diff options
author | VaL Doroshchuk <valentyn.doroshchuk@qt.io> | 2020-06-04 16:31:22 +0200 |
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committer | VaL Doroshchuk <valentyn.doroshchuk@qt.io> | 2020-06-04 18:40:03 +0200 |
commit | cf815557eef1d1d34e20d13df24baae5e2f138ac (patch) | |
tree | 6a96e21bef8ba08c08dac0be36dbc065bbaef4f7 /src/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag | |
parent | 0e3b08d2b8cec6b6489cb99de3f58d1ccdb439d8 (diff) |
RHI: Remove gl code from video nodes
Now QSGMaterialShader handles rhi textures too.
Task-number: QTBUG-78678
Change-Id: I410185c80bd104741fd5b52deeb87eb97531410a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag')
-rw-r--r-- | src/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/src/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag b/src/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag deleted file mode 100644 index dad8bb5a9..000000000 --- a/src/qtmultimediaquicktools/shaders/triplanaryuvvideo.frag +++ /dev/null @@ -1,18 +0,0 @@ -uniform sampler2D plane1Texture; -uniform sampler2D plane2Texture; -uniform sampler2D plane3Texture; -uniform mediump mat4 colorMatrix; -uniform lowp float opacity; - -varying highp vec2 plane1TexCoord; -varying highp vec2 plane2TexCoord; -varying highp vec2 plane3TexCoord; - -void main() -{ - mediump float Y = texture2D(plane1Texture, plane1TexCoord).r; - mediump float U = texture2D(plane2Texture, plane2TexCoord).r; - mediump float V = texture2D(plane3Texture, plane3TexCoord).r; - mediump vec4 color = vec4(Y, U, V, 1.); - gl_FragColor = colorMatrix * color * opacity; -} |