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author | Kirill Burtsev <kirill.burtsev@qt.io> | 2021-10-19 22:32:59 +0200 |
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committer | Kirill Burtsev <kirill.burtsev@qt.io> | 2021-10-20 12:48:21 +0200 |
commit | 0c0d78a6abf68418ae81c202c5576206bd4e5f47 (patch) | |
tree | d7305fed8f1434c810ce7b623f0bfce7adafc79d /src/core/api/qwebenginecookiestore.cpp | |
parent | 7edc32918687e13c257e5b01de9069121636388f (diff) |
Fix rendering deadlock for software compositing
With software compositing render thread of Qt's scene graph and Viz's
thread may hit the same mutex inside output surface during frame update.
Pick-to: 6.2
Fixes: QTBUG-97598
Change-Id: Ic02e161f7b16b22c9099b93f2b1a91e78347975f
Reviewed-by: Michal Klocek <michal.klocek@qt.io>
Diffstat (limited to 'src/core/api/qwebenginecookiestore.cpp')
0 files changed, 0 insertions, 0 deletions