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-rw-r--r--src/core/compositor/compositor_resource_fence.cpp129
1 files changed, 129 insertions, 0 deletions
diff --git a/src/core/compositor/compositor_resource_fence.cpp b/src/core/compositor/compositor_resource_fence.cpp
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+++ b/src/core/compositor/compositor_resource_fence.cpp
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+// Copyright (C) 2018 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "compositor_resource_fence.h"
+#include "ozone/gl_surface_qt.h"
+#include "ui/gl/gl_context.h"
+
+#include <QtGui/qopenglcontext.h>
+
+#ifndef GL_TIMEOUT_IGNORED
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#endif
+
+
+#if QT_CONFIG(egl)
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#endif
+
+namespace QtWebEngineCore {
+
+void CompositorResourceFence::wait()
+{
+ if (!m_sync)
+ return;
+
+ QOpenGLContext *context = QOpenGLContext::currentContext();
+ if (!context)
+ return;
+
+ // Chromium uses its own GL bindings and stores in in thread local storage.
+ // For that reason, let chromium_gpu_helper.cpp contain the producing code that will run in the Chromium
+ // GPU thread, and put the sync consuming code here that will run in the QtQuick SG or GUI thread.
+ switch (m_sync.type) {
+ case gl::TransferableFence::NoSync:
+ break;
+ case gl::TransferableFence::EglSync:
+#ifdef EGL_KHR_reusable_sync
+ {
+ static bool resolved = false;
+ static PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR = 0;
+
+ if (!resolved) {
+ if (gl::GLSurfaceQt::HasEGLExtension("EGL_KHR_fence_sync"))
+ eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)context->getProcAddress("eglClientWaitSyncKHR");
+ resolved = true;
+ }
+
+ if (eglClientWaitSyncKHR)
+ // FIXME: Use the less wasteful eglWaitSyncKHR once we have a device that supports EGL_KHR_wait_sync.
+ eglClientWaitSyncKHR(m_sync.egl.display, m_sync.egl.sync, 0, EGL_FOREVER_KHR);
+ }
+#endif
+ break;
+ case gl::TransferableFence::ArbSync:
+ typedef void (QOPENGLF_APIENTRYP WaitSyncPtr)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ static WaitSyncPtr glWaitSync_ = 0;
+ if (!glWaitSync_) {
+ glWaitSync_ = (WaitSyncPtr)context->getProcAddress("glWaitSync");
+ Q_ASSERT(glWaitSync_);
+ }
+ glWaitSync_(m_sync.arb.sync, 0, GL_TIMEOUT_IGNORED);
+ break;
+ }
+
+ release();
+}
+
+void CompositorResourceFence::release()
+{
+ if (!m_sync)
+ return;
+
+ QOpenGLContext *context = QOpenGLContext::currentContext();
+ if (!context)
+ return;
+
+ // Chromium uses its own GL bindings and stores in in thread local storage.
+ // For that reason, let chromium_gpu_helper.cpp contain the producing code that will run in the Chromium
+ // GPU thread, and put the sync consuming code here that will run in the QtQuick SG or GUI thread.
+ switch (m_sync.type) {
+ case gl::TransferableFence::NoSync:
+ break;
+ case gl::TransferableFence::EglSync:
+#ifdef EGL_KHR_reusable_sync
+ {
+ static bool resolved = false;
+ static PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR = 0;
+
+ if (!resolved) {
+ if (gl::GLSurfaceQt::HasEGLExtension("EGL_KHR_fence_sync"))
+ eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)context->getProcAddress("eglDestroySyncKHR");
+ resolved = true;
+ }
+
+ if (eglDestroySyncKHR) {
+ // FIXME: Use the less wasteful eglWaitSyncKHR once we have a device that supports EGL_KHR_wait_sync.
+ eglDestroySyncKHR(m_sync.egl.display, m_sync.egl.sync);
+ m_sync.reset();
+ }
+ }
+#endif
+ break;
+ case gl::TransferableFence::ArbSync:
+ typedef void (QOPENGLF_APIENTRYP DeleteSyncPtr)(GLsync sync);
+ static DeleteSyncPtr glDeleteSync_ = 0;
+ if (!glDeleteSync_) {
+ glDeleteSync_ = (DeleteSyncPtr)context->getProcAddress("glDeleteSync");
+ Q_ASSERT(glDeleteSync_);
+ }
+ glDeleteSync_(m_sync.arb.sync);
+ m_sync.reset();
+ break;
+ }
+ // If Chromium was able to create a sync, we should have been able to handle its type here too.
+ Q_ASSERT(!m_sync);
+}
+
+// static
+scoped_refptr<CompositorResourceFence> CompositorResourceFence::create(std::unique_ptr<gl::GLFence> glFence)
+{
+ if (!glFence && gl::GLContext::GetCurrent() && gl::GLFence::IsSupported())
+ glFence = gl::GLFence::Create();
+ if (glFence)
+ return base::MakeRefCounted<CompositorResourceFence>(glFence->Transfer());
+ return nullptr;
+}
+
+} // namespace QtWebEngineCore