diff options
Diffstat (limited to 'examples/sensors')
26 files changed, 0 insertions, 923 deletions
diff --git a/examples/sensors/CMakeLists.txt b/examples/sensors/CMakeLists.txt index 69582c33..9bc70568 100644 --- a/examples/sensors/CMakeLists.txt +++ b/examples/sensors/CMakeLists.txt @@ -3,7 +3,6 @@ if(TARGET Qt::Quick) qt_internal_add_example(grue) - qt_internal_add_example(maze) qt_internal_add_example(qmlqtsensors) qt_internal_add_example(sensor_explorer) if(TARGET Qt::Svg) diff --git a/examples/sensors/maze/CMakeLists.txt b/examples/sensors/maze/CMakeLists.txt deleted file mode 100644 index 258291c4..00000000 --- a/examples/sensors/maze/CMakeLists.txt +++ /dev/null @@ -1,77 +0,0 @@ -# Copyright (C) 2022 The Qt Company Ltd. -# SPDX-License-Identifier: BSD-3-Clause - -cmake_minimum_required(VERSION 3.16) -project(maze LANGUAGES CXX) - -set(CMAKE_AUTOMOC ON) - -if(NOT DEFINED INSTALL_EXAMPLESDIR) - set(INSTALL_EXAMPLESDIR "examples") -endif() - -set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/sensors/maze") - -find_package(Qt6 REQUIRED COMPONENTS Core Gui Quick Sensors) - -qt_add_executable(maze - main.cpp -) - -set_target_properties(maze PROPERTIES - WIN32_EXECUTABLE TRUE - MACOSX_BUNDLE TRUE -) - -if(ANDROID) - set_property(TARGET maze PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR - ${CMAKE_CURRENT_SOURCE_DIR}/android) - endif() -if(APPLE) - if(IOS) - set_property(TARGET maze PROPERTY - MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Info.plist" - ) - endif() -endif() - -target_link_libraries(maze PUBLIC - Qt::Core - Qt::Gui - Qt::Quick - Qt::Sensors -) - -# Resources: -set(maze_resource_files - "Congratulation.qml" - "LabyrinthSquare.qml" - "Mouse.qml" - "components/ApplicationWindow.qml" - "components/Button.qml" - "components/images/button_background_disabled.png" - "components/images/button_background_normal.png" - "components/images/button_background_pressed.png" - "content/00.png" - "content/01.png" - "content/cheese.png" - "content/cheeseeating.gif" - "content/congratulations.gif" - "content/mouse_down.gif" - "content/start.png" - "lib.js" - "maze.qml" -) - -qt6_add_resources(maze "maze" - PREFIX - "/" - FILES - ${maze_resource_files} -) - -install(TARGETS maze - RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" - BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" - LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" -) diff --git a/examples/sensors/maze/Congratulation.qml b/examples/sensors/maze/Congratulation.qml deleted file mode 100644 index a1e54ada..00000000 --- a/examples/sensors/maze/Congratulation.qml +++ /dev/null @@ -1,24 +0,0 @@ -// Copyright (C) 2017 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Import the declarative plugins -import QtQuick - -//Import the javascript functions for this game -import "lib.js" as Lib - -//Implementation of the Congratulation control -Item { - x: Lib.cellDimension - y: Lib.cellDimension - width: Lib.cellDimension * (Lib.dimension - 2) - height: Lib.cellDimension * (Lib.dimension - 2) - - //Containing a animated gif image - AnimatedImage { - id: img - anchors.fill: parent - visible: true - source: "content/congratulations.gif" - } -} diff --git a/examples/sensors/maze/Info.plist b/examples/sensors/maze/Info.plist deleted file mode 100644 index 2458247c..00000000 --- a/examples/sensors/maze/Info.plist +++ /dev/null @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDisplayName</key> - <string>maze</string> - <key>CFBundleExecutable</key> - <string>maze</string> - <key>CFBundleGetInfoString</key> - <string>Created by Qt/QMake</string> - <key>CFBundleIdentifier</key> - <string>com.qt.sensorsmaze</string> - <key>CFBundleName</key> - <string>maze</string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string>1.0</string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>1.0</string> - <key>LSRequiresIPhoneOS</key> - <true/> - <key>UILaunchStoryboardName</key> - <string>LaunchScreen</string> - <key>UISupportedInterfaceOrientations</key> - <array> - <string>UIInterfaceOrientationPortrait</string> - </array> -</dict> -</plist> diff --git a/examples/sensors/maze/LabyrinthSquare.qml b/examples/sensors/maze/LabyrinthSquare.qml deleted file mode 100644 index d9e72db7..00000000 --- a/examples/sensors/maze/LabyrinthSquare.qml +++ /dev/null @@ -1,43 +0,0 @@ -// Copyright (C) 2017 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Import the declarative plugins -import QtQuick - -//Import the javascript functions for this game -import "lib.js" as Lib - -//Implementation of the Labyrinth square control. -Rectangle { - id: sq - x: 0 - y: 0 - width: Lib.cellDimension - height: Lib.cellDimension - color: "white" - property int val: 0 - property AnimatedImage picture: img - - //Dependent of its position and the labyrinth value a square can be the start, cheese, empty or a wall - AnimatedImage { - id: img - anchors.fill: parent - source: "" - } - - function updateImage() - { - if (sq.val == -1) - sq.picture.source = "content/start.png"; - else if (sq.val == 3) - sq.picture.source = "content/cheese.png"; - else if (sq.val == 4){ - sq.picture.source = "content/cheeseeating.gif"; - sq.picture.playing = true; - } - else if (sq.val == 1) - sq.picture.source = "content/01.png"; - else - sq.picture.source = "content/00.png"; - } -} diff --git a/examples/sensors/maze/Mouse.qml b/examples/sensors/maze/Mouse.qml deleted file mode 100644 index 155f0bd6..00000000 --- a/examples/sensors/maze/Mouse.qml +++ /dev/null @@ -1,45 +0,0 @@ -// Copyright (C) 2017 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Import the declarative plugins -import QtQuick - -//Import the javascript functions for this game -import "lib.js" as Lib - -//Implementation of the Mouse control. -Item { - id: mouse - x: 0 - y: 0 - width: Lib.cellDimension - height: Lib.cellDimension - property int angle - readonly property double radians_to_degrees: 180 / Math.PI - - AnimatedImage { - id: img - source: "content/mouse_down.gif" - anchors.fill: parent - visible: true - } - - //Function for moving the mouse - function move(newx, newy) - { - if (mouse.x === newx && mouse.y === newy) - return - // somehow this actually works -//! [0] - var a = newy - mouse.y - var b = newx - mouse.x - angle = Math.atan2(-b, a) * mouse.radians_to_degrees - if (angle < 0) - angle = 360 + angle - - img.rotation = angle - mouse.x = newx; - mouse.y = newy; -//! [0] - } -} diff --git a/examples/sensors/maze/android/AndroidManifest.xml b/examples/sensors/maze/android/AndroidManifest.xml deleted file mode 100644 index 8efe1ed3..00000000 --- a/examples/sensors/maze/android/AndroidManifest.xml +++ /dev/null @@ -1,47 +0,0 @@ -<?xml version="1.0"?> -<manifest xmlns:android="http://schemas.android.com/apk/res/android" - package="org.qtproject.example.maze" - android:installLocation="auto" - android:versionCode="1" - android:versionName="1.0"> - <!-- The comment below will be replaced with dependencies permissions upon deployment. - Remove the comment if you do not require these default permissions. --> - <!-- %%INSERT_PERMISSIONS --> - - <!-- The comment below will be replaced with dependencies permissions upon deployment. - Remove the comment if you do not require these default features. --> - <!-- %%INSERT_FEATURES --> - - <supports-screens - android:anyDensity="true" - android:largeScreens="true" - android:normalScreens="true" - android:smallScreens="true" /> - <application - android:name="org.qtproject.qt.android.bindings.QtApplication" - android:extractNativeLibs="true" - android:hardwareAccelerated="true" - android:label="-- %%INSERT_APP_NAME%% --" - android:requestLegacyExternalStorage="true"> - <activity - android:name="org.qtproject.qt.android.bindings.QtActivity" - android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|layoutDirection|locale|fontScale|keyboard|keyboardHidden|navigation|mcc|mnc|density" - android:label="-- %%INSERT_APP_NAME%% --" - android:launchMode="singleTop" - android:screenOrientation="portrait"> - <intent-filter> - <action android:name="android.intent.action.MAIN"/> - <category android:name="android.intent.category.LAUNCHER"/> - </intent-filter> - <meta-data - android:name="android.app.lib_name" - android:value="-- %%INSERT_APP_LIB_NAME%% --" /> - <meta-data - android:name="android.app.background_running" - android:value="false" /> - <meta-data - android:name="android.app.extract_android_style" - android:value="minimal" /> - </activity> - </application> -</manifest> diff --git a/examples/sensors/maze/components/ApplicationWindow.qml b/examples/sensors/maze/components/ApplicationWindow.qml deleted file mode 100644 index 3f87d724..00000000 --- a/examples/sensors/maze/components/ApplicationWindow.qml +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright (C) 2017 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Import the declarative plugins -import QtQuick - -Rectangle { - id: appWnd - x: 0 - y: 0 - width: 320 - height: 480 - color: "#ececec" -} diff --git a/examples/sensors/maze/components/Button.qml b/examples/sensors/maze/components/Button.qml deleted file mode 100644 index 953424a4..00000000 --- a/examples/sensors/maze/components/Button.qml +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (C) 2017 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Import the declarative plugins -import QtQuick - -//Implementation of the Button control. -Item { - id: button - width: 30 - height: 100 - property alias text: innerText.text - signal clicked - - Image { - id: backgroundImage - anchors.fill: parent - source: (button.enabled ? "images/button_background_normal.png" : "images/button_background_disabled.png") - } - - Text { - id: innerText - anchors.centerIn: parent - color: "white" - font.bold: true - } - - //Mouse area to react on click events - MouseArea { - anchors.fill: button - onClicked: { button.clicked();} - onPressed: { - backgroundImage.source = "images/button_background_pressed.png" } - onReleased: { - backgroundImage.source = (button.enabled ? "images/button_background_normal.png" : "images/button_background_disabled.png") - } - } -} diff --git a/examples/sensors/maze/components/images/button_background_disabled.png b/examples/sensors/maze/components/images/button_background_disabled.png Binary files differdeleted file mode 100644 index 62a00b9a..00000000 --- a/examples/sensors/maze/components/images/button_background_disabled.png +++ /dev/null diff --git a/examples/sensors/maze/components/images/button_background_normal.png b/examples/sensors/maze/components/images/button_background_normal.png Binary files differdeleted file mode 100644 index 1fecad5b..00000000 --- a/examples/sensors/maze/components/images/button_background_normal.png +++ /dev/null diff --git a/examples/sensors/maze/components/images/button_background_pressed.png b/examples/sensors/maze/components/images/button_background_pressed.png Binary files differdeleted file mode 100644 index e0ba0e7a..00000000 --- a/examples/sensors/maze/components/images/button_background_pressed.png +++ /dev/null diff --git a/examples/sensors/maze/content/00.png b/examples/sensors/maze/content/00.png Binary files differdeleted file mode 100644 index 2522be5e..00000000 --- a/examples/sensors/maze/content/00.png +++ /dev/null diff --git a/examples/sensors/maze/content/01.png b/examples/sensors/maze/content/01.png Binary files differdeleted file mode 100644 index 6146b204..00000000 --- a/examples/sensors/maze/content/01.png +++ /dev/null diff --git a/examples/sensors/maze/content/cheese.png b/examples/sensors/maze/content/cheese.png Binary files differdeleted file mode 100644 index c737b9d6..00000000 --- a/examples/sensors/maze/content/cheese.png +++ /dev/null diff --git a/examples/sensors/maze/content/cheeseeating.gif b/examples/sensors/maze/content/cheeseeating.gif Binary files differdeleted file mode 100644 index 6b2cb47f..00000000 --- a/examples/sensors/maze/content/cheeseeating.gif +++ /dev/null diff --git a/examples/sensors/maze/content/congratulations.gif b/examples/sensors/maze/content/congratulations.gif Binary files differdeleted file mode 100644 index 70204176..00000000 --- a/examples/sensors/maze/content/congratulations.gif +++ /dev/null diff --git a/examples/sensors/maze/content/mouse_down.gif b/examples/sensors/maze/content/mouse_down.gif Binary files differdeleted file mode 100644 index 5491c18f..00000000 --- a/examples/sensors/maze/content/mouse_down.gif +++ /dev/null diff --git a/examples/sensors/maze/content/start.png b/examples/sensors/maze/content/start.png Binary files differdeleted file mode 100644 index 581b8c9b..00000000 --- a/examples/sensors/maze/content/start.png +++ /dev/null diff --git a/examples/sensors/maze/doc/src/maze.qdoc b/examples/sensors/maze/doc/src/maze.qdoc deleted file mode 100644 index a6f132f9..00000000 --- a/examples/sensors/maze/doc/src/maze.qdoc +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright (C) 2017 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only - -/*! - \example maze - \title Qt Sensors - Maze QML Example - \ingroup qtsensors-examples - \image maze.png - - \section2 Maze in QML - \brief The Maze example demonstrates the TiltSensor QML type. - - - To write a QML application that will use the TiltSensor QML sensors type - you need to do the following steps: - - To import the Qt Sensors QML types into your application, use the following - import statement in your .qml file: - - \snippet maze/maze.qml 0 - - Then, add the Sensor QML types into your qml file. - - In this example we use the TiltSensor: - - \snippet maze/maze.qml 1 - - The mouse should move by a factor of the tilt value: - - \snippet maze/maze.qml 2 - - The walk direction of the mouse takes into account some collision detection: - - \snippet maze/maze.qml 3 - - The rotation of the mouse image is determined according to the angle that the mouse is moving. - - \snippet maze/Mouse.qml 0 - -*/ - diff --git a/examples/sensors/maze/lib.js b/examples/sensors/maze/lib.js deleted file mode 100644 index 3bae6a86..00000000 --- a/examples/sensors/maze/lib.js +++ /dev/null @@ -1,264 +0,0 @@ -//global variables -var labyrinth = null; -var dimension = 24; -var cellDimension = 13; -var won; -var objectArray = null; -var sec = 0.0 - -//Allocate labyrinth arrays and create labyrinth and way reflected in the labyrinth array -function createLabyrinth() -{ - won = false; - //create the labyrinth matrix - labyrinth = null; - labyrinth = new Array(dimension); - for (var x = 0; x < dimension; x++ ){ - labyrinth[x] = new Array(dimension); - for (var y = 0; y < dimension; y++ ){ - labyrinth[x][y] = 0; - } - } - createWay(); - createLab(); -} - -//Create a way where the mouse can reach the cheese -function createWay() -{ - //Create rnd way to have at least one solution - //A way square is marked as a 2 in the labyrinth array - var x = 0; - var y = 0; - var ox = x; - var oy = y; - labyrinth[0][0] = 2; - while (x < dimension && y < dimension){ - var rnd = Math.floor(Math.random()*5); - if (Math.floor(Math.random()*2) == 1){ - if (rnd == 0) x--; - if (rnd >= 1) x++; - if (x < 0) x++; - if (x >= dimension){ - x = ox; - break; - } - } - else { - if (rnd == 0) y--; - if (rnd >= 1) y++; - if (y < 0) y++; - if (y >= dimension){ - y = oy; - break; - } - } - - /*avoid to have [2]2| - |2|2|*/ - if (x < (dimension - 1) && y < (dimension - 1)){ - if (labyrinth[x + 1][y] == 2 - && labyrinth[x][y + 1] == 2 - && labyrinth[x + 1][y + 1] == 2){ - y = oy; - x = ox; - continue; - } - } - /*avoid to have |2[2] - |2|2|*/ - if (x > 0 && y < (dimension - 1)){ - if (labyrinth[x - 1][y] == 2 - && labyrinth[x][y + 1] == 2 - && labyrinth[x - 1][y + 1] == 2){ - y = oy; - x = ox; - continue; - } - } - /*avoid to have |2|2| - [2]2|*/ - if (x < (dimension - 1) && y > 0){ - if (labyrinth[x + 1][y] == 2 - && labyrinth[x][y - 1] == 2 - && labyrinth[x + 1][y - 1] == 2){ - y = oy; - x = ox; - continue; - } - } - /*avoid to have |2|2| - |2[2]*/ - if (x > 0 && y > 0){ - if (labyrinth[x - 1][y] == 2 - && labyrinth[x][y - 1] == 2 - && labyrinth[x - 1][y - 1] == 2){ - y = oy; - x = ox; - continue; - } - } - - labyrinth[x][y] = 2; - ox = x; - oy = y; - } - //finish way - while (x < (dimension - 1)){ - labyrinth[x][y] = 2; - x++; - } - while (y < (dimension - 1)){ - labyrinth[x][y] = 2; - y++; - } -} - -//Create the labyrinth with rnd values -function createLab() -{ - //A wall square is marked as a 1 in the labyrinth array - //Not a wall square is marked as a 0 in the labyrinth array - //The Cheese square is marked as a 3 in the labyrinth array - //The start is marked as a -1 in the labyrinth array - for (var x = 0; x < dimension; x++ ){ - var rnd = 0; - for (var y = 0; y < dimension; y++){ - //But don't overwrite the way - if (labyrinth[x][y] != 2){ - var rnd = Math.floor(Math.random()*2); - var xy = 0; - var xxy = 0; - var xyy = 0; - var xxyy = 0; - - if (x > 0 && y > 0){ - xy = labyrinth[x - 1][y - 1]; - if (xy == 2) - xy = 0; - - xyy = labyrinth[x - 1][y]; - if (xyy == 2) - xyy = 0; - - xxy = labyrinth[x][y - 1]; - if (xxy == 2) - xxy = 0; - - xxyy = rnd; - if (xxyy == 2) - xxyy = 0; - - //avoid to have to many |0|1| or |1|0| [xy ][xxy ] - // |1[0] |0[1] [xyy ][xxyy] - if (xyy == xxy && xy == xxyy && xy != xxy){ - if (rnd == 1) - rnd = 0; - else rnd = 1; - } - - //avoid to have to many |1|1| or |0|0| - // |1[1] |0[0] - if (xy == xxy && xxy == xxyy && xxyy == xyy){ - if (rnd == 1) - rnd = 0; - else rnd = 1; - } - } - else if (x == 0 && y > 0){ - xy = labyrinth[x][y - 1]; - if (xy == 2) - xy = 0; - - xyy = rnd; - if (xyy == 2) - xyy = 0; - - xxy = labyrinth[x + 1][y - 1]; - if (xxy == 2) - xxy = 0; - - xxyy = labyrinth[x + 1][y]; - if (xxyy == 2) - xxyy = 0; - - //avoid to have to many |1|1| or |0|0| - // |1[1] |0[0] - if (xy == xxy && xxy == xxyy && xxyy == xyy){ - if (rnd == 1) - rnd = 0; - else rnd = 1; - } - - //avoid to have to many |0|1| or |1|0| [xy ][xxy ] - // |1[0] |0[1] [xyy ][xxyy] - if (xyy == xxy && xy == xxyy && xy != xxy){ - if (rnd == 1) - rnd = 0; - else rnd = 1; - } - } - labyrinth[x][y] = rnd; - } - - } - } - //set start and end - labyrinth[0][0] = -1; - labyrinth[0][1] = 0; - labyrinth[1][0] = 0; - labyrinth[1][1] = 0; - - labyrinth[dimension - 2][dimension - 2] = 0; - labyrinth[dimension - 2][dimension - 1] = 0; - labyrinth[dimension - 1][dimension - 2] = 0; - labyrinth[dimension - 1][dimension - 1] = 3; -} - -//Function that checks if the mouse can be moved in x and y -function canMove(x, y) -{ - //Check if movement is allowed - var xcenter = x + (cellDimension / 2); - var ycenter = y + (cellDimension / 2); - //try to get the index - var idx = Math.floor(xcenter / cellDimension); - var idy = Math.floor(ycenter / cellDimension); - var dx = xcenter - (idx * cellDimension + ( cellDimension / 2 )); - var dy = ycenter - (idy * cellDimension + ( cellDimension / 2 )); - - if (dx > 0){ - if (labyrinth[idx][idy] == 1) - return false; - } - if (dx < 0){ - if (labyrinth[idx][idy] == 1) - return false; - } - if (dy > 0){ - if (labyrinth[idx][idy] == 1) - return false; - } - if (dy < 0){ - if (labyrinth[idx][idy] == 1) - return false; - } - //check if won - if (idx == (dimension - 1) && idy == (dimension - 1)) - won = true; - return true; -} - -//Function that prints out the labyrith array values in the console -function printLab() -{ - //for debug purposes print out lab n console - var iy = 0; - for (var y = 0; y < dimension; y++ ){ - var line = ""; - for (var x = 0; x < dimension; x++ ){ - line += labyrinth[x][y]; - } - console.log(line); - } -} diff --git a/examples/sensors/maze/main.cpp b/examples/sensors/maze/main.cpp deleted file mode 100644 index 2dbf1aa1..00000000 --- a/examples/sensors/maze/main.cpp +++ /dev/null @@ -1,5 +0,0 @@ -// Copyright (C) 2017 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "../stub.h" -SENSORS_EXAMPLE_MAIN(maze) diff --git a/examples/sensors/maze/maze.pro b/examples/sensors/maze/maze.pro deleted file mode 100644 index f15fa570..00000000 --- a/examples/sensors/maze/maze.pro +++ /dev/null @@ -1,19 +0,0 @@ -TEMPLATE = app -TARGET = maze -QT += quick sensors -SOURCES = main.cpp - -OTHER_FILES = \ - components \ - $$files(*.qml) \ - $$files(*.js) \ - content \ - android/AndroidManifest.xml - -target.path = $$[QT_INSTALL_EXAMPLES]/sensors/maze -INSTALLS += target - -RESOURCES += \ - maze.qrc - -ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android diff --git a/examples/sensors/maze/maze.qml b/examples/sensors/maze/maze.qml deleted file mode 100644 index c28e970b..00000000 --- a/examples/sensors/maze/maze.qml +++ /dev/null @@ -1,251 +0,0 @@ -// Copyright (C) 2017 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -/* Layout - mainWnd - / -------------------------------/ gameRect -| / -|-----------------------------/ -||---------------------------| -||||M| || -||| \ || -||| mouseCtrl || -||| || -||| || -||| Labyrinth || -||| || -||| || -||| cheeseSquare || -||| \ || -||| |C||| -||---------------------------| -|----------------------------- -| -|----------------------------- -|| || | -|----------------------------- -| \ \ -| \ timePlayingLabel -| newGameButton ------------------------------- - -*/ -//Import the declarative plugins -import QtQuick -import "components" - -//! [0] -import QtSensors -//! [0] - -//Import the javascript functions for this game -import "lib.js" as Lib - -ApplicationWindow { - id: mainWnd - property bool gameRunning: false - - Component.onCompleted: { - initializeMaze() - newGame() - } - - function initializeMaze() { - Lib.objectArray = new Array(Lib.dimension * Lib.dimension); - Lib.createLabyrinth(); - var idx = 0; - var component = Qt.createComponent("LabyrinthSquare.qml"); - for (var y = 0; y < Lib.dimension; y++ ) { - for (var x = 0; x < Lib.dimension; x++ ) { - var square = component.createObject(gameRect); - if (!square) { - console.log("error loading labyrinth square: " + component.errorString()) - return - } - square.x = x * square.width; - square.y = y * square.height; - square.val = Lib.labyrinth[x][y]; - Lib.objectArray[idx] = square; - idx++; - } - } - } - - function newGame() { - congratulation.visible = false; - - // Reset game time - timePlayingLabel.text = "--"; - Lib.sec = 0.0; - - // Create new labyrinth - Lib.createLabyrinth(); - // Update maze tiles to match the new labyrinth - var idx = 0; - for (var y = 0; y < Lib.dimension; y++ ) { - for (var x = 0; x < Lib.dimension; x++ ) { - Lib.objectArray[idx].val = Lib.labyrinth[x][y]; - Lib.objectArray[idx].updateImage(); - idx++; - } - } - // Reset mouse position and start the game - mouseCtrl.x = 0; - mouseCtrl.y = 0; - mainWnd.gameRunning = true; - } - - function gameWon() { - // Update the cheese square at the bottom right (win animation) - Lib.objectArray[Lib.dimension * Lib.dimension - 1].val = 4 - Lib.objectArray[Lib.dimension * Lib.dimension - 1].updateImage() - congratulation.visible = true; - mainWnd.gameRunning = false; - } - - Rectangle { - id: gameRect - x: (mainWnd.width - width) / 2 - y: 5 - width: Lib.dimension * Lib.cellDimension - height: Lib.dimension * Lib.cellDimension - color: "transparent" - border.width: 2 - } - - Mouse { - id: mouseCtrl - } - - Congratulation { - id: congratulation - visible: false - } - -//! [1] - TiltSensor { - id: tiltSensor - active: true - } -//! [1] - - //Timer to read out the x and y rotation of the TiltSensor - Timer { - id: tiltTimer - interval: 50 - repeat: true - running: tiltSensor.active && mainWnd.gameRunning - - onTriggered: { - // Update the maze unless game is already won - if (Lib.won === true) { - gameWon() - return - } - Lib.sec += 0.05; - timePlayingLabel.text = Math.floor(Lib.sec) + " seconds"; - - //check if we can move the mouse - var xval = -1; - var yval = -1; - -//! [2] - var xstep = 0; - xstep = tiltSensor.reading.yRotation * 0.1 //acceleration - - var ystep = 0; - ystep = tiltSensor.reading.xRotation * 0.1 //acceleration -//! [2] -//! [3] - if (xstep < 1 && xstep > 0) - xstep = 0 - else if (xstep > -1 && xstep < 0) - xstep = 0 - - if (ystep < 1 && ystep > 0) - ystep = 0; - else if (ystep > -1 && ystep < 0) - ystep = 0; - - if ((xstep < 0 && mouseCtrl.x > 0 - && Lib.canMove(mouseCtrl.x + xstep,mouseCtrl.y))) { - xval = mouseCtrl.x + xstep; - - } else if (xstep > 0 && mouseCtrl.x < (Lib.cellDimension * (Lib.dimension - 1)) - && Lib.canMove(mouseCtrl.x + xstep,mouseCtrl.y)) { - xval = mouseCtrl.x + xstep; - } else - xval = mouseCtrl.x; - - if (ystep < 0 && mouseCtrl.y > 0 - && Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)) { - yval = mouseCtrl.y + ystep; - } else if (ystep > 0 && (mouseCtrl.y < (Lib.cellDimension * (Lib.dimension - 1))) - && Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)) { - yval = mouseCtrl.y + ystep; - } else - yval = mouseCtrl.y - mouseCtrl.move(xval, yval); -//! [3] - } - } - - //Button to start a new Game - Button{ - id: newGameButton - anchors.left: gameRect.left - anchors.top: gameRect.bottom - anchors.topMargin: 5 - height: 30 - width: 100 - text: qsTr("New game") - onClicked: newGame() - } - Button{ - id: calibrateButton - anchors.left: gameRect.left - anchors.top: newGameButton.bottom - anchors.topMargin: 5 - height: 30 - width: 100 - text: qsTr("Calibrate") - onClicked: tiltSensor.calibrate(); - } - - Text { - id: tiltSensorInfo - visible: tiltSensor.active - anchors.left: gameRect.left - anchors.top: calibrateButton.bottom - anchors.topMargin: 5 - text: qsTr("Tilt sensor ID: ") + tiltSensor.identifier - } - - //Label to print out the game time - Text{ - id: timePlayingLabel - anchors.right: gameRect.right - anchors.top: gameRect.bottom - anchors.topMargin: 5 - } - - Rectangle { - id: tiltSensorMissing - visible: !tiltSensor.active - anchors.fill: parent - color: "#AACCCCCC" // slightly transparent - Text { - anchors.centerIn: parent - text: qsTr("Tilt sensor\nnot found") - font.pixelSize: 24 - font.bold: true - color: "black" - } - MouseArea { - // prevent interaction with the game - anchors.fill: parent - } - } -} - diff --git a/examples/sensors/maze/maze.qrc b/examples/sensors/maze/maze.qrc deleted file mode 100644 index 10916193..00000000 --- a/examples/sensors/maze/maze.qrc +++ /dev/null @@ -1,21 +0,0 @@ -<RCC> - <qresource prefix="/"> - <file>Congratulation.qml</file> - <file>LabyrinthSquare.qml</file> - <file>lib.js</file> - <file>maze.qml</file> - <file>Mouse.qml</file> - <file>components/ApplicationWindow.qml</file> - <file>components/Button.qml</file> - <file>components/images/button_background_disabled.png</file> - <file>components/images/button_background_pressed.png</file> - <file>components/images/button_background_normal.png</file> - <file>content/00.png</file> - <file>content/start.png</file> - <file>content/mouse_down.gif</file> - <file>content/congratulations.gif</file> - <file>content/cheeseeating.gif</file> - <file>content/cheese.png</file> - <file>content/01.png</file> - </qresource> -</RCC> diff --git a/examples/sensors/sensors.pro b/examples/sensors/sensors.pro index 77a95296..86d029b2 100644 --- a/examples/sensors/sensors.pro +++ b/examples/sensors/sensors.pro @@ -4,7 +4,6 @@ SUBDIRS += grue qtHaveModule(quick) { SUBDIRS += \ - maze \ qmlqtsensors \ sensor_explorer } |