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-rw-r--r--src/qtmultimediaquicktools/shaders/nv12.frag25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/qtmultimediaquicktools/shaders/nv12.frag b/src/qtmultimediaquicktools/shaders/nv12.frag
deleted file mode 100644
index 9ef6bd648..000000000
--- a/src/qtmultimediaquicktools/shaders/nv12.frag
+++ /dev/null
@@ -1,25 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 plane1TexCoord;
-layout(location = 1) in vec2 plane2TexCoord;
-layout(location = 0) out vec4 fragColor;
-
-layout(std140, binding = 0) uniform buf {
- mat4 matrix;
- mat4 colorMatrix;
- float opacity;
- float plane1Width;
- float plane2Width;
- float plane3Width;
-} ubuf;
-
-layout(binding = 1) uniform sampler2D plane1Texture;
-layout(binding = 2) uniform sampler2D plane2Texture;
-
-void main()
-{
- float Y = texture(plane1Texture, plane1TexCoord).r;
- vec2 UV = texture(plane2Texture, plane2TexCoord).rg;
- vec4 color = vec4(Y, UV.x, UV.y, 1.);
- fragColor = ubuf.colorMatrix * color * ubuf.opacity;
-}