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-rw-r--r--src/core/web_engine_context.cpp33
1 files changed, 24 insertions, 9 deletions
diff --git a/src/core/web_engine_context.cpp b/src/core/web_engine_context.cpp
index db74978d3..096568570 100644
--- a/src/core/web_engine_context.cpp
+++ b/src/core/web_engine_context.cpp
@@ -422,10 +422,23 @@ WebEngineContext::WebEngineContext()
// an OpenGL Core Profile context. If the switch is not set, it would always try to create a
// Core Profile context, even if Qt uses a legacy profile, which causes
// "Could not share GL contexts" warnings, because it's not possible to share between Core and
- // legacy profiles.
- // Given that Core profile is not currently supported on Windows anyway, pass this switch to
- // get rid of the warnings.
- parsedCommandLine->AppendSwitch(switches::kDisableES3GLContext);
+ // legacy profiles. See GLContextWGL::Initialize().
+ // Given that Desktop GL Core profile is not currently supported on Windows anyway, pass this
+ // switch to get rid of the warnings.
+ //
+ // The switch is also used to determine which version of OpenGL ES to use (2 or 3) when using
+ // ANGLE.
+ // If the switch is not set, Chromium will always try to create an ES3 context, even if Qt uses
+ // an ES2 context, which causes resource sharing issues (black screen),
+ // see gpu::gles2::GenerateGLContextAttribs().
+ // Make sure to disable ES3 context creation when using ES2.
+ const bool isGLES2Context = qt_gl_global_share_context()
+ && qt_gl_global_share_context()->isOpenGLES()
+ && qt_gl_global_share_context()->format().majorVersion() == 2;
+ const bool isDesktopGLOrSoftware = !usingANGLE();
+
+ if (isDesktopGLOrSoftware || isGLES2Context)
+ parsedCommandLine->AppendSwitch(switches::kDisableES3GLContext);
#endif
// Needed to allow navigations within pages that were set using setHtml(). One example is
// tst_QWebEnginePage::acceptNavigationRequest.
@@ -456,8 +469,7 @@ WebEngineContext::WebEngineContext()
#ifndef QT_NO_OPENGL
bool tryGL =
- !usingANGLE()
- && (!usingSoftwareDynamicGL()
+ (!usingSoftwareDynamicGL()
// If user requested WebGL support instead of using Skia rendering to
// bitmaps, use software rendering via software OpenGL. This might be less
// performant, but at least provides WebGL support.
@@ -467,10 +479,13 @@ WebEngineContext::WebEngineContext()
if (tryGL) {
if (qt_gl_global_share_context() && qt_gl_global_share_context()->isValid()) {
- // If the native handle is QEGLNativeContext try to use GL ES/2, if there is no native handle
- // assume we are using wayland and try GL ES/2, and finally Ozone demands GL ES/2 too.
+ // If the native handle is QEGLNativeContext try to use GL ES/2.
+ // If there is no native handle, assume we are using wayland and try GL ES/2.
+ // If we are using ANGLE on Windows, use OpenGL ES (2 or 3).
if (qt_gl_global_share_context()->nativeHandle().isNull()
- || !strcmp(qt_gl_global_share_context()->nativeHandle().typeName(), "QEGLNativeContext"))
+ || !strcmp(qt_gl_global_share_context()->nativeHandle().typeName(),
+ "QEGLNativeContext")
+ || usingANGLE())
{
if (qt_gl_global_share_context()->isOpenGLES()) {
glType = gl::kGLImplementationEGLName;