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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: http://www.qt.io/licensing/
-**
-** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick
-
-/*
- A cross-graphics API implementation of QtGraphicalEffects' RectangularGlow.
- */
-Item {
- id: rootItem
-
- /*
- This property defines how many pixels outside the item area are reached
- by the glow.
-
- The value ranges from 0.0 (no glow) to inf (infinite glow). By default,
- the property is set to \c 0.0.
-
- \table
- \header
- \li Output examples with different glowRadius values
- \li
- \li
- \row
- \li \image RectangularGlow_glowRadius1.png
- \li \image RectangularGlow_glowRadius2.png
- \li \image RectangularGlow_glowRadius3.png
- \row
- \li \b { glowRadius: 10 }
- \li \b { glowRadius: 20 }
- \li \b { glowRadius: 40 }
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \row
- \li \l color: #ffffff
- \li \l color: #ffffff
- \li \l color: #ffffff
- \row
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \endtable
-
- */
- property real glowRadius: 0.0
-
- /*
- This property defines how large part of the glow color is strenghtened
- near the source edges.
-
- The value ranges from 0.0 (no strenght increase) to 1.0 (maximum
- strenght increase). By default, the property is set to \c 0.0.
-
- \table
- \header
- \li Output examples with different spread values
- \li
- \li
- \row
- \li \image RectangularGlow_spread1.png
- \li \image RectangularGlow_spread2.png
- \li \image RectangularGlow_spread3.png
- \row
- \li \b { spread: 0.0 }
- \li \b { spread: 0.5 }
- \li \b { spread: 1.0 }
- \row
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \row
- \li \l color: #ffffff
- \li \l color: #ffffff
- \li \l color: #ffffff
- \row
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \endtable
- */
- property real spread: 0.0
-
- /*
- This property defines the RGBA color value which is used for the glow.
-
- By default, the property is set to \c "white".
-
- \table
- \header
- \li Output examples with different color values
- \li
- \li
- \row
- \li \image RectangularGlow_color1.png
- \li \image RectangularGlow_color2.png
- \li \image RectangularGlow_color3.png
- \row
- \li \b { color: #ffffff }
- \li \b { color: #55ff55 }
- \li \b { color: #5555ff }
- \row
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \row
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \endtable
- */
- property color color: "white"
-
- /*
- This property defines the corner radius that is used to draw a glow with
- rounded corners.
-
- The value ranges from 0.0 to half of the effective width or height of
- the glow, whichever is smaller. This can be calculated with: \c{
- min(width, height) / 2.0 + glowRadius}
-
- By default, the property is bound to glowRadius property. The glow
- behaves as if the rectangle was blurred when adjusting the glowRadius
- property.
-
- \table
- \header
- \li Output examples with different cornerRadius values
- \li
- \li
- \row
- \li \image RectangularGlow_cornerRadius1.png
- \li \image RectangularGlow_cornerRadius2.png
- \li \image RectangularGlow_cornerRadius3.png
- \row
- \li \b { cornerRadius: 0 }
- \li \b { cornerRadius: 25 }
- \li \b { cornerRadius: 50 }
- \row
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \row
- \li \l color: #ffffff
- \li \l color: #ffffff
- \li \l color: #ffffff
- \endtable
- */
- property real cornerRadius: glowRadius
-
- /*
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance.
-
- Every time the source or effect properties are changed, the pixels in
- the cache must be updated. Memory consumption is increased, because an
- extra buffer of memory is required for storing the effect output.
-
- It is recommended to disable the cache when the source or the effect
- properties are animated.
-
- By default, the property is set to \c false.
- */
- property bool cached: false
-
- ShaderEffectSource {
- id: cacheItem
- anchors.fill: shaderItem
- visible: rootItem.cached
- smooth: true
- sourceItem: shaderItem
- live: true
- hideSource: visible
- }
-
- ShaderEffect {
- id: shaderItem
-
- x: (parent.width - width) / 2.0
- y: (parent.height - height) / 2.0
- width: parent.width + rootItem.glowRadius * 2 + cornerRadius * 2
- height: parent.height + rootItem.glowRadius * 2 + cornerRadius * 2
-
- function clampedCornerRadius() {
- var maxCornerRadius = Math.min(rootItem.width, rootItem.height) / 2 + rootItem.glowRadius;
- return Math.max(0, Math.min(rootItem.cornerRadius, maxCornerRadius))
- }
-
- property color color: rootItem.color
- property real inverseSpread: 1.0 - rootItem.spread
- property real relativeSizeX: ((inverseSpread * inverseSpread) * rootItem.glowRadius + cornerRadius * 2.0) / width
- property real relativeSizeY: relativeSizeX * (width / height)
- property real spread: rootItem.spread / 2.0
- property real cornerRadius: clampedCornerRadius()
-
- fragmentShader: "qrc:/qt-project.org/imports/QtQuick/Controls/Material/shaders/RectangularGlow.frag"
- }
-}