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+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+// This is a workaround to be able to include Qt headers without
+// "redefinition of 'NSString' as different kind of symbol" errors.
+// TODO: Remove this when namespace ambiguity issues are fixed properly,
+// see get_forward_declaration_macro() in cmake/Functions.cmake
+#undef Q_FORWARD_DECLARE_OBJC_CLASS
+
+#import <AppKit/AppKit.h>
+#import <IOSurface/IOSurface.h>
+#import <Metal/Metal.h>
+
+#include <QtGui/qtguiglobal.h>
+#include <QtQuick/qquickwindow.h>
+#include <QtQuick/qsgrendererinterface.h>
+#include <QtQuick/qsgtexture.h>
+
+#if QT_CONFIG(opengl)
+#include <OpenGL/OpenGL.h>
+#include <QtGui/qopenglcontext.h>
+#include <QtGui/qopenglextrafunctions.h>
+#include <QtOpenGL/qopengltextureblitter.h>
+#include <QtOpenGL/qopenglframebufferobject.h>
+#endif
+
+namespace QtWebEngineCore {
+
+QSGTexture *makeMetalTexture(QQuickWindow *win, IOSurfaceRef ioSurface, uint ioSurfacePlane,
+ const QSize &size, QQuickWindow::CreateTextureOptions texOpts)
+{
+ auto desc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
+ width:size.width()
+ height:size.height()
+ mipmapped:false];
+
+ QSGRendererInterface *ri = win->rendererInterface();
+ auto device = (__bridge id<MTLDevice>)(ri->getResource(win, QSGRendererInterface::DeviceResource));
+ id<MTLTexture> texture = [device newTextureWithDescriptor:desc
+ iosurface:ioSurface
+ plane:ioSurfacePlane];
+ return QNativeInterface::QSGMetalTexture::fromNative(texture, win, size, texOpts);
+}
+
+void releaseMetalTexture(void *texture)
+{
+ [static_cast<id<MTLTexture>>(texture) release];
+}
+
+#if QT_CONFIG(opengl)
+uint32_t makeCGLTexture(QQuickWindow *win, IOSurfaceRef ioSurface, const QSize &size)
+{
+ const int width = size.width();
+ const int height = size.height();
+
+ auto glContext = QOpenGLContext::currentContext();
+ auto glFun = glContext->extraFunctions();
+ auto nscontext = glContext->nativeInterface<QNativeInterface::QCocoaGLContext>()->nativeContext();
+ CGLContextObj cglContext = [nscontext CGLContextObj];
+
+ win->beginExternalCommands();
+ // Bind the IO surface to a texture
+ GLuint glTexture;
+ glFun->glGenTextures(1, &glTexture);
+ glFun->glBindTexture(GL_TEXTURE_RECTANGLE_ARB, glTexture);
+ CGLTexImageIOSurface2D(cglContext, GL_TEXTURE_RECTANGLE_ARB, GL_RGBA, width, height, GL_BGRA,
+ GL_UNSIGNED_INT_8_8_8_8_REV, ioSurface, 0);
+ glFun->glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
+ glFun->glViewport(0, 0, width, height);
+
+ // The bound IO surface is a weird dynamic bind, so take a snapshot of it to a normal texture
+ {
+ QOpenGLFramebufferObject fbo(width, height, GL_TEXTURE_2D);
+ auto success = fbo.bind();
+ Q_ASSERT(success);
+
+ QOpenGLTextureBlitter blitter;
+ success = blitter.create();
+ Q_ASSERT(success);
+ glFun->glDisable(GL_BLEND);
+ glFun->glDisable(GL_SCISSOR_TEST);
+ blitter.bind(GL_TEXTURE_RECTANGLE_ARB);
+ blitter.blit(glTexture, {}, QOpenGLTextureBlitter::OriginBottomLeft);
+ blitter.release();
+ blitter.destroy();
+
+ glFun->glDeleteTextures(1, &glTexture);
+ glTexture = fbo.takeTexture();
+ fbo.release();
+ }
+ win->endExternalCommands();
+
+ return glTexture;
+}
+#endif // QT_CONFIG(opengl)
+
+} // namespace