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authorVaL Doroshchuk <valentyn.doroshchuk@qt.io>2020-06-04 16:31:22 +0200
committerVaL Doroshchuk <valentyn.doroshchuk@qt.io>2020-06-04 18:40:03 +0200
commitcf815557eef1d1d34e20d13df24baae5e2f138ac (patch)
tree6a96e21bef8ba08c08dac0be36dbc065bbaef4f7 /src/qtmultimediaquicktools/shaders/yuyvvideo_core.frag
parent0e3b08d2b8cec6b6489cb99de3f58d1ccdb439d8 (diff)
RHI: Remove gl code from video nodes
Now QSGMaterialShader handles rhi textures too. Task-number: QTBUG-78678 Change-Id: I410185c80bd104741fd5b52deeb87eb97531410a Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/qtmultimediaquicktools/shaders/yuyvvideo_core.frag')
-rw-r--r--src/qtmultimediaquicktools/shaders/yuyvvideo_core.frag14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/qtmultimediaquicktools/shaders/yuyvvideo_core.frag b/src/qtmultimediaquicktools/shaders/yuyvvideo_core.frag
deleted file mode 100644
index a30d7818a..000000000
--- a/src/qtmultimediaquicktools/shaders/yuyvvideo_core.frag
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 150 core
-// Reference: qgsvideonode_yuv.cpp:387 to 398
-uniform sampler2D yTexture; // Y component passed as GL_RG, in yuyv Y = r
-uniform sampler2D uvTexture; // UV component passed as RGBA macropixel, in uyvy U = g, V = a
-uniform mat4 colorMatrix;
-uniform float opacity;
-in vec2 qt_TexCoord;
-out vec4 fragColor;
-
-void main()
-{
- vec3 YUV = vec3(texture(yTexture, qt_TexCoord).r, texture2D(uvTexture, qt_TexCoord).ga);
- fragColor = colorMatrix * vec4(YUV, 1.0) * opacity;
-}