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Diffstat (limited to 'src/quick3d/doc/src/xr/qt3dxr-supported-platforms.qdoc')
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1 files changed, 32 insertions, 0 deletions
diff --git a/src/quick3d/doc/src/xr/qt3dxr-supported-platforms.qdoc b/src/quick3d/doc/src/xr/qt3dxr-supported-platforms.qdoc new file mode 100644 index 00000000..96a3660f --- /dev/null +++ b/src/quick3d/doc/src/xr/qt3dxr-supported-platforms.qdoc @@ -0,0 +1,32 @@ +// Copyright (C) 2021 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial + +/*! + \page qt3dxr-supported-platforms.html + \title Supported Headsets + \target Supported Platforms + + This page outlines the combinations of use cases that are supported. + + \section1 Supported hardware + + \table + \header Support matrix + \header \li Platform \li PCVR Streaming \li Native \li Debugging + \row \li Quest 2 \li Yes \li Yes \li Yes + \row \li Quest 3 \li Yes \li Yes \li Yes + \row \li Quest Pro \li Yes \li Yes \li Yes + \row \li Varjo \li Yes \li NA \li Na + \row \li Apple Vision Pro \li Na \li Yes \li No + \endtable + + This hardware is used when developing \qxr. + + \section1 Supported development host environments + + \qxr supports the same host platforms that \l Qt supports. + + If you need to run applications for other host architectures or operating + systems, contact \l{contact Qt sales}{the Qt Company}. + +*/ |