aboutsummaryrefslogtreecommitdiffstats
path: root/src/quickcontrols2/material/impl/RectangularGlow.qml
diff options
context:
space:
mode:
authorMitch Curtis <mitch.curtis@qt.io>2021-08-12 14:39:51 +0200
committerMitch Curtis <mitch.curtis@qt.io>2021-08-16 12:52:59 +0200
commit809339d1484cf556512534367b8170bc26baf072 (patch)
tree12871313b658f36d058b5ef25af1e247e9c46ce9 /src/quickcontrols2/material/impl/RectangularGlow.qml
parentb01b4f00eae8022c6a97d90f54dac395144ae095 (diff)
Remove qtquickcontrols2 sources and explain where they wentHEADdev
Now that qtquickcontrols2 has been merged into qtdeclarative, we should make it obvious that this repo should no longer be used, by preventing it from being built. Task-number: QTBUG-95173 Pick-to: 6.2 Change-Id: I95bd6a214f3d75a865ab163ee0a1f9ffbeb7a051 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io> Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Diffstat (limited to 'src/quickcontrols2/material/impl/RectangularGlow.qml')
-rw-r--r--src/quickcontrols2/material/impl/RectangularGlow.qml240
1 files changed, 0 insertions, 240 deletions
diff --git a/src/quickcontrols2/material/impl/RectangularGlow.qml b/src/quickcontrols2/material/impl/RectangularGlow.qml
deleted file mode 100644
index b2337afc..00000000
--- a/src/quickcontrols2/material/impl/RectangularGlow.qml
+++ /dev/null
@@ -1,240 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: http://www.qt.io/licensing/
-**
-** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick
-
-/*
- A cross-graphics API implementation of QtGraphicalEffects' RectangularGlow.
- */
-Item {
- id: rootItem
-
- /*
- This property defines how many pixels outside the item area are reached
- by the glow.
-
- The value ranges from 0.0 (no glow) to inf (infinite glow). By default,
- the property is set to \c 0.0.
-
- \table
- \header
- \li Output examples with different glowRadius values
- \li
- \li
- \row
- \li \image RectangularGlow_glowRadius1.png
- \li \image RectangularGlow_glowRadius2.png
- \li \image RectangularGlow_glowRadius3.png
- \row
- \li \b { glowRadius: 10 }
- \li \b { glowRadius: 20 }
- \li \b { glowRadius: 40 }
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \row
- \li \l color: #ffffff
- \li \l color: #ffffff
- \li \l color: #ffffff
- \row
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \endtable
-
- */
- property real glowRadius: 0.0
-
- /*
- This property defines how large part of the glow color is strenghtened
- near the source edges.
-
- The value ranges from 0.0 (no strenght increase) to 1.0 (maximum
- strenght increase). By default, the property is set to \c 0.0.
-
- \table
- \header
- \li Output examples with different spread values
- \li
- \li
- \row
- \li \image RectangularGlow_spread1.png
- \li \image RectangularGlow_spread2.png
- \li \image RectangularGlow_spread3.png
- \row
- \li \b { spread: 0.0 }
- \li \b { spread: 0.5 }
- \li \b { spread: 1.0 }
- \row
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \row
- \li \l color: #ffffff
- \li \l color: #ffffff
- \li \l color: #ffffff
- \row
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \endtable
- */
- property real spread: 0.0
-
- /*
- This property defines the RGBA color value which is used for the glow.
-
- By default, the property is set to \c "white".
-
- \table
- \header
- \li Output examples with different color values
- \li
- \li
- \row
- \li \image RectangularGlow_color1.png
- \li \image RectangularGlow_color2.png
- \li \image RectangularGlow_color3.png
- \row
- \li \b { color: #ffffff }
- \li \b { color: #55ff55 }
- \li \b { color: #5555ff }
- \row
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \row
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \endtable
- */
- property color color: "white"
-
- /*
- This property defines the corner radius that is used to draw a glow with
- rounded corners.
-
- The value ranges from 0.0 to half of the effective width or height of
- the glow, whichever is smaller. This can be calculated with: \c{
- min(width, height) / 2.0 + glowRadius}
-
- By default, the property is bound to glowRadius property. The glow
- behaves as if the rectangle was blurred when adjusting the glowRadius
- property.
-
- \table
- \header
- \li Output examples with different cornerRadius values
- \li
- \li
- \row
- \li \image RectangularGlow_cornerRadius1.png
- \li \image RectangularGlow_cornerRadius2.png
- \li \image RectangularGlow_cornerRadius3.png
- \row
- \li \b { cornerRadius: 0 }
- \li \b { cornerRadius: 25 }
- \li \b { cornerRadius: 50 }
- \row
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \row
- \li \l color: #ffffff
- \li \l color: #ffffff
- \li \l color: #ffffff
- \endtable
- */
- property real cornerRadius: glowRadius
-
- /*
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance.
-
- Every time the source or effect properties are changed, the pixels in
- the cache must be updated. Memory consumption is increased, because an
- extra buffer of memory is required for storing the effect output.
-
- It is recommended to disable the cache when the source or the effect
- properties are animated.
-
- By default, the property is set to \c false.
- */
- property bool cached: false
-
- ShaderEffectSource {
- id: cacheItem
- anchors.fill: shaderItem
- visible: rootItem.cached
- smooth: true
- sourceItem: shaderItem
- live: true
- hideSource: visible
- }
-
- ShaderEffect {
- id: shaderItem
-
- x: (parent.width - width) / 2.0
- y: (parent.height - height) / 2.0
- width: parent.width + rootItem.glowRadius * 2 + cornerRadius * 2
- height: parent.height + rootItem.glowRadius * 2 + cornerRadius * 2
-
- function clampedCornerRadius() {
- var maxCornerRadius = Math.min(rootItem.width, rootItem.height) / 2 + rootItem.glowRadius;
- return Math.max(0, Math.min(rootItem.cornerRadius, maxCornerRadius))
- }
-
- property color color: rootItem.color
- property real inverseSpread: 1.0 - rootItem.spread
- property real relativeSizeX: ((inverseSpread * inverseSpread) * rootItem.glowRadius + cornerRadius * 2.0) / width
- property real relativeSizeY: relativeSizeX * (width / height)
- property real spread: rootItem.spread / 2.0
- property real cornerRadius: clampedCornerRadius()
-
- fragmentShader: "qrc:/qt-project.org/imports/QtQuick/Controls/Material/shaders/RectangularGlow.frag"
- }
-}