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author | Peter Varga <pvarga@inf.u-szeged.hu> | 2014-05-16 13:47:22 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-05-21 13:36:48 +0200 |
commit | 1f124e50cde3250e11efaec306f2a07ace3185de (patch) | |
tree | 37663dcdcc2c6875a2103fe8a137506816be5e1e /src/core/web_engine_context.cpp | |
parent | 560f10aee4f3294b65f58a9579b0e76009c1de4a (diff) |
Windows: Use single process binary on Windows and fix GL context
Change-Id: Iee7f3dc7fb9deba03e57a80ed48b74069490fe0d
Reviewed-by: Andras Becsi <andras.becsi@digia.com>
Diffstat (limited to 'src/core/web_engine_context.cpp')
-rw-r--r-- | src/core/web_engine_context.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/core/web_engine_context.cpp b/src/core/web_engine_context.cpp index ff433027e..4623b0aab 100644 --- a/src/core/web_engine_context.cpp +++ b/src/core/web_engine_context.cpp @@ -138,6 +138,11 @@ WebEngineContext::WebEngineContext() parsedCommandLine->AppendSwitch(switches::kEnableThreadedCompositing); parsedCommandLine->AppendSwitch(switches::kInProcessGPU); +#if defined(OS_WIN) + // FIXME: The renderer process should be fixed on windows. + parsedCommandLine->AppendSwitch(switches::kSingleProcess); +#endif + #if defined(QTWEBENGINE_MOBILE_SWITCHES) // Inspired from the Android port's default switches parsedCommandLine->AppendSwitch(switches::kEnableOverlayScrollbars); |