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Diffstat (limited to 'src/3rdparty/resonance-audio/resonance_audio/geometrical_acoustics/path.h')
-rw-r--r-- | src/3rdparty/resonance-audio/resonance_audio/geometrical_acoustics/path.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/3rdparty/resonance-audio/resonance_audio/geometrical_acoustics/path.h b/src/3rdparty/resonance-audio/resonance_audio/geometrical_acoustics/path.h new file mode 100644 index 000000000..f6e3d1681 --- /dev/null +++ b/src/3rdparty/resonance-audio/resonance_audio/geometrical_acoustics/path.h @@ -0,0 +1,36 @@ +/* +Copyright 2018 Google Inc. All Rights Reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS-IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. +*/ + +#ifndef RESONANCE_AUDIO_GEOMETRICAL_ACOUSTICS_PATH_H_ +#define RESONANCE_AUDIO_GEOMETRICAL_ACOUSTICS_PATH_H_ + +#include <vector> + +#include "geometrical_acoustics/acoustic_ray.h" + +namespace vraudio { + +// A simple data structure of modeling a sound propagation path as a vector of +// ray segments, which contain all necessary information. For example, the +// history of triangles on this path can be found by |ray.primID|, where |ray| +// is an element |rays|. +struct Path { + std::vector<AcousticRay> rays; +}; + +} // namespace vraudio + +#endif // RESONANCE_AUDIO_GEOMETRICAL_ACOUSTICS_PATH_H_ |