaterialShader_RGB;
+ return new QSGVideoMaterialRhiShader_RGB;
}
int compare(const QSGMaterial *other) const override {
const QSGVideoMaterial_RGB *m = static_cast<const QSGVideoMaterial_RGB *>(other);
- if (!m_textureId)
- return 1;
-
- return m_textureId - m->m_textureId;
+ const qint64 diff = m_texture->comparisonKey() - m->m_texture->comparisonKey();
+ return diff < 0 ? -1 : (diff > 0 ? 1 : 0);
}
void updateBlending() {
- setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
+ setFlag(Blending, !qFuzzyCompare(m_opacity, float(1.0)));
}
void setVideoFrame(const QVideoFrame &frame) {
@@ -196,88 +118,17 @@ public:
m_frame = frame;
}
- void bind()
- {
- QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
-
- QMutexLocker lock(&m_frameMutex);
- if (m_frame.isValid()) {
- if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
- QSize textureSize = m_frame.size();
-
- int stride = m_frame.bytesPerLine();
- switch (m_frame.pixelFormat()) {
- case QVideoFrame::Format_RGB565:
- stride /= 2;
- break;
- default:
- stride /= 4;
- }
-
- m_width = qreal(m_frame.width()) / stride;
- textureSize.setWidth(stride);
-
- if (m_textureSize != textureSize) {
- if (!m_textureSize.isEmpty())
- functions->glDeleteTextures(1, &m_textureId);
- functions->glGenTextures(1, &m_textureId);
- m_textureSize = textureSize;
- }
-
- GLint dataType = GL_UNSIGNED_BYTE;
- GLint dataFormat = GL_RGBA;
-
- if (m_frame.pixelFormat() == QVideoFrame::Format_RGB565) {
- dataType = GL_UNSIGNED_SHORT_5_6_5;
- dataFormat = GL_RGB;
- }
-
- GLint previousAlignment;
- functions->glGetIntegerv(GL_UNPACK_ALIGNMENT, &previousAlignment);
- functions->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- functions->glActiveTexture(GL_TEXTURE0);
- functions->glBindTexture(GL_TEXTURE_2D, m_textureId);
- functions->glTexImage2D(GL_TEXTURE_2D, 0, dataFormat,
- m_textureSize.width(), m_textureSize.height(),
- 0, dataFormat, dataType, m_frame.bits());
-
- functions->glPixelStorei(GL_UNPACK_ALIGNMENT, previousAlignment);
-
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- m_frame.unmap();
- }
- m_frame = QVideoFrame();
- } else {
- functions->glActiveTexture(GL_TEXTURE0);
- functions->glBindTexture(GL_TEXTURE_2D, m_textureId);
- }
- }
-
QVideoFrame m_frame;
QMutex m_frameMutex;
QSize m_textureSize;
QVideoSurfaceFormat m_format;
- GLuint m_textureId;
- qreal m_opacity;
- GLfloat m_width;
+ float m_opacity;
QScopedPointer<QSGVideoTexture> m_texture;
-
-private:
- bool needsSwizzling() const {
- return m_format.pixelFormat() == QVideoFrame::Format_RGB32
- || m_format.pixelFormat() == QVideoFrame::Format_ARGB32;
- }
};
bool QSGVideoMaterialRhiShader_RGB::updateUniformData(RenderState &state, QSGMaterial *newMaterial,
QSGMaterial *oldMaterial)
{
- Q_UNUSED(newMaterial);
Q_UNUSED(oldMaterial);
bool changed = false;
@@ -289,8 +140,10 @@ bool QSGVideoMaterialRhiShader_RGB::updateUniformData(RenderState &state, QSGMat
}
if (state.isOpacityDirty()) {
- const float opacity = state.opacity();
- memcpy(buf->data() + 64, &opacity, 4);
+ auto m = static_cast<QSGVideoMaterial_RGB *>(newMaterial);
+ m->m_opacity = state.opacity();
+ m->updateBlending();
+ memcpy(buf->data() + 64, &m->m_opacity, 4);
changed = true;
}
@@ -311,7 +164,6 @@ void QSGVideoMaterialRhiShader_RGB::updateSampledImage(RenderState &state, int b
m->m_frameMutex.lock();
auto frame = m->m_frame;
- m->m_frameMutex.unlock();
if (frame.pixelFormat() == QVideoFrame::Format_RGB565) // Format_RGB565 requires GL_UNSIGNED_SHORT_5_6_5
frame = frame.image().convertToFormat(QImage::Format_RGBA8888_Premultiplied);
@@ -327,6 +179,7 @@ void QSGVideoMaterialRhiShader_RGB::updateSampledImage(RenderState &state, int b
m->m_texture->setData(format, frame.size(), frame.bits(), frame.bytesPerLine() * frame.height());
frame.unmap();
}
+ m->m_frameMutex.unlock();
m->m_texture->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
*texture = m->m_texture.data();
@@ -350,25 +203,4 @@ void QSGVideoNode_RGB::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
markDirty(DirtyMaterial);
}
-void QSGVideoMaterialShader_RGB::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
-{
- Q_UNUSED(oldMaterial);
- QSGVideoMaterial_RGB *mat = static_cast<QSGVideoMaterial_RGB *>(newMaterial);
- program()->setUniformValue(m_id_rgbTexture, 0);
-
- mat->bind();
-
- program()->setUniformValue(m_id_width, mat->m_width);
- if (state.isOpacityDirty()) {
- mat->m_opacity = state.opacity();
- mat->updateBlending();
- program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
- }
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_id_matrix, state.combinedMatrix());
-}
-
QT_END_NAMESPACE
diff --git a/src/qtmultimediaquicktools/qsgvideonode_texture.cpp b/src/qtmultimediaquicktools/qsgvideonode_texture.cpp
index a5206eefb..de7b8efd9 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_texture.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_texture.cpp
@@ -38,12 +38,8 @@
****************************************************************************/
#include "qsgvideonode_texture_p.h"
#include "qsgvideotexture_p.h"
-#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
#include <QtCore/qmutex.h>
-#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLFunctions>
-#include <QtOpenGL/QOpenGLShaderProgram>
#include <QtMultimedia/private/qtmultimediaglobal_p.h>
QT_BEGIN_NAMESPACE
@@ -75,65 +71,13 @@ QSGVideoNode *QSGVideoNodeFactory_Texture::createNode(const QVideoSurfaceFormat
return 0;
}
-
-class QSGVideoMaterialShader_Texture : public QSGMaterialShader
-{
-public:
- QSGVideoMaterialShader_Texture()
- : QSGMaterialShader()
- {
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/monoplanarvideo.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo.frag"));
- }
-
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
-
- char const *const *attributeNames() const override {
- static const char *names[] = {
- "qt_VertexPosition",
- "qt_VertexTexCoord",
- 0
- };
- return names;
- }
-
-protected:
- void initialize() override {
- m_id_matrix = program()->uniformLocation("qt_Matrix");
- m_id_Texture = program()->uniformLocation("rgbTexture");
- m_id_opacity = program()->uniformLocation("opacity");
- }
-
- int m_id_matrix;
- int m_id_Texture;
- int m_id_opacity;
-};
-
-class QSGVideoMaterialShader_Texture_swizzle : public QSGVideoMaterialShader_Texture
-{
-public:
- QSGVideoMaterialShader_Texture_swizzle(bool hasAlpha)
- : m_hasAlpha(hasAlpha)
- {
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag"));
- }
-
-protected:
- void initialize() override {
- QSGVideoMaterialShader_Texture::initialize();
- program()->setUniformValue(program()->uniformLocation("hasAlpha"), GLboolean(m_hasAlpha));
- }
-
- int m_hasAlpha;
-};
-
-class QSGVideoMaterialRhiShader_Texture : public QSGMaterialRhiShader
+class QSGVideoMaterialRhiShader_Texture : public QSGMaterialShader
{
public:
QSGVideoMaterialRhiShader_Texture()
{
- setShaderFileName(VertexStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb"));
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb"));
+ setShaderFileName(VertexStage, QStringLiteral(":/qtmultimediaquicktools/shaders/rgba.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/rgba.frag.qsb"));
}
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial,
@@ -148,7 +92,7 @@ class QSGVideoMaterialRhiShader_Texture_swizzle : public QSGVideoMaterialRhiShad
public:
QSGVideoMaterialRhiShader_Texture_swizzle()
{
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/bgra.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/bgra.frag.qsb"));
}
};
@@ -157,16 +101,13 @@ class QSGVideoMaterial_Texture : public QSGMaterial
public:
QSGVideoMaterial_Texture(const QVideoSurfaceFormat &format) :
m_format(format),
- m_textureId(0),
m_opacity(1.0)
{
setFlag(Blending, false);
- setFlag(SupportsRhiShader, true);
}
~QSGVideoMaterial_Texture()
{
- m_frame = QVideoFrame();
}
QSGMaterialType *type() const override {
@@ -175,34 +116,19 @@ public:
}
QSGMaterialShader *createShader() const override {
- if (flags().testFlag(RhiShaderWanted))
- return needsSwizzling() ? new QSGVideoMaterialRhiShader_Texture_swizzle
- : new QSGVideoMaterialRhiShader_Texture;
-
- const bool hasAlpha = m_format.pixelFormat() == QVideoFrame::Format_ARGB32;
- return needsSwizzling() ? new QSGVideoMaterialShader_Texture_swizzle(hasAlpha)
- : new QSGVideoMaterialShader_Texture;
+ return needsSwizzling() ? new QSGVideoMaterialRhiShader_Texture_swizzle
+ : new QSGVideoMaterialRhiShader_Texture;
}
int compare(const QSGMaterial *other) const override {
const QSGVideoMaterial_Texture *m = static_cast<const QSGVideoMaterial_Texture *>(other);
- if (!m_textureId)
- return 1;
-
- int diff = m_textureId - m->m_textureId;
- if (diff)
- return diff;
-
- diff = m_format.pixelFormat() - m->m_format.pixelFormat();
- if (diff)
- return diff;
-
- return (m_opacity > m->m_opacity) ? 1 : -1;
+ const qint64 diff = m_texture->comparisonKey() - m->m_texture->comparisonKey();
+ return diff < 0 ? -1 : (diff > 0 ? 1 : 0);
}
void updateBlending() {
- setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
+ setFlag(Blending, qFuzzyCompare(m_opacity, float(1.0)) ? false : true);
}
void setVideoFrame(const QVideoFrame &frame) {
@@ -210,29 +136,11 @@ public:
m_frame = frame;
}
- void bind()
- {
- QMutexLocker lock(&m_frameMutex);
- if (m_frame.isValid()) {
- m_textureId = m_frame.handle().toUInt();
- QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
- functions->glBindTexture(GL_TEXTURE_2D, m_textureId);
-
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- } else {
- m_textureId = 0;
- }
- }
-
QVideoFrame m_frame;
QMutex m_frameMutex;
- QSize m_textureSize;
QVideoSurfaceFormat m_format;
quint64 m_textureId;
- qreal m_opacity;
+ float m_opacity;
QScopedPointer<QSGVideoTexture> m_texture;
private:
@@ -245,7 +153,6 @@ private:
bool QSGVideoMaterialRhiShader_Texture::updateUniformData(RenderState &state, QSGMaterial *newMaterial,
QSGMaterial *oldMaterial)
{
- Q_UNUSED(newMaterial);
Q_UNUSED(oldMaterial);
bool changed = false;
@@ -257,8 +164,10 @@ bool QSGVideoMaterialRhiShader_Texture::updateUniformData(RenderState &state, QS
}
if (state.isOpacityDirty()) {
- const float opacity = state.opacity();
- memcpy(buf->data() + 64, &opacity, 4);
+ auto m = static_cast<QSGVideoMaterial_Texture *>(newMaterial);
+ m->m_opacity = state.opacity();
+ m->updateBlending();
+ memcpy(buf->data() + 64, &m->m_opacity, 4);
changed = true;
}
@@ -306,24 +215,4 @@ void QSGVideoNode_Texture::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
markDirty(DirtyMaterial);
}
-void QSGVideoMaterialShader_Texture::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
-{
- Q_UNUSED(oldMaterial);
- QSGVideoMaterial_Texture *mat = static_cast<QSGVideoMaterial_Texture *>(newMaterial);
- program()->setUniformValue(m_id_Texture, 0);
-
- mat->bind();
-
- if (state.isOpacityDirty()) {
- mat->m_opacity = state.opacity();
- mat->updateBlending();
- program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
- }
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_id_matrix, state.combinedMatrix());
-}
-
QT_END_NAMESPACE
diff --git a/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp b/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
index 006704a23..5d5147cc2 100644
--- a/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
+++ b/src/qtmultimediaquicktools/qsgvideonode_yuv.cpp
@@ -39,33 +39,7 @@
#include "qsgvideonode_yuv_p.h"
#include "qsgvideotexture_p.h"
#include <QtCore/qmutex.h>
-#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
-#include <QtGui/QOpenGLContext>
-#include <QtGui/QOpenGLFunctions>
-#include <QtOpenGL/QOpenGLShaderProgram>
-
-#ifndef GL_RED
-#define GL_RED 0x1903
-#endif
-#ifndef GL_GREEN
-#define GL_GREEN 0x1904
-#endif
-#ifndef GL_RG
-#define GL_RG 0x8227
-#endif
-#ifndef GL_TEXTURE_SWIZZLE_R
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#endif
-#ifndef GL_TEXTURE_SWIZZLE_G
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#endif
-#ifndef GL_TEXTURE_SWIZZLE_B
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#endif
-#ifndef GL_TEXTURE_SWIZZLE_A
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#endif
QT_BEGIN_NAMESPACE
@@ -91,136 +65,12 @@ QSGVideoNode *QSGVideoNodeFactory_YUV::createNode(const QVideoSurfaceFormat &for
return 0;
}
-
-class QSGVideoMaterialShader_YUV_BiPlanar : public QSGMaterialShader
-{
-public:
- QSGVideoMaterialShader_YUV_BiPlanar()
- : QSGMaterialShader()
- {
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo.frag"));
- }
-
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
-
- char const *const *attributeNames() const override {
- static const char *names[] = {
- "qt_VertexPosition",
- "qt_VertexTexCoord",
- 0
- };
- return names;
- }
-
-protected:
- void initialize() override {
- m_id_matrix = program()->uniformLocation("qt_Matrix");
- m_id_plane1Width = program()->uniformLocation("plane1Width");
- m_id_plane2Width = program()->uniformLocation("plane2Width");
- m_id_plane1Texture = program()->uniformLocation("plane1Texture");
- m_id_plane2Texture = program()->uniformLocation("plane2Texture");
- m_id_colorMatrix = program()->uniformLocation("colorMatrix");
- m_id_opacity = program()->uniformLocation("opacity");
- }
-
- int m_id_matrix;
- int m_id_plane1Width;
- int m_id_plane2Width;
- int m_id_plane1Texture;
- int m_id_plane2Texture;
- int m_id_colorMatrix;
- int m_id_opacity;
-};
-
-class QSGVideoMaterialShader_UYVY : public QSGMaterialShader
-{
-public:
- QSGVideoMaterialShader_UYVY()
- : QSGMaterialShader()
- {
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/monoplanarvideo.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/uyvyvideo.frag"));
- }
-
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
-
- char const *const *attributeNames() const override {
- static const char *names[] = {
- "qt_VertexPosition",
- "qt_VertexTexCoord",
- 0
- };
- return names;
- }
-
-protected:
- void initialize() override {
- m_id_matrix = program()->uniformLocation("qt_Matrix");
- m_id_yTexture = program()->uniformLocation("yTexture");
- m_id_uvTexture = program()->uniformLocation("uvTexture");
- m_id_colorMatrix = program()->uniformLocation("colorMatrix");
- m_id_opacity = program()->uniformLocation("opacity");
- QSGMaterialShader::initialize();
- }
-
- int m_id_matrix;
- int m_id_yTexture;
- int m_id_uvTexture;
- int m_id_colorMatrix;
- int m_id_opacity;
-};
-
-
-class QSGVideoMaterialShader_YUYV : public QSGVideoMaterialShader_UYVY
-{
-public:
- QSGVideoMaterialShader_YUYV()
- : QSGVideoMaterialShader_UYVY()
- {
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/yuyvvideo.frag"));
- }
-};
-
-class QSGVideoMaterialShader_YUV_BiPlanar_swizzle : public QSGVideoMaterialShader_YUV_BiPlanar
-{
-public:
- QSGVideoMaterialShader_YUV_BiPlanar_swizzle()
- : QSGVideoMaterialShader_YUV_BiPlanar()
- {
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle.frag"));
- }
-};
-
-class QSGVideoMaterialShader_YUV_TriPlanar : public QSGVideoMaterialShader_YUV_BiPlanar
-{
-public:
- QSGVideoMaterialShader_YUV_TriPlanar()
- : QSGVideoMaterialShader_YUV_BiPlanar()
- {
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/triplanaryuvvideo.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag"));
- }
-
- void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
-
-protected:
- void initialize() override {
- m_id_plane3Width = program()->uniformLocation("plane3Width");
- m_id_plane3Texture = program()->uniformLocation("plane3Texture");
- QSGVideoMaterialShader_YUV_BiPlanar::initialize();
- }
-
- int m_id_plane3Width;
- int m_id_plane3Texture;
-};
-
-class QSGVideoMaterialRhiShader_YUV : public QSGMaterialRhiShader
+class QSGVideoMaterialRhiShader_YUV : public QSGMaterialShader
{
public:
QSGVideoMaterialRhiShader_YUV()
{
- setShaderFileName(VertexStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/yuv.vert.qsb"));
+ setShaderFileName(VertexStage, QStringLiteral(":/qtmultimediaquicktools/shaders/yuv.vert.qsb"));
}
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial,
@@ -232,7 +82,7 @@ public:
virtual void mapFrame(QSGVideoMaterial_YUV *) = 0;
protected:
- GLfloat m_planeWidth[3] = {0, 0, 0};
+ qreal m_planeWidth[3] = {0, 0, 0};
QMatrix4x4 m_colorMatrix;
};
@@ -241,7 +91,7 @@ class QSGVideoMaterialRhiShader_UYVY : public QSGVideoMaterialRhiShader_YUV
public:
QSGVideoMaterialRhiShader_UYVY()
{
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/uyvy.frag.qsb"));
}
void mapFrame(QSGVideoMaterial_YUV *m) override;
@@ -252,7 +102,7 @@ class QSGVideoMaterialRhiShader_YUYV : public QSGVideoMaterialRhiShader_UYVY
public:
QSGVideoMaterialRhiShader_YUYV()
{
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/yuyv.frag.qsb"));
}
};
@@ -261,7 +111,7 @@ class QSGVideoMaterialRhiShader_YUV_YV : public QSGVideoMaterialRhiShader_YUV
public:
QSGVideoMaterialRhiShader_YUV_YV()
{
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/yuv_yv.frag.qsb"));
}
void mapFrame(QSGVideoMaterial_YUV *m) override;
@@ -272,7 +122,7 @@ class QSGVideoMaterialRhiShader_NV12 : public QSGVideoMaterialRhiShader_YUV
public:
QSGVideoMaterialRhiShader_NV12()
{
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/nv12.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/nv12.frag.qsb"));
}
void mapFrame(QSGVideoMaterial_YUV *m) override;
@@ -283,7 +133,7 @@ class QSGVideoMaterialRhiShader_NV21 : public QSGVideoMaterialRhiShader_NV12
public:
QSGVideoMaterialRhiShader_NV21()
{
- setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders_ng/nv21.frag.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qtmultimediaquicktools/shaders/nv21.frag.qsb"));
}
};
@@ -291,7 +141,6 @@ class QSGVideoMaterial_YUV : public QSGMaterial
{
public:
QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format);
- ~QSGVideoMaterial_YUV();
QSGMaterialType *type() const override {
static QSGMaterialType biPlanarType, biPlanarSwizzleType, triPlanarType, uyvyType, yuyvType;
@@ -311,51 +160,34 @@ public:
}
QSGMaterialShader *createShader() const override {
- if (flags().testFlag(RhiShaderWanted)) {
- switch (m_format.pixelFormat()) {
- case QVideoFrame::Format_NV12:
- return new QSGVideoMaterialRhiShader_NV12;
- case QVideoFrame::Format_NV21:
- return new QSGVideoMaterialRhiShader_NV21;
- case QVideoFrame::Format_UYVY:
- return new QSGVideoMaterialRhiShader_UYVY;
- case QVideoFrame::Format_YUYV:
- return new QSGVideoMaterialRhiShader_YUYV;
- default: // Currently: YUV420P, YUV422P and YV12
- return new QSGVideoMaterialRhiShader_YUV_YV;
- }
- }
-
switch (m_format.pixelFormat()) {
case QVideoFrame::Format_NV12:
- return new QSGVideoMaterialShader_YUV_BiPlanar;
+ return new QSGVideoMaterialRhiShader_NV12;
case QVideoFrame::Format_NV21:
- return new QSGVideoMaterialShader_YUV_BiPlanar_swizzle;
+ return new QSGVideoMaterialRhiShader_NV21;
case QVideoFrame::Format_UYVY:
- return new QSGVideoMaterialShader_UYVY;
+ return new QSGVideoMaterialRhiShader_UYVY;
case QVideoFrame::Format_YUYV:
- return new QSGVideoMaterialShader_YUYV;
+ return new QSGVideoMaterialRhiShader_YUYV;
default: // Currently: YUV420P, YUV422P and YV12
- return new QSGVideoMaterialShader_YUV_TriPlanar;
+ return new QSGVideoMaterialRhiShader_YUV_YV;
}
}
int compare(const QSGMaterial *other) const override {
const QSGVideoMaterial_YUV *m = static_cast<const QSGVideoMaterial_YUV *>(other);
- if (!m_textureIds[0])
- return 1;
-
- int d = m_textureIds[0] - m->m_textureIds[0];
- if (d)
- return d;
- else if ((d = m_textureIds[1] - m->m_textureIds[1]) != 0)
- return d;
- else
- return m_textureIds[2] - m->m_textureIds[2];
+
+ qint64 diff = m_textures[0]->comparisonKey() - m->m_textures[0]->comparisonKey();
+ if (!diff)
+ diff = m_textures[1]->comparisonKey() - m->m_textures[1]->comparisonKey();
+ if (!diff)
+ diff = m_textures[2]->comparisonKey() - m->m_textures[2]->comparisonKey();
+
+ return diff < 0 ? -1 : (diff > 0 ? 1 : 0);
}
void updateBlending() {
- setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
+ setFlag(Blending, !qFuzzyCompare(m_opacity, float(1.0)));
}
void setCurrentFrame(const QVideoFrame &frame) {
@@ -363,22 +195,12 @@ public:
m_frame = frame;
}
- void bind();
- void bindTexture(int id, int w, int h, const uchar *bits, GLenum format);
-
QVideoSurfaceFormat m_format;
- QSize m_textureSize;
- int m_planeCount;
-
- GLuint m_textureIds[3];
- GLfloat m_planeWidth[3];
-
- qreal m_opacity;
+ float m_planeWidth[3];
+ float m_opacity;
QMatrix4x4 m_colorMatrix;
-
QVideoFrame m_frame;
QMutex m_frameMutex;
-
QScopedPointer<QSGVideoTexture> m_textures[3];
};
@@ -403,8 +225,9 @@ bool QSGVideoMaterialRhiShader_YUV::updateUniformData(RenderState &state, QSGMat
m_colorMatrix = m->m_colorMatrix;
if (state.isOpacityDirty()) {
- const float opacity = state.opacity();
- memcpy(buf->data() + 64 + 64, &opacity, 4);
+ m->m_opacity = state.opacity();
+ m->updateBlending();
+ memcpy(buf->data() + 64 + 64, &m->m_opacity, 4);
changed = true;
}
@@ -413,7 +236,9 @@ bool QSGVideoMaterialRhiShader_YUV::updateUniformData(RenderState &state, QSGMat
m->m_textures[1].reset(new QSGVideoTexture);
}
+ m->m_frameMutex.lock();
mapFrame(m);
+ m->m_frameMutex.unlock();
if (m->m_planeWidth[0] != m_planeWidth[0]
|| m->m_planeWidth[1] != m_planeWidth[1]
@@ -516,26 +341,6 @@ QSGVideoMaterial_YUV::QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format) :
m_format(format),
m_opacity(1.0)
{
- setFlag(SupportsRhiShader, true);
- memset(m_textureIds, 0, sizeof(m_textureIds));
-
- switch (format.pixelFormat()) {
- case QVideoFrame::Format_NV12:
- case QVideoFrame::Format_NV21:
- m_planeCount = 2;
- break;
- case QVideoFrame::Format_YUV420P:
- case QVideoFrame::Format_YV12:
- case QVideoFrame::Format_YUV422P:
- m_planeCount = 3;
- break;
- case QVideoFrame::Format_UYVY:
- case QVideoFrame::Format_YUYV:
- default:
- m_planeCount = 2;
- break;
- }
-
switch (format.yCbCrColorSpace()) {
case QVideoSurfaceFormat::YCbCr_JPEG:
m_colorMatrix = QMatrix4x4(
@@ -563,120 +368,6 @@ QSGVideoMaterial_YUV::QSGVideoMaterial_YUV(const QVideoSurfaceFormat &format) :
setFlag(Blending, false);
}
-QSGVideoMaterial_YUV::~QSGVideoMaterial_YUV()
-{
- if (!m_textureSize.isEmpty()) {
- if (QOpenGLContext *current = QOpenGLContext::currentContext())
- current->functions()->glDeleteTextures(m_planeCount, m_textureIds);
- else
- qWarning() << "QSGVideoMaterial_YUV: Cannot obtain GL context, unable to delete textures";
- }
-}
-
-void QSGVideoMaterial_YUV::bind()
-{
- QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
- QSurfaceFormat::OpenGLContextProfile profile = QOpenGLContext::currentContext()->format().profile();
-
- QMutexLocker lock(&m_frameMutex);
- if (m_frame.isValid()) {
- if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
- int fw = m_frame.width();
- int fh = m_frame.height();
-
- // Frame has changed size, recreate textures...
- if (m_textureSize != m_frame.size()) {
- if (!m_textureSize.isEmpty())
- functions->glDeleteTextures(m_planeCount, m_textureIds);
- functions->glGenTextures(m_planeCount, m_textureIds);
- m_textureSize = m_frame.size();
- }
-
- GLint previousAlignment;
- const GLenum texFormat1 = (profile == QSurfaceFormat::CoreProfile) ? GL_RED : GL_LUMINANCE;
- const GLenum texFormat2 = (profile == QSurfaceFormat::CoreProfile) ? GL_RG : GL_LUMINANCE_ALPHA;
-
- functions->glGetIntegerv(GL_UNPACK_ALIGNMENT, &previousAlignment);
- functions->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (m_format.pixelFormat() == QVideoFrame::Format_UYVY
- || m_format.pixelFormat() == QVideoFrame::Format_YUYV) {
- int fw = m_frame.width();
-
- m_planeWidth[0] = fw;
- // In YUYV texture the UV plane appears with the 1/2 of image and Y width.
- m_planeWidth[1] = fw / 2;
- functions->glActiveTexture(GL_TEXTURE1);
- // Either r,b (YUYV) or g,a (UYVY) values are used as source of UV.
- // Additionally U and V are set per 2 pixels hence only 1/2 of image width is used.
- // Interpreting this properly in shaders allows to not copy or not make conditionals inside shaders,
- // only interpretation of data changes.
- bindTexture(m_textureIds[1], m_planeWidth[1], m_frame.height(), m_frame.bits(), GL_RGBA);
- functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
- // Either red (YUYV) or alpha (UYVY) values are used as source of Y
- bindTexture(m_textureIds[0], m_planeWidth[0], m_frame.height(), m_frame.bits(), texFormat2);
- } else if (m_format.pixelFormat() == QVideoFrame::Format_NV12
- || m_format.pixelFormat() == QVideoFrame::Format_NV21) {
- const int y = 0;
- const int uv = 1;
-
- m_planeWidth[0] = m_planeWidth[1] = qreal(fw) / m_frame.bytesPerLine(y);
-
- functions->glActiveTexture(GL_TEXTURE1);
- bindTexture(m_textureIds[1], m_frame.bytesPerLine(uv) / 2, fh / 2, m_frame.bits(uv), texFormat2);
- functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
- bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y), texFormat1);
-
- } else { // YUV420P || YV12 || YUV422P
- const int y = 0;
- const int u = m_frame.pixelFormat() == QVideoFrame::Format_YV12 ? 2 : 1;
- const int v = m_frame.pixelFormat() == QVideoFrame::Format_YV12 ? 1 : 2;
-
- m_planeWidth[0] = qreal(fw) / m_frame.bytesPerLine(y);
- m_planeWidth[1] = m_planeWidth[2] = qreal(fw) / (2 * m_frame.bytesPerLine(u));
-
- const int uvHeight = m_frame.pixelFormat() == QVideoFrame::Format_YUV422P ? fh : fh / 2;
-
- functions->glActiveTexture(GL_TEXTURE1);
- bindTexture(m_textureIds[1], m_frame.bytesPerLine(u), uvHeight, m_frame.bits(u), texFormat1);
- functions->glActiveTexture(GL_TEXTURE2);
- bindTexture(m_textureIds[2], m_frame.bytesPerLine(v), uvHeight, m_frame.bits(v), texFormat1);
- functions->glActiveTexture(GL_TEXTURE0); // Finish with 0 as default texture unit
- bindTexture(m_textureIds[0], m_frame.bytesPerLine(y), fh, m_frame.bits(y), texFormat1);
- }
-
- functions->glPixelStorei(GL_UNPACK_ALIGNMENT, previousAlignment);
- m_frame.unmap();
- }
-
- m_frame = QVideoFrame();
- } else {
- // Go backwards to finish with GL_TEXTURE0
- for (int i = m_planeCount - 1; i >= 0; --i) {
- functions->glActiveTexture(GL_TEXTURE0 + i);
- functions->glBindTexture(GL_TEXTURE_2D, m_textureIds[i]);
- }
- }
-}
-
-void QSGVideoMaterial_YUV::bindTexture(int id, int w, int h, const uchar *bits, GLenum format)
-{
- QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
- functions->glBindTexture(GL_TEXTURE_2D, id);
- functions->glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, format, GL_UNSIGNED_BYTE, bits);
- // replacement for GL_LUMINANCE_ALPHA in core profile
- if (format == GL_RG) {
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
- }
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-}
-
QSGVideoNode_YUV::QSGVideoNode_YUV(const QVideoSurfaceFormat &format) :
m_format(format)
{
@@ -695,61 +386,4 @@ void QSGVideoNode_YUV::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
markDirty(DirtyMaterial);
}
-void QSGVideoMaterialShader_YUV_BiPlanar::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
-{
- Q_UNUSED(oldMaterial);
-
- QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
- program()->setUniformValue(m_id_plane1Texture, 0);
- program()->setUniformValue(m_id_plane2Texture, 1);
-
- mat->bind();
-
- program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
- program()->setUniformValue(m_id_plane1Width, mat->m_planeWidth[0]);
- program()->setUniformValue(m_id_plane2Width, mat->m_planeWidth[1]);
- if (state.isOpacityDirty()) {
- mat->m_opacity = state.opacity();
- program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
- }
- if (state.isMatrixDirty())
- program()->setUniformValue(m_id_matrix, state.combinedMatrix());
-}
-
-void QSGVideoMaterialShader_YUV_TriPlanar::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
-{
- QSGVideoMaterialShader_YUV_BiPlanar::updateState(state, newMaterial, oldMaterial);
-
- QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
- program()->setUniformValue(m_id_plane3Texture, 2);
- program()->setUniformValue(m_id_plane3Width, mat->m_planeWidth[2]);
-}
-
-void QSGVideoMaterialShader_UYVY::updateState(const RenderState &state,
- QSGMaterial *newMaterial,
- QSGMaterial *oldMaterial)
-{
- Q_UNUSED(oldMaterial);
-
- QSGVideoMaterial_YUV *mat = static_cast<QSGVideoMaterial_YUV *>(newMaterial);
- program()->setUniformValue(m_id_yTexture, 0);
- program()->setUniformValue(m_id_uvTexture, 1);
-
- mat->bind();
-
- program()->setUniformValue(m_id_colorMatrix, mat->m_colorMatrix);
-
- if (state.isOpacityDirty()) {
- mat->m_opacity = state.opacity();
- program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
- }
-
- if (state.isMatrixDirty())
- program()->setUniformValue(m_id_matrix, state.combinedMatrix());
-}
-
QT_END_NAMESPACE
diff --git a/src/qtmultimediaquicktools/qsgvideotexture.cpp b/src/qtmultimediaquicktools/qsgvideotexture.cpp
index dd31695ef..22f9fdbee 100644
--- a/src/qtmultimediaquicktools/qsgvideotexture.cpp
+++ b/src/qtmultimediaquicktools/qsgvideotexture.cpp
@@ -166,6 +166,9 @@ void QSGVideoTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch
QRhiTextureUploadDescription desc({ entry });
resourceUpdates->uploadTexture(m_texture.data(), desc);
}
+ if (q->hasMipmaps())
+ resourceUpdates->generateMips(m_texture.data());
+
}
void QSGVideoTexture::commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates)
diff --git a/src/qtmultimediaquicktools/qtmultimediaquicktools.pro b/src/qtmultimediaquicktools/qtmultimediaquicktools.pro
index fefb8dec5..a2451e6e2 100644
--- a/src/qtmultimediaquicktools/qtmultimediaquicktools.pro
+++ b/src/qtmultimediaquicktools/qtmultimediaquicktools.pro
@@ -20,31 +20,16 @@ SOURCES += \
qdeclarativevideooutput.cpp \
qdeclarativevideooutput_window.cpp
-qtConfig(opengl) {
- SOURCES += qdeclarativevideooutput_render.cpp \
- qsgvideonode_rgb.cpp \
- qsgvideonode_yuv.cpp \
- qsgvideonode_texture.cpp
- HEADERS += qdeclarativevideooutput_render_p.h \
- qsgvideonode_rgb_p.h \
- qsgvideonode_yuv_p.h \
- qsgvideonode_texture_p.h
-}
+SOURCES += qdeclarativevideooutput_render.cpp \
+ qsgvideonode_rgb.cpp \
+ qsgvideonode_yuv.cpp \
+ qsgvideonode_texture.cpp
+HEADERS += qdeclarativevideooutput_render_p.h \
+ qsgvideonode_rgb_p.h \
+ qsgvideonode_yuv_p.h \
+ qsgvideonode_texture_p.h
RESOURCES += \
qtmultimediaquicktools.qrc
-OTHER_FILES += \
- shaders/monoplanarvideo.vert \
- shaders/rgbvideo_padded.vert \
- shaders/rgbvideo.frag \
- shaders/rgbvideo_swizzle.frag \
- shaders/biplanaryuvvideo.vert \
- shaders/biplanaryuvvideo.frag \
- shaders/biplanaryuvvideo_swizzle.frag \
- shaders/triplanaryuvvideo.vert \
- shaders/triplanaryuvvideo.frag \
- shaders/uyvyvideo.frag \
- shaders/yuyvvideo.frag
-
load(qt_module)
diff --git a/src/qtmultimediaquicktools/qtmultimediaquicktools.qrc b/src/qtmultimediaquicktools/qtmultimediaquicktools.qrc
index 1c0e29c04..ceac8cff4 100644
--- a/src/qtmultimediaquicktools/qtmultimediaquicktools.qrc
+++ b/src/qtmultimediaquicktools/qtmultimediaquicktools.qrc
@@ -1,37 +1,13 @@
<RCC>
<qresource prefix="/qtmultimediaquicktools">
- <file>shaders/monoplanarvideo.vert</file>
- <file>shaders/rgbvideo.frag</file>
- <file>shaders/rgbvideo_swizzle.frag</file>
- <file>shaders/rgbvideo_padded.vert</file>
- <file>shaders/biplanaryuvvideo.frag</file>
- <file>shaders/biplanaryuvvideo.vert</file>
- <file>shaders/biplanaryuvvideo_swizzle.frag</file>
- <file>shaders/triplanaryuvvideo.frag</file>
- <file>shaders/triplanaryuvvideo.vert</file>
- <file>shaders/uyvyvideo.frag</file>
- <file>shaders/yuyvvideo.frag</file>
-
- <file>shaders/monoplanarvideo_core.vert</file>
- <file>shaders/rgbvideo_core.frag</file>
- <file>shaders/rgbvideo_swizzle_core.frag</file>
- <file>shaders/rgbvideo_padded_core.vert</file>
- <file>shaders/biplanaryuvvideo_core.frag</file>
- <file>shaders/biplanaryuvvideo_core.vert</file>
- <file>shaders/biplanaryuvvideo_swizzle_core.frag</file>
- <file>shaders/triplanaryuvvideo_core.frag</file>
- <file>shaders/triplanaryuvvideo_core.vert</file>
- <file>shaders/uyvyvideo_core.frag</file>
- <file>shaders/yuyvvideo_core.frag</file>
-
- <file>shaders_ng/rgba.vert.qsb</file>
- <file>shaders_ng/rgba.frag.qsb</file>
- <file>shaders_ng/bgra.frag.qsb</file>
- <file>shaders_ng/yuv.vert.qsb</file>
- <file>shaders_ng/yuv_yv.frag.qsb</file>
- <file>shaders_ng/nv12.frag.qsb</file>
- <file>shaders_ng/nv21.frag.qsb</file>
- <file>shaders_ng/uyvy.frag.qsb</file>
- <file>shaders_ng/yuyv.frag.qsb</file>
+ <file>shaders/rgba.vert.qsb</file>
+ <file>shaders/rgba.frag.qsb</file>
+ <file>shaders/bgra.frag.qsb</file>
+ <file>shaders/yuv.vert.qsb</file>
+ <file>shaders/yuv_yv.frag.qsb</file>
+ <file>shaders/nv12.frag.qsb</file>
+ <file>shaders/nv21.frag.qsb</file>
+ <file>shaders/uyvy.frag.qsb</file>
+ <file>shaders/yuyv.frag.qsb</file>
</qresource>
</RCC>
diff --git a/src/qtmultimediaquicktools/shaders_ng/bgra.frag b/src/qtmultimediaquicktools/shaders/bgra.frag
index f04e3e721..f04e3e721 100644
--- a/src/qtmultimediaquicktools/shaders_ng/bgra.frag
+++ b/src/qtmultimediaquicktools/shaders/bgra.frag
diff --git a/src/qtmultimediaquicktools/shaders_ng/bgra.frag.qsb b/src/qtmultimediaquicktools/shaders/bgra.frag.qsb
index 20c61e92f..20c61e92f 100644
--- a/src/qtmultimediaquicktools/shaders_ng/bgra.frag.qsb
+++ b/src/qtmultimediaquicktools/shaders/bgra.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo.frag b/src/qtmultimediaquicktools/shaders/biplanaryuvvideo.frag
deleted file mode 100644
index 2ede9108b..000000000
--- a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo.frag
+++ /dev/null
@@ -1,14 +0,0 @@
-uniform sampler2D plane1Texture;
-uniform sampler2D plane2Texture;
-uniform mediump mat4 colorMatrix;
-uniform lowp float opacity;
-varying highp vec2 plane1TexCoord;
-varying highp vec2 plane2TexCoord;
-
-void main()
-{
- mediump float Y = texture2D(plane1Texture, plane1TexCoord).r;
- mediump vec2 UV = texture2D(plane2Texture, plane2TexCoord).ra;
- mediump vec4 color = vec4(Y, UV.x, UV.y, 1.);
- gl_FragColor = colorMatrix * color * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert b/src/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert
deleted file mode 100644
index d01b69078..000000000
--- a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert
+++ /dev/null
@@ -1,13 +0,0 @@
-uniform highp mat4 qt_Matrix;
-uniform highp float plane1Width;
-uniform highp float plane2Width;
-attribute highp vec4 qt_VertexPosition;
-attribute highp vec2 qt_VertexTexCoord;
-varying highp vec2 plane1TexCoord;
-varying highp vec2 plane2TexCoord;
-
-void main() {
- plane1TexCoord = qt_VertexTexCoord * vec2(plane1Width, 1);
- plane2TexCoord = qt_VertexTexCoord * vec2(plane2Width, 1);
- gl_Position = qt_Matrix * qt_VertexPosition;
-}
diff --git a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo_core.frag b/src/qtmultimediaquicktools/shaders/biplanaryuvvideo_core.frag
deleted file mode 100644
index 1261782f8..000000000
--- a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo_core.frag
+++ /dev/null
@@ -1,16 +0,0 @@
-#version 150 core
-uniform sampler2D plane1Texture;
-uniform sampler2D plane2Texture;
-uniform mat4 colorMatrix;
-uniform float opacity;
-in vec2 plane1TexCoord;
-in vec2 plane2TexCoord;
-out vec4 fragColor;
-
-void main()
-{
- float Y = texture(plane1Texture, plane1TexCoord).r;
- vec2 UV = texture(plane2Texture, plane2TexCoord).ra;
- vec4 color = vec4(Y, UV.x, UV.y, 1.);
- fragColor = colorMatrix * color * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo_core.vert b/src/qtmultimediaquicktools/shaders/biplanaryuvvideo_core.vert
deleted file mode 100644
index 1c162785e..000000000
--- a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo_core.vert
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 150 core
-uniform mat4 qt_Matrix;
-uniform float plane1Width;
-uniform float plane2Width;
-in vec4 qt_VertexPosition;
-in vec2 qt_VertexTexCoord;
-out vec2 plane1TexCoord;
-out vec2 plane2TexCoord;
-
-void main() {
- plane1TexCoord = qt_VertexTexCoord * vec2(plane1Width, 1);
- plane2TexCoord = qt_VertexTexCoord * vec2(plane2Width, 1);
- gl_Position = qt_Matrix * qt_VertexPosition;
-}
diff --git a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle.frag b/src/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle.frag
deleted file mode 100644
index 560a0d150..000000000
--- a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle.frag
+++ /dev/null
@@ -1,14 +0,0 @@
-uniform sampler2D plane1Texture;
-uniform sampler2D plane2Texture;
-uniform mediump mat4 colorMatrix;
-uniform lowp float opacity;
-varying highp vec2 plane1TexCoord;
-varying highp vec2 plane2TexCoord;
-
-void main()
-{
- mediump float Y = texture2D(plane1Texture, plane1TexCoord).r;
- mediump vec2 UV = texture2D(plane2Texture, plane2TexCoord).ar;
- mediump vec4 color = vec4(Y, UV.x, UV.y, 1.);
- gl_FragColor = colorMatrix * color * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle_core.frag b/src/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle_core.frag
deleted file mode 100644
index 48ef3fa2c..000000000
--- a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo_swizzle_core.frag
+++ /dev/null
@@ -1,16 +0,0 @@
-#version 150 core
-uniform sampler2D plane1Texture;
-uniform sampler2D plane2Texture;
-uniform mat4 colorMatrix;
-uniform float opacity;
-in vec2 plane1TexCoord;
-in vec2 plane2TexCoord;
-out vec4 fragColor;
-
-void main()
-{
- float Y = texture(plane1Texture, plane1TexCoord).r;
- vec2 UV = texture(plane2Texture, plane2TexCoord).ar;
- vec4 color = vec4(Y, UV.x, UV.y, 1.);
- fragColor = colorMatrix * color * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders_ng/compile.bat b/src/qtmultimediaquicktools/shaders/compile.bat
index 682cc71b8..682cc71b8 100755
--- a/src/qtmultimediaquicktools/shaders_ng/compile.bat
+++ b/src/qtmultimediaquicktools/shaders/compile.bat
diff --git a/src/qtmultimediaquicktools/shaders/monoplanarvideo.vert b/src/qtmultimediaquicktools/shaders/monoplanarvideo.vert
deleted file mode 100644
index 19915f2ff..000000000
--- a/src/qtmultimediaquicktools/shaders/monoplanarvideo.vert
+++ /dev/null
@@ -1,9 +0,0 @@
-uniform highp mat4 qt_Matrix;
-attribute highp vec4 qt_VertexPosition;
-attribute highp vec2 qt_VertexTexCoord;
-varying highp vec2 qt_TexCoord;
-
-void main() {
- qt_TexCoord = qt_VertexTexCoord;
- gl_Position = qt_Matrix * qt_VertexPosition;
-}
diff --git a/src/qtmultimediaquicktools/shaders/monoplanarvideo_core.vert b/src/qtmultimediaquicktools/shaders/monoplanarvideo_core.vert
deleted file mode 100644
index 23b9bfae2..000000000
--- a/src/qtmultimediaquicktools/shaders/monoplanarvideo_core.vert
+++ /dev/null
@@ -1,10 +0,0 @@
-#version 150 core
-uniform mat4 qt_Matrix;
-in vec4 qt_VertexPosition;
-in vec2 qt_VertexTexCoord;
-out vec2 qt_TexCoord;
-
-void main() {
- qt_TexCoord = qt_VertexTexCoord;
- gl_Position = qt_Matrix * qt_VertexPosition;
-}
diff --git a/src/qtmultimediaquicktools/shaders_ng/nv12.frag b/src/qtmultimediaquicktools/shaders/nv12.frag
index 9ef6bd648..9ef6bd648 100644
--- a/src/qtmultimediaquicktools/shaders_ng/nv12.frag
+++ b/src/qtmultimediaquicktools/shaders/nv12.frag
diff --git a/src/qtmultimediaquicktools/shaders_ng/nv12.frag.qsb b/src/qtmultimediaquicktools/shaders/nv12.frag.qsb
index f3402d460..f3402d460 100644
--- a/src/qtmultimediaquicktools/shaders_ng/nv12.frag.qsb
+++ b/src/qtmultimediaquicktools/shaders/nv12.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/nv21.frag b/src/qtmultimediaquicktools/shaders/nv21.frag
index 636294048..636294048 100644
--- a/src/qtmultimediaquicktools/shaders_ng/nv21.frag
+++ b/src/qtmultimediaquicktools/shaders/nv21.frag
diff --git a/src/qtmultimediaquicktools/shaders_ng/nv21.frag.qsb b/src/qtmultimediaquicktools/shaders/nv21.frag.qsb
index b90af8c53..b90af8c53 100644
--- a/src/qtmultimediaquicktools/shaders_ng/nv21.frag.qsb
+++ b/src/qtmultimediaquicktools/shaders/nv21.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/rgba.frag b/src/qtmultimediaquicktools/shaders/rgba.frag
index 1623c2cc7..1623c2cc7 100644
--- a/src/qtmultimediaquicktools/shaders_ng/rgba.frag
+++ b/src/qtmultimediaquicktools/shaders/rgba.frag
diff --git a/src/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb b/src/qtmultimediaquicktools/shaders/rgba.frag.qsb
index c1ecaa7bf..c1ecaa7bf 100644
--- a/src/qtmultimediaquicktools/shaders_ng/rgba.frag.qsb
+++ b/src/qtmultimediaquicktools/shaders/rgba.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/rgba.vert b/src/qtmultimediaquicktools/shaders/rgba.vert
index ebc53a65f..ebc53a65f 100644
--- a/src/qtmultimediaquicktools/shaders_ng/rgba.vert
+++ b/src/qtmultimediaquicktools/shaders/rgba.vert
diff --git a/src/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb b/src/qtmultimediaquicktools/shaders/rgba.vert.qsb
index f655df0db..f655df0db 100644
--- a/src/qtmultimediaquicktools/shaders_ng/rgba.vert.qsb
+++ b/src/qtmultimediaquicktools/shaders/rgba.vert.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders/rgbvideo.frag b/src/qtmultimediaquicktools/shaders/rgbvideo.frag
deleted file mode 100644
index 673eb4bf7..000000000
--- a/src/qtmultimediaquicktools/shaders/rgbvideo.frag
+++ /dev/null
@@ -1,8 +0,0 @@
-uniform sampler2D rgbTexture;
-uniform lowp float opacity;
-varying highp vec2 qt_TexCoord;
-
-void main()
-{
- gl_FragColor = texture2D(rgbTexture, qt_TexCoord) * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders/rgbvideo_core.frag b/src/qtmultimediaquicktools/shaders/rgbvideo_core.frag
deleted file mode 100644
index ac41c108d..000000000
--- a/src/qtmultimediaquicktools/shaders/rgbvideo_core.frag
+++ /dev/null
@@ -1,10 +0,0 @@
-#version 150 core
-uniform sampler2D rgbTexture;
-uniform float opacity;
-in vec2 qt_TexCoord;
-out vec4 fragColor;
-
-void main()
-{
- fragColor = texture(rgbTexture, qt_TexCoord) * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders/rgbvideo_padded.vert b/src/qtmultimediaquicktools/shaders/rgbvideo_padded.vert
deleted file mode 100644
index 5c7c41d13..000000000
--- a/src/qtmultimediaquicktools/shaders/rgbvideo_padded.vert
+++ /dev/null
@@ -1,10 +0,0 @@
-uniform highp mat4 qt_Matrix;
-uniform highp float width;
-attribute highp vec4 qt_VertexPosition;
-attribute highp vec2 qt_VertexTexCoord;
-varying highp vec2 qt_TexCoord;
-
-void main() {
- qt_TexCoord = qt_VertexTexCoord * vec2(width, 1);
- gl_Position = qt_Matrix * qt_VertexPosition;
-}
diff --git a/src/qtmultimediaquicktools/shaders/rgbvideo_padded_core.vert b/src/qtmultimediaquicktools/shaders/rgbvideo_padded_core.vert
deleted file mode 100644
index d4fa8ad76..000000000
--- a/src/qtmultimediaquicktools/shaders/rgbvideo_padded_core.vert
+++ /dev/null
@@ -1,11 +0,0 @@
-#version 150 core
-uniform mat4 qt_Matrix;
-uniform float width;
-in vec4 qt_VertexPosition;
-in vec2 qt_VertexTexCoord;
-out vec2 qt_TexCoord;
-
-void main() {
- qt_TexCoord = qt_VertexTexCoord * vec2(width, 1);
- gl_Position = qt_Matrix * qt_VertexPosition;
-}
diff --git a/src/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag b/src/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag
deleted file mode 100644
index 99caa19fb..000000000
--- a/src/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag
+++ /dev/null
@@ -1,10 +0,0 @@
-uniform sampler2D rgbTexture;
-uniform lowp float opacity;
-varying highp vec2 qt_TexCoord;
-uniform bool hasAlpha;
-
-void main()
-{
- lowp vec4 v = texture2D(rgbTexture, qt_TexCoord);
- gl_FragColor = vec4(v.bgr, hasAlpha ? v.a : 1.0) * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders/rgbvideo_swizzle_core.frag b/src/qtmultimediaquicktools/shaders/rgbvideo_swizzle_core.frag
deleted file mode 100644
index e952124d1..000000000
--- a/src/qtmultimediaquicktools/shaders/rgbvideo_swizzle_core.frag
+++ /dev/null
@@ -1,12 +0,0 @@
-#version 150 core
-uniform sampler2D rgbTexture;
-uniform float opacity;
-uniform bool hasAlpha;
-in vec2 qt_TexCoord;
-out vec4 fragColor;
-
-void main()
-{
- vec4 v = texture(rgbTexture, qt_TexCoord);
- fragColor = vec4(v.bgr, hasAlpha ? v.a : 1.0) * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag b/src/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag
deleted file mode 100644
index dad8bb5a9..000000000
--- a/src/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag
+++ /dev/null
@@ -1,18 +0,0 @@
-uniform sampler2D plane1Texture;
-uniform sampler2D plane2Texture;
-uniform sampler2D plane3Texture;
-uniform mediump mat4 colorMatrix;
-uniform lowp float opacity;
-
-varying highp vec2 plane1TexCoord;
-varying highp vec2 plane2TexCoord;
-varying highp vec2 plane3TexCoord;
-
-void main()
-{
- mediump float Y = texture2D(plane1Texture, plane1TexCoord).r;
- mediump float U = texture2D(plane2Texture, plane2TexCoord).r;
- mediump float V = texture2D(plane3Texture, plane3TexCoord).r;
- mediump vec4 color = vec4(Y, U, V, 1.);
- gl_FragColor = colorMatrix * color * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders/triplanaryuvvideo.vert b/src/qtmultimediaquicktools/shaders/triplanaryuvvideo.vert
deleted file mode 100644
index d76b3f358..000000000
--- a/src/qtmultimediaquicktools/shaders/triplanaryuvvideo.vert
+++ /dev/null
@@ -1,16 +0,0 @@
-uniform highp mat4 qt_Matrix;
-uniform highp float plane1Width;
-uniform highp float plane2Width;
-uniform highp float plane3Width;
-attribute highp vec4 qt_VertexPosition;
-attribute highp vec2 qt_VertexTexCoord;
-varying highp vec2 plane1TexCoord;
-varying highp vec2 plane2TexCoord;
-varying highp vec2 plane3TexCoord;
-
-void main() {
- plane1TexCoord = qt_VertexTexCoord * vec2(plane1Width, 1);
- plane2TexCoord = qt_VertexTexCoord * vec2(plane2Width, 1);
- plane3TexCoord = qt_VertexTexCoord * vec2(plane3Width, 1);
- gl_Position = qt_Matrix * qt_VertexPosition;
-}
diff --git a/src/qtmultimediaquicktools/shaders/triplanaryuvvideo_core.frag b/src/qtmultimediaquicktools/shaders/triplanaryuvvideo_core.frag
deleted file mode 100644
index ad81083f5..000000000
--- a/src/qtmultimediaquicktools/shaders/triplanaryuvvideo_core.frag
+++ /dev/null
@@ -1,19 +0,0 @@
-#version 150 core
-uniform sampler2D plane1Texture;
-uniform sampler2D plane2Texture;
-uniform sampler2D plane3Texture;
-uniform mat4 colorMatrix;
-uniform float opacity;
-in vec2 plane1TexCoord;
-in vec2 plane2TexCoord;
-in vec2 plane3TexCoord;
-out vec4 fragColor;
-
-void main()
-{
- float Y = texture(plane1Texture, plane1TexCoord).r;
- float U = texture(plane2Texture, plane2TexCoord).r;
- float V = texture(plane3Texture, plane3TexCoord).r;
- vec4 color = vec4(Y, U, V, 1.);
- fragColor = colorMatrix * color * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders/triplanaryuvvideo_core.vert b/src/qtmultimediaquicktools/shaders/triplanaryuvvideo_core.vert
deleted file mode 100644
index ebf3604e1..000000000
--- a/src/qtmultimediaquicktools/shaders/triplanaryuvvideo_core.vert
+++ /dev/null
@@ -1,17 +0,0 @@
-#version 150 core
-uniform mat4 qt_Matrix;
-uniform float plane1Width;
-uniform float plane2Width;
-uniform float plane3Width;
-in vec4 qt_VertexPosition;
-in vec2 qt_VertexTexCoord;
-out vec2 plane1TexCoord;
-out vec2 plane2TexCoord;
-out vec2 plane3TexCoord;
-
-void main() {
- plane1TexCoord = qt_VertexTexCoord * vec2(plane1Width, 1);
- plane2TexCoord = qt_VertexTexCoord * vec2(plane2Width, 1);
- plane3TexCoord = qt_VertexTexCoord * vec2(plane3Width, 1);
- gl_Position = qt_Matrix * qt_VertexPosition;
-}
diff --git a/src/qtmultimediaquicktools/shaders_ng/uyvy.frag b/src/qtmultimediaquicktools/shaders/uyvy.frag
index f1c7c1aec..f1c7c1aec 100644
--- a/src/qtmultimediaquicktools/shaders_ng/uyvy.frag
+++ b/src/qtmultimediaquicktools/shaders/uyvy.frag
diff --git a/src/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsb b/src/qtmultimediaquicktools/shaders/uyvy.frag.qsb
index 902821fd3..902821fd3 100644
--- a/src/qtmultimediaquicktools/shaders_ng/uyvy.frag.qsb
+++ b/src/qtmultimediaquicktools/shaders/uyvy.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders/uyvyvideo.frag b/src/qtmultimediaquicktools/shaders/uyvyvideo.frag
deleted file mode 100644
index 244464e73..000000000
--- a/src/qtmultimediaquicktools/shaders/uyvyvideo.frag
+++ /dev/null
@@ -1,13 +0,0 @@
-// Reference: qgsvideonode_yuv.cpp:387 to 398
-uniform sampler2D yTexture; // Y component passed as GL_LUMINANCE_ALPHA, in uyvy Y = a
-uniform sampler2D uvTexture; // UV component passed as RGBA macropixel, in uyvy U = r, V = b
-uniform mediump mat4 colorMatrix;
-uniform lowp float opacity;
-varying highp vec2 qt_TexCoord;
-
-void main()
-{
- mediump vec3 YUV = vec3(texture2D(yTexture, qt_TexCoord).a, texture2D(uvTexture, qt_TexCoord).rb);
-
- gl_FragColor = colorMatrix * vec4(YUV, 1.0) * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders/uyvyvideo_core.frag b/src/qtmultimediaquicktools/shaders/uyvyvideo_core.frag
deleted file mode 100644
index b151a7c7f..000000000
--- a/src/qtmultimediaquicktools/shaders/uyvyvideo_core.frag
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 150 core
-// Reference: qgsvideonode_yuv.cpp:387 to 398
-uniform sampler2D yTexture; // Y component passed as GL_RG, in uyvy Y = a
-uniform sampler2D uvTexture; // UV component passed as RGBA macropixel, in uyvy U = r, V = b
-uniform mat4 colorMatrix;
-uniform float opacity;
-in vec2 qt_TexCoord;
-out vec4 fragColor;
-
-void main()
-{
- vec3 YUV = vec3(texture(yTexture, qt_TexCoord).a, texture2D(uvTexture, qt_TexCoord).rb);
- fragColor = colorMatrix * vec4(YUV, 1.0) * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuv.vert b/src/qtmultimediaquicktools/shaders/yuv.vert
index 6f103372f..6f103372f 100644
--- a/src/qtmultimediaquicktools/shaders_ng/yuv.vert
+++ b/src/qtmultimediaquicktools/shaders/yuv.vert
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuv.vert.qsb b/src/qtmultimediaquicktools/shaders/yuv.vert.qsb
index 0cde24cf6..0cde24cf6 100644
--- a/src/qtmultimediaquicktools/shaders_ng/yuv.vert.qsb
+++ b/src/qtmultimediaquicktools/shaders/yuv.vert.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag b/src/qtmultimediaquicktools/shaders/yuv_yv.frag
index 07ea52aab..07ea52aab 100644
--- a/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag
+++ b/src/qtmultimediaquicktools/shaders/yuv_yv.frag
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsb b/src/qtmultimediaquicktools/shaders/yuv_yv.frag.qsb
index b6e3fe366..b6e3fe366 100644
--- a/src/qtmultimediaquicktools/shaders_ng/yuv_yv.frag.qsb
+++ b/src/qtmultimediaquicktools/shaders/yuv_yv.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuyv.frag b/src/qtmultimediaquicktools/shaders/yuyv.frag
index 454fdc21e..454fdc21e 100644
--- a/src/qtmultimediaquicktools/shaders_ng/yuyv.frag
+++ b/src/qtmultimediaquicktools/shaders/yuyv.frag
diff --git a/src/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsb b/src/qtmultimediaquicktools/shaders/yuyv.frag.qsb
index 543361af6..543361af6 100644
--- a/src/qtmultimediaquicktools/shaders_ng/yuyv.frag.qsb
+++ b/src/qtmultimediaquicktools/shaders/yuyv.frag.qsb
Binary files differ
diff --git a/src/qtmultimediaquicktools/shaders/yuyvvideo.frag b/src/qtmultimediaquicktools/shaders/yuyvvideo.frag
deleted file mode 100644
index c2ad65b78..000000000
--- a/src/qtmultimediaquicktools/shaders/yuyvvideo.frag
+++ /dev/null
@@ -1,13 +0,0 @@
-// Reference: qgsvideonode_yuv.cpp:387 to 398
-uniform sampler2D yTexture; // Y component passed as GL_LUMINANCE_ALPHA, in yuyv Y = r
-uniform sampler2D uvTexture; // UV component passed as RGBA macropixel, in yuyv U = g, V = a
-uniform mediump mat4 colorMatrix;
-uniform lowp float opacity;
-varying highp vec2 qt_TexCoord;
-
-void main()
-{
- mediump vec3 YUV = vec3(texture2D(yTexture, qt_TexCoord).r, texture2D(uvTexture, qt_TexCoord).ga);
-
- gl_FragColor = colorMatrix * vec4(YUV, 1.0) * opacity;
-}
diff --git a/src/qtmultimediaquicktools/shaders/yuyvvideo_core.frag b/src/qtmultimediaquicktools/shaders/yuyvvideo_core.frag
deleted file mode 100644
index a30d7818a..000000000
--- a/src/qtmultimediaquicktools/shaders/yuyvvideo_core.frag
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 150 core
-// Reference: qgsvideonode_yuv.cpp:387 to 398
-uniform sampler2D yTexture; // Y component passed as GL_RG, in yuyv Y = r
-uniform sampler2D uvTexture; // UV component passed as RGBA macropixel, in uyvy U = g, V = a
-uniform mat4 colorMatrix;
-uniform float opacity;
-in vec2 qt_TexCoord;
-out vec4 fragColor;
-
-void main()
-{
- vec3 YUV = vec3(texture(yTexture, qt_TexCoord).r, texture2D(uvTexture, qt_TexCoord).ga);
- fragColor = colorMatrix * vec4(YUV, 1.0) * opacity;
-}