Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Use correct gamma depending on the output surface | Lars Knoll | 2022-04-07 | 1 | -0/+5 |
* | Shader refactoring: Share the uniform buffer across shaders | Lars Knoll | 2022-04-07 | 1 | -7/+3 |
* | Handle JPEG encoded video frames correctly when rendering to RHI | Lars Knoll | 2022-01-20 | 1 | -0/+18 |
* | Use correct texture format and do not swizzle around channels | Piotr Srebrny | 2021-11-29 | 1 | -18/+0 |
* | Larger rework of the RGB pixel formats | Lars Knoll | 2021-08-09 | 1 | -1/+1 |
* | Various fixes to the shader code | Lars Knoll | 2021-04-08 | 1 | -0/+1 |
* | Cleanups in the shaders | Lars Knoll | 2021-04-08 | 1 | -2/+2 |
* | Add a colorMatrix to the rgb shaders | Lars Knoll | 2021-04-08 | 1 | -1/+2 |
* | Move the shaders from the quick tools into QtMultimedia | Lars Knoll | 2021-04-07 | 1 | -0/+16 |