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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SHADEREFFECTSOURCE_H
+#define SHADEREFFECTSOURCE_H
+
+#include <QDeclarativeItem>
+#include <QtOpenGL>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class ShaderEffectBuffer;
+
+class ShaderEffectSource : public QDeclarativeItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QDeclarativeItem *sourceItem READ sourceItem WRITE setSourceItem NOTIFY sourceItemChanged)
+ Q_PROPERTY(QRectF sourceRect READ sourceRect WRITE setSourceRect NOTIFY sourceRectChanged)
+ Q_PROPERTY(QSize textureSize READ textureSize WRITE setTextureSize NOTIFY textureSizeChanged)
+ Q_PROPERTY(bool live READ isLive WRITE setLive NOTIFY liveChanged)
+ Q_PROPERTY(bool hideSource READ hideSource WRITE setHideSource NOTIFY hideSourceChanged)
+ Q_PROPERTY(WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged)
+ Q_ENUMS(WrapMode)
+ Q_ENUMS(Format)
+
+public:
+ enum WrapMode {
+ ClampToEdge,
+ RepeatHorizontally,
+ RepeatVertically,
+ Repeat
+ };
+
+ enum Format {
+ Alpha = GL_ALPHA,
+ RGB = GL_RGB,
+ RGBA = GL_RGBA
+ };
+
+ ShaderEffectSource(QDeclarativeItem *parent = 0);
+ virtual ~ShaderEffectSource();
+
+ QDeclarativeItem *sourceItem() const { return m_sourceItem.data(); }
+ void setSourceItem(QDeclarativeItem *item);
+
+ QRectF sourceRect() const { return m_sourceRect; };
+ void setSourceRect(const QRectF &rect);
+
+ QSize textureSize() const { return m_textureSize; }
+ void setTextureSize(const QSize &size);
+
+ bool isLive() const { return m_live; }
+ void setLive(bool s);
+
+ bool hideSource() const { return m_hideSource; }
+ void setHideSource(bool hide);
+
+ WrapMode wrapMode() const { return m_wrapMode; };
+ void setWrapMode(WrapMode mode);
+
+ bool isActive() const { return m_refs; }
+ void bind();
+ void refFromEffectItem();
+ void derefFromEffectItem();
+ void updateBackbuffer();
+
+ ShaderEffectBuffer* fbo() { return m_fbo; }
+ bool isDirtyTexture() { return m_dirtyTexture; }
+ bool isMirrored() { return m_mirrored; }
+
+ Q_INVOKABLE void grab();
+
+Q_SIGNALS:
+ void sourceItemChanged();
+ void sourceRectChanged();
+ void textureSizeChanged();
+ void formatChanged();
+ void liveChanged();
+ void hideSourceChanged();
+ void activeChanged();
+ void repaintRequired();
+ void wrapModeChanged();
+
+public Q_SLOTS:
+ void markSceneGraphDirty();
+ void markSourceSizeDirty();
+ void markSourceItemDirty();
+
+private:
+ void updateSizeAndTexture();
+ void attachSourceItem();
+ void detachSourceItem();
+
+private:
+ QPointer<QDeclarativeItem> m_sourceItem;
+ WrapMode m_wrapMode;
+ QRectF m_sourceRect;
+ QSize m_textureSize;
+ Format m_format;
+ QSize m_size;
+
+ ShaderEffectBuffer *m_fbo;
+ ShaderEffectBuffer *m_multisampledFbo;
+ int m_refs;
+ bool m_dirtyTexture : 1;
+ bool m_dirtySceneGraph : 1;
+ bool m_multisamplingSupported : 1;
+ bool m_checkedForMultisamplingSupport : 1;
+ bool m_live : 1;
+ bool m_hideSource : 1;
+ bool m_mirrored : 1;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+
+#endif // SHADEREFFECTSOURCE_H