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authorJocelyn Turcotte <jocelyn.turcotte@digia.com>2014-10-15 14:41:45 +0200
committerJocelyn Turcotte <jocelyn.turcotte@digia.com>2014-11-25 16:27:13 +0100
commit3f08d8a506241bf9b9cdfb2be37f8a3868869adf (patch)
tree481555f802ae812bc5933867b3449f89ff69948f /src/core/render_widget_host_view_qt.cpp
parentdb3d2a61ec427254323809970b4c5880e7727d61 (diff)
Don't rely on quads to set the texture size
What really matters with texture coordinates is the normalized 0-1 coordinate that will end up on vertex attributes. By default QSGSimpleTextureNode will use the full texture size to calculate those coordinates. In that case any texture size will end up with the same (0,0)-(1,1) coordinates, so we don't really need to set the actual texel size of the texture. So instead of relying on dependent quads to come back and set the size on the texture, do like the Chromium compositor does and just make sure that the full normalized texture rect is set on vertices if no texture size was provided on the resource. Since the scene graph doesn't achieve this behavior by default with an empty texture size, set a 1x1 size to get it to do what we want. Change-Id: I48751d2c2f6ea82dcb4bec9e984b64f7e77316f6 Reviewed-by: Zeno Albisser <zeno.albisser@digia.com>
Diffstat (limited to 'src/core/render_widget_host_view_qt.cpp')
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