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-rw-r--r--src/imports/shaders/scenegraph/qsggeometry.cpp194
1 files changed, 194 insertions, 0 deletions
diff --git a/src/imports/shaders/scenegraph/qsggeometry.cpp b/src/imports/shaders/scenegraph/qsggeometry.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsggeometry.h"
+
+QT_BEGIN_NAMESPACE
+
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D()
+{
+ static Attribute data[] = {
+ { 0, 2, GL_FLOAT }
+ };
+ static AttributeSet attrs = { 1, sizeof(float) * 2, data };
+ return attrs;
+}
+
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D()
+{
+ static Attribute data[] = {
+ { 0, 2, GL_FLOAT },
+ { 1, 2, GL_FLOAT }
+ };
+ static AttributeSet attrs = { 2, sizeof(float) * 4, data };
+ return attrs;
+}
+
+
+const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D()
+{
+ static Attribute data[] = {
+ { 0, 2, GL_FLOAT },
+ { 1, 4, GL_UNSIGNED_BYTE }
+ };
+ static AttributeSet attrs = { 2, 2 * sizeof(float) + 4 * sizeof(char), data };
+ return attrs;
+}
+
+
+
+QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
+ int vertexCount,
+ int indexCount,
+ int indexType)
+ : m_drawing_mode(GL_TRIANGLE_STRIP)
+ , m_vertex_count(0)
+ , m_index_count(0)
+ , m_index_type(indexType)
+ , m_attributes(attributes)
+ , m_data(0)
+ , m_index_data_offset(-1)
+ , m_owns_data(false)
+{
+ Q_ASSERT(m_attributes.count > 0);
+ Q_ASSERT(m_attributes.stride > 0);
+
+ // Because allocate reads m_vertex_count, m_index_count and m_owns_data, these
+ // need to be set before calling allocate...
+ allocate(vertexCount, indexCount);
+}
+
+QSGGeometry::~QSGGeometry()
+{
+ if (m_owns_data)
+ qFree(m_data);
+}
+
+void *QSGGeometry::indexData()
+{
+ return m_index_data_offset < 0
+ ? 0
+ : ((char *) m_data + m_index_data_offset);
+}
+
+const void *QSGGeometry::indexData() const
+{
+ return m_index_data_offset < 0
+ ? 0
+ : ((char *) m_data + m_index_data_offset);
+}
+
+void QSGGeometry::setDrawingMode(GLenum mode)
+{
+ m_drawing_mode = mode;
+}
+
+void QSGGeometry::allocate(int vertexCount, int indexCount)
+{
+ if (vertexCount == m_vertex_count && indexCount == m_index_count)
+ return;
+
+ m_vertex_count = vertexCount;
+ m_index_count = indexCount;
+
+ bool canUsePrealloc = m_index_count <= 0;
+ int vertexByteSize = m_attributes.stride * m_vertex_count;
+
+ if (m_owns_data)
+ qFree(m_data);
+
+ if (canUsePrealloc && vertexByteSize <= (int) sizeof(m_prealloc)) {
+ m_data = (void *) &m_prealloc[0];
+ m_index_data_offset = -1;
+ m_owns_data = false;
+ } else {
+ Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT);
+ int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32));
+ m_data = (void *) qMalloc(vertexByteSize + indexByteSize);
+ m_index_data_offset = vertexByteSize;
+ m_owns_data = true;
+ }
+
+}
+
+void QSGGeometry::updateRectGeometry(QSGGeometry *g, const QRectF &rect)
+{
+ Point2D *v = g->vertexDataAsPoint2D();
+ v[0].x = rect.left();
+ v[0].y = rect.top();
+
+ v[1].x = rect.right();
+ v[1].y = rect.top();
+
+ v[2].x = rect.left();
+ v[2].y = rect.bottom();
+
+ v[3].x = rect.right();
+ v[3].y = rect.bottom();
+}
+
+void QSGGeometry::updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &textureRect)
+{
+ TexturedPoint2D *v = g->vertexDataAsTexturedPoint2D();
+ v[0].x = rect.left();
+ v[0].y = rect.top();
+ v[0].tx = textureRect.left();
+ v[0].ty = textureRect.top();
+
+ v[1].x = rect.right();
+ v[1].y = rect.top();
+ v[1].tx = textureRect.right();
+ v[1].ty = textureRect.top();
+
+ v[2].x = rect.left();
+ v[2].y = rect.bottom();
+ v[2].tx = textureRect.left();
+ v[2].ty = textureRect.bottom();
+
+ v[3].x = rect.right();
+ v[3].y = rect.bottom();
+ v[3].tx = textureRect.right();
+ v[3].ty = textureRect.bottom();
+}
+
+QT_END_NAMESPACE