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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SHADEREFFECTITEM_H
+#define SHADEREFFECTITEM_H
+
+#include <QDeclarativeItem>
+#include <QtOpenGL>
+#include "shadereffectsource.h"
+#include "scenegraph/qsggeometry.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class ShaderEffectItem : public QDeclarativeItem
+{
+ Q_OBJECT
+ Q_INTERFACES(QDeclarativeParserStatus)
+ Q_PROPERTY(QString fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
+ Q_PROPERTY(QString vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)
+ Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged)
+ Q_PROPERTY(QSize meshResolution READ meshResolution WRITE setMeshResolution NOTIFY meshResolutionChanged)
+
+public:
+ ShaderEffectItem(QDeclarativeItem* parent = 0);
+ ~ShaderEffectItem();
+
+ virtual void componentComplete();
+ void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0);
+
+ QString fragmentShader() const { return m_fragment_code; }
+ void setFragmentShader(const QString &code);
+
+ QString vertexShader() const { return m_vertex_code; }
+ void setVertexShader(const QString &code);
+
+ bool blending() const { return m_blending; }
+ void setBlending(bool enable);
+
+ QSize meshResolution() const { return m_meshResolution; }
+ void setMeshResolution(const QSize &size);
+
+ void preprocess();
+
+Q_SIGNALS:
+ void fragmentShaderChanged();
+ void vertexShaderChanged();
+ void blendingChanged();
+ void activeChanged();
+ void meshResolutionChanged();
+
+protected:
+ virtual void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
+
+private Q_SLOTS:
+ void changeSource(int index);
+ void handleVisibilityChange();
+ void markDirty();
+
+private:
+ void checkViewportUpdateMode();
+ void renderEffect(QPainter *painter, const QMatrix4x4 &matrix);
+ void updateEffectState(const QMatrix4x4 &matrix);
+ void updateGeometry();
+ void bindGeometry();
+ void setSource(const QVariant &var, int index);
+ void disconnectPropertySignals();
+ void connectPropertySignals();
+ void reset();
+ void updateProperties();
+ void updateShaderProgram();
+ void lookThroughShaderCode(const QString &code);
+ bool active() const { return m_active; }
+ void setActive(bool enable);
+
+private:
+ QString m_fragment_code;
+ QString m_vertex_code;
+ QGLShaderProgram* m_program;
+ QVector<const char *> m_attributeNames;
+ QSet<QByteArray> m_uniformNames;
+ QSize m_meshResolution;
+ QSGGeometry m_geometry;
+
+ struct SourceData
+ {
+ QSignalMapper *mapper;
+ QPointer<ShaderEffectSource> source;
+ QPointer<QDeclarativeItem> item;
+ QByteArray name;
+ };
+
+ QVector<SourceData> m_sources;
+
+ bool m_changed : 1;
+ bool m_blending : 1;
+ bool m_program_dirty : 1;
+ bool m_active : 1;
+ bool m_respectsMatrix : 1;
+ bool m_respectsOpacity : 1;
+ bool m_checkedViewportUpdateMode : 1;
+ bool m_checkedOpenGL : 1;
+ bool m_checkedShaderPrograms : 1;
+ bool m_hasShaderPrograms : 1;
+ bool m_mirrored : 1;
+ bool m_defaultVertexShader : 1;
+
+ QGLFramebufferObject* m_contextObserver;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // SHADEREFFECTITEM_H