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-rw-r--r--examples/quick3d/xr_simple/doc/src/qtquick3d-examples-xrsimple.qdoc4
-rw-r--r--src/quick3d/doc/qtquick3d.qdocconf2
-rw-r--r--src/quick3d/doc/src/qtquick3d-index.qdoc6
-rw-r--r--src/quick3d/doc/src/xr/qt3dxr-apple-vision-pro-quick-start.qdoc37
-rw-r--r--src/quick3d/doc/src/xr/qt3dxr-examples.qdoc18
-rw-r--r--src/quick3d/doc/src/xr/qt3dxr-installing.qdoc63
-rw-r--r--src/quick3d/doc/src/xr/qt3dxr-known-issues.qdoc26
-rw-r--r--src/quick3d/doc/src/xr/qt3dxr-overview.qdoc109
-rw-r--r--src/quick3d/doc/src/xr/qt3dxr-permissions.qdoc26
-rw-r--r--src/quick3d/doc/src/xr/qt3dxr-qml-module.qdoc11
-rw-r--r--src/quick3d/doc/src/xr/qt3dxr-quick-starter-guide.qdoc40
-rw-r--r--src/quick3d/doc/src/xr/qt3dxr-supported-platforms.qdoc32
-rw-r--r--src/quick3d/doc/src/xr/qt3dxr-toc.qdoc69
-rw-r--r--src/quick3d/doc/src/xr/qt3dxr.qdoc45
14 files changed, 487 insertions, 1 deletions
diff --git a/examples/quick3d/xr_simple/doc/src/qtquick3d-examples-xrsimple.qdoc b/examples/quick3d/xr_simple/doc/src/qtquick3d-examples-xrsimple.qdoc
index 2cc68349..73abd8bd 100644
--- a/examples/quick3d/xr_simple/doc/src/qtquick3d-examples-xrsimple.qdoc
+++ b/examples/quick3d/xr_simple/doc/src/qtquick3d-examples-xrsimple.qdoc
@@ -4,8 +4,12 @@
/*!
\example xr_simple
\ingroup quick3d-examples
+ \ingroup qt3dxr-examples
\title Qt Quick 3D - XR Simple Example
\examplecategory {3D}
\brief Demonstrates setting up a simple VR scene with Qt Quick 3D XR.
\image xrsimple-example.jpg
+
+ As with any XR application the root item of our main.qml is an XrView.
+
*/
diff --git a/src/quick3d/doc/qtquick3d.qdocconf b/src/quick3d/doc/qtquick3d.qdocconf
index 49207555..610a5f13 100644
--- a/src/quick3d/doc/qtquick3d.qdocconf
+++ b/src/quick3d/doc/qtquick3d.qdocconf
@@ -80,7 +80,7 @@ navigation.qmltypespage = "Qt Quick 3D QML Types"
navigation.cppclassespage = "Qt Quick 3D C++ Classes"
tagfile = qtquick3d.tags
-
+macro.qxr = "Qt Quick 3D Xr"
# Fail the documentation build if warnings exceed the limit
# src/quick3d/qquick3dtexture.cpp:653: (qdoc) warning: Can't link to 'RenderExtension'
warninglimit = 1
diff --git a/src/quick3d/doc/src/qtquick3d-index.qdoc b/src/quick3d/doc/src/qtquick3d-index.qdoc
index 94ab989f..a85d3f30 100644
--- a/src/quick3d/doc/src/qtquick3d-index.qdoc
+++ b/src/quick3d/doc/src/qtquick3d-index.qdoc
@@ -13,6 +13,8 @@ provides extensions to the existing \l{Qt Quick Scene Graph} for spatial content
and a renderer for that extended scene graph. When using the spatial scene
graph, it's possible to mix Qt Quick 2D content with 3D content.
+Qt Quick 3D also provides for XR and VR applications with \l{\qxr}.
+
\image dragon.jpg
\section1 Using the Module
@@ -27,6 +29,7 @@ The following module imports provide additional functionality:
import QtQuick3D.AssetUtils
import QtQuick3D.Helpers
import QtQuick3D.Particles3D
+import QtQuick3D.Xr
\endqml
\section2 C++ API
@@ -76,6 +79,7 @@ and functionality that were done for the Qt 6 series of Qt.
\li \l{Qt Quick 3D Level of Detail}{Level of Detail}
\li \l{Custom Material Editor}{Custom Material Editor}
\li \l{quick3d-lightmap}{Lightmaps and Global Illumination}
+ \li \l{\qxr Overview}
\endlist
\section1 Examples
@@ -94,6 +98,7 @@ and functionality that were done for the Qt 6 series of Qt.
\li \l{Qt Quick 3D - Custom Geometry Example}{Adding Custom Geometry from C++}
\li \l{Qt Quick 3D - Procedural Texture Example}{Adding Custom Texture Data from C++}
\li \l{Qt Quick 3D - Baked Lightmap Example}{Using baked lightmaps}
+ \li \l{Qt Quick 3D - XR Simple Example}{Demonstrates setting up a simple VR scene}
\li \l{Qt Quick 3D Examples and Tutorials}{All examples}
\endlist
@@ -105,6 +110,7 @@ and functionality that were done for the Qt 6 series of Qt.
\li \l{QtQuick3D.AssetUtils QML Types}
{Qt Quick 3D Asset Utility QML Types}
\li \l{Qt Quick 3D Particles3D QML Types}
+ \li \l{\qxr}
\endlist
\section1 Related Modules
diff --git a/src/quick3d/doc/src/xr/qt3dxr-apple-vision-pro-quick-start.qdoc b/src/quick3d/doc/src/xr/qt3dxr-apple-vision-pro-quick-start.qdoc
new file mode 100644
index 00000000..7a78c825
--- /dev/null
+++ b/src/quick3d/doc/src/xr/qt3dxr-apple-vision-pro-quick-start.qdoc
@@ -0,0 +1,37 @@
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial
+/*!
+ \page qt3dxr-quick-start-guide-applevisionpro.html
+ \title Getting Started With the Apple Vision Pro
+
+ \summary This topic provides instructions on how to get up and running
+ with \qxr on an Apple Vision Pro.
+
+
+ For the Meta Quest 3 see \l{\qxr Quick Starter Guide}.
+ The video below demonstrates the process.
+
+ //!TODO Add video link
+
+ \section1 Download and installation
+
+ Complete the steps on the \l{Installing \qxr} page.
+
+ \section1 Setting up the Simple Example Project
+ \list 1
+ \li Open the example project from the qt creator welcome screen.
+ \li Configure the project settings (Projects mode: Ctrl+5 by default)
+ \list 1
+ \li Confirm that the applicable Android Kit for your target device is
+ chosen for compilation.
+ \li Choose the target , This can be quickly selected from the deploy widget,
+ as shown below:
+ \endlist
+ \endlist
+
+ \section1 Deploy the app
+
+ Click \uicontrol{Run}. This will complete the build, and install the device
+ to the headset and run it.
+
+*/
diff --git a/src/quick3d/doc/src/xr/qt3dxr-examples.qdoc b/src/quick3d/doc/src/xr/qt3dxr-examples.qdoc
new file mode 100644
index 00000000..97040e1a
--- /dev/null
+++ b/src/quick3d/doc/src/xr/qt3dxr-examples.qdoc
@@ -0,0 +1,18 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial
+/*!
+ \page qt3dxr-examples.html
+ \title \qxr Examples
+ \brief This page lists the examples and information common to them.
+
+ This is a list of all examples included in \qxr:
+
+ \annotatedlist qt3dxr-examples
+
+ \target qt3dxr-app-specifics
+
+ \include examples-run.qdocinc
+
+ Make sure you have selected the correct target device and kit combination.
+
+*/
diff --git a/src/quick3d/doc/src/xr/qt3dxr-installing.qdoc b/src/quick3d/doc/src/xr/qt3dxr-installing.qdoc
new file mode 100644
index 00000000..8a73e232
--- /dev/null
+++ b/src/quick3d/doc/src/xr/qt3dxr-installing.qdoc
@@ -0,0 +1,63 @@
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial
+/*!
+ \page qt3dxr-installing.html
+ \title Installing \qxr
+ \previouspage \qxr Quick Starter Guide
+
+ \brief Covers the steps required to install \qxr .
+
+ Before starting, check if there are any instructions regarding the current
+ \l{\qxr Known Issues and Limitations} that are relevant to installation.
+
+ \section1 Quick install with the Qt Online Installer
+
+ Go to \l{Get and Install Qt} and follow the instructions there, making sure
+ at \e{step 3} to select \uicontrol{Qt Quick 3d XR} under the relevant Qt Version.
+
+ Then move on to \l{Installing 3rd Party Dependencies}.
+
+ \section1 Custom install with the Qt Online Installer
+
+ If you want to install additional Qt modules or tools at the same time, then
+ this method is for you.
+
+ Go to \l{Get and Install Qt} and follow the instructions there, except now
+ as opposed to the quick install method, making sure at \e{step 3} to select
+ \uicontrol{Custom Installation} and then select the following components:
+
+ \list
+ \li \qxr
+ \li Under the same \c{Qt Version} that you selected for \qxr, select:
+ \list
+ \li Qt for Android. (If developing for the Meta Quest 3)
+ \li Qt Quick 3D
+ \endlist
+ \endlist
+
+ Then, select other Qt modules or tools that are available to you.
+
+ \section1 Installing 3rd Party Dependencies
+
+ The following dependencies are required:
+
+ \section2 Meta devices
+
+ Meta's SDK is based on the \l OpenXR API, and as such, \qxr has been designed
+ to support that SDK. It is also Meta's ongoing supported SDK.
+
+ \list
+ \li The \l{Oculus OpenXR Mobile SDK}
+ \endlist
+
+ \section2 Apple devices
+
+ \section3 Host Environment
+
+ \section2 Android-based devices
+
+ If this is your first time developing with Qt for Android or using Qt Creator,
+ you must complete some additional steps to set up your build environment.
+ See \l{Getting Started with Qt for Android} for more information.
+
+*/
diff --git a/src/quick3d/doc/src/xr/qt3dxr-known-issues.qdoc b/src/quick3d/doc/src/xr/qt3dxr-known-issues.qdoc
new file mode 100644
index 00000000..a06a7f8a
--- /dev/null
+++ b/src/quick3d/doc/src/xr/qt3dxr-known-issues.qdoc
@@ -0,0 +1,26 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial
+
+/*!
+ \page qt3dxr-known-issues.html
+ \title \qxr Known Issues and Limitations
+
+ \section1 Known limitations
+ \qxr at the current stage has the following limitations:
+
+ \list
+ \li \qxr is in technology preview in this release.
+ \endlist
+
+ \section1 Known issues, bugs, and defects
+
+ All known issues, bugs, and defects with this patch release are listed here.
+
+ \generatelist qtxr-has-known-issues
+
+ \section1 Reporting issues
+
+ Please log any issues you may find by following the instructions at
+ \l{Reporting}.
+
+*/
diff --git a/src/quick3d/doc/src/xr/qt3dxr-overview.qdoc b/src/quick3d/doc/src/xr/qt3dxr-overview.qdoc
new file mode 100644
index 00000000..de8a71a6
--- /dev/null
+++ b/src/quick3d/doc/src/xr/qt3dxr-overview.qdoc
@@ -0,0 +1,109 @@
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial
+/*!
+ \page qtxr-overview.html
+ \title \qxr Overview
+ \brief This page describes the architecture and features of this module and
+ is intended for developers.
+
+ \qxr allows you to leverage the many features of the Qt framework while still
+ being able to deploy a native application to a compatible VR or XR headset. Or
+ run an application on a host that streams to a headset.
+
+ \section1 Concepts and Technologies
+ There are many concepts and technologies in the fragmented XR technology landscape.
+ This section will define and distinguish between key concepts essential to
+ understanding \qxr.
+
+ \section2 Types of immersion
+
+ Here, we talk about the different immersion levels that exist.
+
+ \section3 Virtual Reality (VR)
+
+ Perhaps the first and most ambitious level of immersion, replacing a person's visual
+ and auditory input with a computer-generated environment that matches the motion of
+ their head, eyes, or both.
+
+ \section3 Extended Reality (XR)
+
+ \note Sometimes referred to as Spatial Reality
+
+ Coined initially as augmented reality (AR), then mixed reality (MR), this type of
+ immersion combines virtual information (either 2D or 3D content) with live visual
+ information of the user's real-world environment. It can provide the information
+ as an overlay on a translucent screen or onto a display that masks the real world entirely.
+
+ \section2 Head-mounted displays and degrees of freedom
+
+ //!TODO Add images explaining 3 DOF 6 DOF and how that applies to head-mounted displays.
+
+ \section2 Interaction Types
+
+ \section3 Controllers
+
+ \section3 Hand tracking
+
+ \section3 Body tracking
+
+ \section1 Marketing jargon
+
+ //!TODO
+
+ \section1 Under the hood
+
+ It is essential that developers understand the API platform landscape in the XR world.
+ //!TODO
+ //!TODOOpenXR, OpenXR implementations, OpenXR vs. the real underlying APIs (evolution, OpenVR,
+ //!TODOstandardization, concepts such as API versus runtime.
+ //!TODO(see \l https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#_what_is_openxr ), etc.)
+
+ //!TODO\list
+ //!TODO \li The relation to 3D graphics APIs.
+ //!TODO \li Practical implications, OpenXR headers, loader library, extensions
+ //!TODO (link to Khronos upstream repo), explain the basic build process.
+ //!TODO //!TODO \li Explain the vendor-specific loader issue and the need, for the time being,
+ //!TODO to use vendor-specific libraries during the Qt and application build process.
+ //!TODO \li Advanced (smaller priority since PCVR is not our primary focus with the Quest 3):
+ //!TODO \list
+ //!TODO \li PCVR vs. native application on the device story.
+ //!TODO \li Wired and wireless streaming solutions. With concrete examples
+ //!TODO \endlist
+ //!TODO (e.g. demonstrate that Quest 3 can be used in both ways, while, for example, Varjo is a
+ //!TODO PCVR-only solution)
+ //!TODO \li Non-OpenXR-based platforms: a brief introduction to Apple's Vision Pro architecture.
+
+ //!TODO Two good resources are the old readme to be fully incorporated into the docs eventually
+ //!TODO\l https://git.qt.io/annichol/qtquick3dxr/-/blob/6.7/README.md?ref_type=heads and
+ //!TODO\l https://github.com/mbucchia/VirtualDesktop-OpenXR/wiki is an excellent introduction
+ //!TODOto the PCVR world.
+ //!TODO\endlist
+
+ \section1 Support
+
+ The support case for devices in this area is evolving rapidly as the market
+ expands, support is added when parity exists between two types of headsets.
+
+ Currently, this is split between OpenXR, Apple, and Google/Samsung devices.
+
+ \table
+ \header Feature Matrix
+ \header \li Feature \li Apple \li Meta \li Samsung
+ \row \li Pass-through \li No \li Yes \li NA
+ \row \li Controller input \li No \li No \li NA
+ \row \li \li No \li No \li NA
+ \row \li Haptic Feedback \li No \li No \li NA
+ \row \li Hand Interaction \li No \li No \li NA
+ \row \li Body Tracking \li No \li No \li NA
+ \endtable
+
+ The OpenXR SDK for your target headset and if developing a native application for an
+ Android-based headset, you will need \l{Qt for Android}.
+
+ \section1 Where to go from here?
+
+ Head to the \l{\qxr Quick Starter Guide}, \l{\qxr Examples}{examples},
+ or head back to the \l{\qxr}{home page} where you will find what's new and
+ other important information in this version.
+
+*/
diff --git a/src/quick3d/doc/src/xr/qt3dxr-permissions.qdoc b/src/quick3d/doc/src/xr/qt3dxr-permissions.qdoc
new file mode 100644
index 00000000..83643f65
--- /dev/null
+++ b/src/quick3d/doc/src/xr/qt3dxr-permissions.qdoc
@@ -0,0 +1,26 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial
+
+/*!
+ \title Android Manifests and \qxr features
+ \brief Permissions needed by \qxr on certain headsets.
+ \page qt3dxr-permissions.html
+ //!TODO
+ //!Briefly discusses how \qxr knows where to find the manifest file and where the user
+ //!needs to look for it to manually add the permissions for the features they want to use.
+ //!Unfortunately, there is no good link to a table of what permissions the Meta OpenXR SDK
+ //!uses, but we could link to the feature page for each type that uses it.
+ \section1 Meta Quest 3
+
+ See \l{https://developer.oculus.com/documentation/native/android/mobile-native-manifest/}{Meta's Manifest docs}
+ for details about what is needed for every app targeting a Meta platform.
+ The following table details what is needed by specific \qxr features.
+ \table
+ \header \li QML Type \li Android Manifest Entry Needed
+ \row \li \li
+ \row \li \li
+ \row \li \li
+ \row \li \li
+ \endtable
+
+*/
diff --git a/src/quick3d/doc/src/xr/qt3dxr-qml-module.qdoc b/src/quick3d/doc/src/xr/qt3dxr-qml-module.qdoc
new file mode 100644
index 00000000..53f687a3
--- /dev/null
+++ b/src/quick3d/doc/src/xr/qt3dxr-qml-module.qdoc
@@ -0,0 +1,11 @@
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
+
+/*!
+ \qmlmodule QtQuick3D.Xr
+ \title \qxr QML Types
+ \brief Types for leveraging XR device features.
+
+ This module provides QML types that enable you to use the features
+ on XR platforms.
+*/
diff --git a/src/quick3d/doc/src/xr/qt3dxr-quick-starter-guide.qdoc b/src/quick3d/doc/src/xr/qt3dxr-quick-starter-guide.qdoc
new file mode 100644
index 00000000..82c91dc6
--- /dev/null
+++ b/src/quick3d/doc/src/xr/qt3dxr-quick-starter-guide.qdoc
@@ -0,0 +1,40 @@
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial
+/*!
+ \page qt3dxr-quick-start-guide.html
+ \title \qxr Quick Starter Guide
+
+ \brief This topic provides instructions on how to get up and running
+ on a meta quest headset.
+
+ This page lists all the instructions you need to get up an running with
+ \qxr. It uses Qt Creator for automated setup where possible and assumes you
+ have a Meta Quest 3 device. For the Apple Vision Pro, see
+ \l{Getting Started With the Apple Vision Pro}.
+
+ The video below demonstrates the process.
+
+ //!TODO Add video link( once recorded)
+
+ \section1 Download and installation
+
+ Complete the steps on the \l{Installing \qxr} page.
+
+ \section1 Setting up the Simple Example Project
+ \list 1
+ \li Open the example project from the qt creator welcome screen.
+ \li Configure the project settings (Projects mode: Ctrl+5 by default)
+ \list 1
+ \li Confirm that the applicable Android Kit for your target device is
+ chosen for compilation.
+ \li Choose the target , This can be quickly selected from the deploy widget,
+ as shown below:
+ \endlist
+ \endlist
+
+ \section1 Deploy the app
+
+ Click \uicontrol{Run}. This will complete the build, and install the device
+ to the headset and run it.
+
+*/
diff --git a/src/quick3d/doc/src/xr/qt3dxr-supported-platforms.qdoc b/src/quick3d/doc/src/xr/qt3dxr-supported-platforms.qdoc
new file mode 100644
index 00000000..96a3660f
--- /dev/null
+++ b/src/quick3d/doc/src/xr/qt3dxr-supported-platforms.qdoc
@@ -0,0 +1,32 @@
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial
+
+/*!
+ \page qt3dxr-supported-platforms.html
+ \title Supported Headsets
+ \target Supported Platforms
+
+ This page outlines the combinations of use cases that are supported.
+
+ \section1 Supported hardware
+
+ \table
+ \header Support matrix
+ \header \li Platform \li PCVR Streaming \li Native \li Debugging
+ \row \li Quest 2 \li Yes \li Yes \li Yes
+ \row \li Quest 3 \li Yes \li Yes \li Yes
+ \row \li Quest Pro \li Yes \li Yes \li Yes
+ \row \li Varjo \li Yes \li NA \li Na
+ \row \li Apple Vision Pro \li Na \li Yes \li No
+ \endtable
+
+ This hardware is used when developing \qxr.
+
+ \section1 Supported development host environments
+
+ \qxr supports the same host platforms that \l Qt supports.
+
+ If you need to run applications for other host architectures or operating
+ systems, contact \l{contact Qt sales}{the Qt Company}.
+
+*/
diff --git a/src/quick3d/doc/src/xr/qt3dxr-toc.qdoc b/src/quick3d/doc/src/xr/qt3dxr-toc.qdoc
new file mode 100644
index 00000000..b6a2b10b
--- /dev/null
+++ b/src/quick3d/doc/src/xr/qt3dxr-toc.qdoc
@@ -0,0 +1,69 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial
+
+/*!
+ \page qtaa-toc.html
+ \title All Topics
+
+ List of all topics in \qxr documentation.
+
+ \list
+
+//! [listitems-platforms-and-toolchains]
+ \li Platforms and Toolchains
+ \list
+ \li \l{Supported Headsets}
+ \li \l{Android Manifests and \qxr features}
+ \endlist
+//! [listitems-platforms-and-toolchains]
+
+//! [listitems-getting-started]
+ \li Getting Started
+ \list
+ \li \l{\qxr Quick Starter Guide}
+ \li \l{\qxr Overview}
+ \li \l{Installing \qxr}
+ \endlist
+//! [listitems-getting-started]
+
+//! [listitems-api-reference]
+ \li API Reference
+ \list
+ \li \l{\qxr QML Types}
+ \endlist
+//! [listitems-api-reference]
+
+
+//! [listitems-examples]
+ \li \l{\qxr Examples}{Examples}
+ \list
+ \li \l{Qt Quick 3D - XR Simple Example}
+ \endlist
+//! [listitems-examples]
+
+//! [tools-ide]
+ \li Tools and IDEs
+ \list
+ \li \l{CMake Manual}
+ \li \l{Qt Creator Manual}
+ \li \l{Qt Design Studio}
+ \endlist
+//! [tools-ide]
+
+//! [developing-applications]
+ \li Developing XR Applications
+ \list
+ \li \l{Locomotion}
+ \li \l{Interaction}
+ \li \l{Comfort and Accessibility}
+ \endlist
+//! [developing-applications]
+
+//! [listitems-quick-links]
+ \li \l{Supported Headsets}
+ \li \l{\qxr Known Issues and Limitations}
+ \li \l{\qxr Quick Starter Guide}
+//! [listitems-quick-links]
+
+ \endlist
+*/
diff --git a/src/quick3d/doc/src/xr/qt3dxr.qdoc b/src/quick3d/doc/src/xr/qt3dxr.qdoc
new file mode 100644
index 00000000..da23083e
--- /dev/null
+++ b/src/quick3d/doc/src/xr/qt3dxr.qdoc
@@ -0,0 +1,45 @@
+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial
+/*!
+ \nextpage \qxr Overview
+ \page qt-quick-3d-xr.html
+ \title \qxr
+ //! A placeholder image, using exising image
+ \image dragon.jpg
+
+ \qxr allows you to develop Qt applications for extended reality
+ devices that take full advantage of the different immersion levels and
+ human-machine interface styles offered
+
+ The \l{\qxr Overview} page discusses the different approaches to modifying a
+ users perceived reality and clarified the concepts and technologies that are
+ referenced throughout this documentation.
+
+ \section1 Quick Links
+
+ \list
+ \include qt3dxr-toc.qdoc listitems-quick-links
+ \endlist
+
+ //! NOTE: This table refers to list items in qt3dxr-toc.qdoc - add new items there
+ //! Using existing placeholder images for now
+ \table
+ \header
+ \li \image quick3d-custom-cube1-small.jpg
+ \li \image quick3d-custom-cube1-small.jpg
+ \li \image quick3d-custom-cube1-small.jpg
+ \row
+ \include qt3dxr-toc.qdoc listitems-platforms-and-toolchains
+ \include qt3dxr-toc.qdoc listitems-getting-started
+ \include qt3dxr-toc.qdoc listitems-api-reference
+ \header
+ \li \image quick3d-custom-cube1-small.jpg
+ \li \image quick3d-custom-cube1-small.jpg
+ \li \image quick3d-custom-cube1-small.jpg
+ \row
+ \include qt3dxr-toc.qdoc listitems-examples
+ \include qt3dxr-toc.qdoc tools-ide
+ \include qt3dxr-toc.qdoc developing-applications
+ \endtable
+
+*/