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author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-10-25 14:46:24 +0200 |
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committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2019-10-25 23:28:24 +0200 |
commit | 196a8061a4f00a6df6b160f6859eaa199e7e2e3c (patch) | |
tree | 949d21dab3c578dfa7c059e25199edc7311963b1 /src/core/web_engine_context.cpp | |
parent | f74170eb7d66fceada6236e87a88573844fd2512 (diff) |
Request Chromium ANGLE implementation on Windows
Chromium now separates normal EGL and ANGLE OpenGL targets.
Change-Id: I59555c856a6d9862dabe531dcdb53f50311b37c2
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Diffstat (limited to 'src/core/web_engine_context.cpp')
-rw-r--r-- | src/core/web_engine_context.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/web_engine_context.cpp b/src/core/web_engine_context.cpp index d4dfaba28..243774fb7 100644 --- a/src/core/web_engine_context.cpp +++ b/src/core/web_engine_context.cpp @@ -585,7 +585,7 @@ WebEngineContext::WebEngineContext() || usingANGLE()) { if (qt_gl_global_share_context()->isOpenGLES()) { - glType = gl::kGLImplementationEGLName; + glType = usingANGLE() ? gl::kGLImplementationANGLEName : gl::kGLImplementationEGLName; } else { QOpenGLContext context; QSurfaceFormat format; |