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diff --git a/src/3rdparty/resonance-audio/resonance_audio/geometrical_acoustics/acoustic_ray.cc b/src/3rdparty/resonance-audio/resonance_audio/geometrical_acoustics/acoustic_ray.cc
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+/*
+Copyright 2018 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS-IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+#include "geometrical_acoustics/acoustic_ray.h"
+
+#include <limits>
+
+namespace vraudio {
+
+// Static member initialization.
+const float AcousticRay::kInfinity = std::numeric_limits<float>::infinity();
+const float AcousticRay::kRayEpsilon = 1e-4f;
+
+} // namespace vraudio